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xeross155

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Posts posted by xeross155

  1. Couple aesthetics issues that I noticed:

    1.) For the drop-down registration it would look a lot better if you put the form into tables so that the text and the text boxes were aligned vertically.

    2.) On any page other than the main there is a giant space where the flash was, and that makes it look a little funny.

    3.) Also on some pages the background that goes under the background at the top of the page (the one with mountains) is missing, so there is no fluid transition between the two backgrounds.

    With regards to 1, The proper way to implement it is using <label> tags with a fixed width.

    It looks good, other than the few minor quirks here and there.

  2. Is there any way to exclude specific item entry ids? for example any item that has the text "zzOLD" or "zzDEPRECATED" should probably not be added to the auctions. Doing a text search on the name field would be slow/imperfect so one would have to know the id's to exclude before hand, but i'm thinking it would make sense to be able to specify a comma separated list in the conf of ids to never load.

    Looking at the data provided by UDB there is no data that says an item is obsolete other than the "zz*" text in the name field, so I don't see a truly dynamic way to exclude obsolete/DND items

    This is indeed a good idea and shouldn't be too hard to implement.

    En het leeft nog steeds :)

    Cyber: Moet ik de main post nog even veranderen of ?

  3. Please carefully read the guide and the things people have said here, if you still don't get it, keep re-reading until you do. And you need to apply everything from the current one it says it has to the latest one in the sql updates folder.

  4. It modifies a players faction temporarily? that would definatly make hostile mobs turn green seems there is your bug. i know you dont want it to be that but ya its not core related if you have a custom patch that messes with factions that is your bug.

    So if an alliance player gets temporarily set horde to allow for cross-faction healing. Mobs that are both hostile to alliance and horde will randomly show as friendly and not even all mobs of that type just random ones and the rest still shows fine ?

    And this patch only affects player related actions because the player will still be hostile and KOS for any of the opposing factions NPCs (Guards, etc.)

  5. i use udb 0.12.0(388) and have never had this happen are you sure that the flags on the npc's are set correct in db?

    try checking that mobs entry in the creature_template for its factions it could be set wrong

    and wat is Cross-Faction Groupingm Auto Broadcaster? that says faction it could have an error recognizing a faction and is displaying it as green?

    try the core without it and see if that dont fix it?

    I have checked DB entry info, and not all mobs of the same type are affected just a few, so some still appear correctly. Yet their DB data is exactly the same.

    Also the grouping just modifies a players faction temporarily to the current party leader's faction and as this even happens to people that have never even been in a party it can't be that. And it also looks the same to everyone, Horde, Alliance, any player really.

    And the auto-broadcaster just broadcasts server-wide messages, so that's totally unrelated.

    GM mode bug maybe?

    It's not a GM mode bug as I've checked this on a non-gm account and a friend of mine also had the exact same issue on a non-gm account.

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