xzbbzx
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I tried using playerbot this summer. My last pull was on the 27th or 28th of july, and these where some wierd things I experienced: If you bot add a hunter who has no pet "equipped", it will try to summon it in an infinite loop. The hunter should try to summon it only once, whether it is successful or not. If you add a warlock, it will summon a demon and cast soul link continuously (my lock does demonology), and again, it is something that should be done only once.
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I can confirm de bug on map change. I've compiled with Visual Studio 2008, for 64 bit system. My OS is Windows Vista x64 (Ultimate). It crashed when going from gmisland to stormwind.
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No, they aren't...
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What differences are there in these playerbots? http://github.com/playerbot/mangos/tree/master http://github.com/winslow/Playerbot/tree/master
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Is it still crashing as much as people reported?
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I think it is: git://github.com/playerbot/mangos.git
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[PATCH] Ally&Horde in the same group (Updated)
xzbbzx replied to Auntie Mangos's topic in OldCore modifications
Why is that patch the "proper" one? -
No, it would block the actual thread until there was no other thread in that part of the code. The "primary thread", the one running the actual server wouldn't be blocked.
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Not exactly. From what I've read in the thread (haven't looked at core closely), if there are many auctions that have expired, the whole server will be blocked until it finishes. Doing it as a separate thread will let the let of the server continue with its stuff while a separate thread will be working with the auction stuff.
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Implementing a mutex would be quite simple. You wouldn't even need to touch the rest of the core. Just put the mutex in the AuctionHouseMgr where the code which makes the calls to other functions is, and that would be it.
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[PATCH] Ally&Horde in the same group (Updated)
xzbbzx replied to Auntie Mangos's topic in OldCore modifications
No side effects? -
Does playing with playerbots "normally" (ie. not dueling it, but just doing quests with it) crash the server? I'm planning to compile the next rev update with it, and I don't want a crashing server (so if it crashes, I'll wait a bit more to compile with it ) BTW, very nice work
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You might want to put this query on your db: -- Prevent DK from getting Extra Talent Point UPDATE quest_template SET BonusTalents=0 WHERE BonusTalents>0; -- In Service of the lich king give all talent point UPDATE quest_template SET BonusTalents=46 WHERE entry=12593; This makes the DK have all its talent points when he completes the first quest (In Service of the lich king).
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[PATCH] Horde & Alliance grouping/trade
xzbbzx replied to Auntie Mangos's topic in OldCore modifications
Do these last patches affect group trade or anything of the sort? (the one I use doesn't let you follow, etc, and I read that the one that lets you follow had another problem)
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