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xeross155

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Everything posted by xeross155

  1. I somehow have the urge to figure out how to make it not use a player myself, however I will probably go hunting for optimizable code with cyber ^^
  2. I keep saying I still need to merge cyber's branch with mine, and there's still a lot of cleaning up and optimizing to do. One thing I especially want to do is make it more self documenting.
  3. Did you install UDB or another DB project, if not go do it, it'll probably fix these problems.
  4. Ah yes I actually managed to make it error a while back. Thanks for the answer.
  5. I suspect there might be some default values it's using for some reason, I also made some changes to the player loading so that might be it, quite funny actually, hope it doesn't break anything though.
  6. I was thinking that perhaps my old config data is still in the config, I don't see how it can be working without the ahbot character, does it even list the ahbot character's name ?
  7. You created a new config file and deleted the ahbot character or something ? By the way guys in order to create a patch from my repo I think you need to have pulled the normal mangos repository first, instructions can be found around the forums
  8. So this gives people money/xp based on what their referrals earned in terms of money/xp ?
  9. Mine still uses a character to do its bidding (and selling), I need to arrange with cyberium to get it merged, after he merged it I will push that to my repository too.
  10. A little bit of swap memory can't hurt for those cases that you exceed the RAM usage, however you should try to limit the swap usage as much as possible as it's dead slow. Also for memory I'd say at least 1GB preferably more.
  11. How to create a patch git diff 41808eb2b72dbd7b01913b02b39d6daf5ec0491c ahbot > ../ahbot.patch
  12. If there's a ModifyMoney method it might work, I'd say compile it and test it out.
  13. Look at how configuration data is loaded and use that to add your own here's a starting point: World.cpp line 445
  14. You would need to track all kills made and give the players gold accordingly, shouldn't be too hard to add it to the playerkill handler thing. I'd say do some research on how its done, perhaps look at other mods that do this and create your own stuff based on that.
  15. The largest number of players online someone has seemingly had was 4500 on one server.
  16. Current Release AHBot-x003.03 Small bugfix with auction table
  17. freghar that indeed seems to be a much cleaner alternative thanks.
  18. It seems that all the code highlighting has been disabled as and alike aren't functioning any more it seems.Are there any plans on bringing this back as it breaks some threads that use it.
  19. Once the branches are merged than we should get under review, my branch has a lot of new optimizations and stuff, in other words better code quality than it was before. Updated to 10385
  20. Only connection limits I can think of are Half-open connection limit and server connection limit in config.
  21. Xeross' Branch Update The AHBot is functional again, I'm now optimizing it, 1 single optimization got rid of 40 lines of code, after this is done and final test has been ran I will upload it. Update 2 Everything is functioning, some bugs fixed, merging with latest mangos, after that need to check some formulas. Update 3 Some more optimizing and renaming. merge is completed. found bugs in the formulas, fixing now. Update 4 Testing...
  22. Ok thanks Vladimir, I'll start documenting some files.
  23. Does MaNGOS have any special requirements for documentation, other than the obvious things like doxygen style and well written english. 1 question I can think of is, do we put the docs in the cpp files or in the .h files ?
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