yad02
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Posts posted by yad02
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Cool, I had meant to do some more encapsulation.
I think that the crash is from something more complicated though. Can you describe more about it? I'll try to reproduce it and see what's making it happen.
I just use .tele dalaran .tele stormwind .tele orgrimmar...
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Hello, I have just tested this patch and I have some crash (access violation) when I use .tele dalaran
so I rewrite some part to protect attributes, I think my changes need some improvement...
EDIT :
I just add it to fix another crash, I don't understand how it is produced...
@@ -160,11 +160,11 @@ bool TargetedMovementGeneratorMedium<T,D>::Update(T &owner, const uint32 & time_ return true; } if (i_destinationHolder.UpdateTraveller(traveller, time_diff, false)) { - if (!IsActive(owner)) // force stop processing (movement can move out active zone with cleanup movegens list) + if (!IsActive(owner) || !i_path) // force stop processing (movement can move out active zone with cleanup movegens list) return true; // not expire now, but already lost // put targeted movement generators on a higher priority if (owner.GetObjectSize()) i_destinationHolder.ResetUpdate(50);
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I will update this patch tomorrow
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It's a problem due to spell to item convert method
you need to replace item 33179 by spell (flying form normal) _AND_ replace item 4451 by spell (fast flying form)
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Yes, in fact this patch is a hack to allow spell click (mount) on client wide
it's a .aura command based on item use hack
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Hello,
just some typo in AchivementMgr.cpp
@@ -1582,14 +1582,14 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) // counter can never complete if(entry->flags & ACHIEVEMENT_FLAG_COUNTER) return false; // for achievement with referenced achievement criterias get from referenced and counter from self - uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID; - uint32 achievmentForTestCount = entry->count; + uint32 achievementForTestId = entry->refAchievement ? entry->refAchievement : entry->ID; + uint32 achievementForTestCount = entry->count; - AchievementCriteriaEntryList const* cList = sAchievementMgr.GetAchievementCriteriaByAchievement(achievmentForTestId); + AchievementCriteriaEntryList const* cList = sAchievementMgr.GetAchievementCriteriaByAchievement(achievementForTestId); if(!cList) return false; uint32 count = 0; // For SUMM achievements, we have to count the progress of each criteria of the achievement. @@ -1627,16 +1627,16 @@ bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry) ++count; else completed_all = false; // completed as have req. count of completed criterias - if(achievmentForTestCount > 0 && achievmentForTestCount <= count) + if(achievementForTestCount > 0 && achievementForTestCount <= count) return true; } // all criterias completed requirement - if(completed_all && achievmentForTestCount==0) + if(completed_all && achievementForTestCount==0) return true; return false; }
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I use it and I have no crashs :
@@ -13149,12 +13149,9 @@ void Player::PrepareGossipMenu(WorldObject *pSource, uint32 menuId) GossipMenuItemsMapBounds pMenuItemBounds = sObjectMgr.GetGossipMenuItemsMapBounds(menuId); if(pSource->GetTypeId() == TYPEID_UNIT && ((Creature*)pSource)->isBotGiver()) { ((Creature*)pSource)->LoadBotMenu(this); return; }
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Hello Wojta,
why have you merge your vehicle branch with your custom patchs (spell debugs) ?
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This fix Druid Tank bug
Without it, druid never use SWIPE,
else if (ENRAGE > 0 && m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0) && DruidSpellCombat < 2 && !m_bot->HasAura(ENRAGE, 0))
is always true if you are un DIRE_BEAR_FORM
you must add ( || )
@@ -156,7 +156,7 @@ void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget) { ai->CastSpell (BEAR_FORM); } - else if (DEMORALIZING_ROAR > 0 && m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0) && !m_bot->HasAura(MOONKIN_FORM, 0) && !pTarget->HasAura(DEMORALIZING_ROAR, 0) && ai->GetRageAmount() >= 10) + else if (DEMORALIZING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0)) && !m_bot->HasAura(MOONKIN_FORM, 0) && !pTarget->HasAura(DEMORALIZING_ROAR, 0) && ai->GetRageAmount() >= 10) { ai->CastSpell(DEMORALIZING_ROAR, *pTarget); } @@ -235,37 +235,37 @@ void PlayerbotDruidAI::DoNextCombatManeuver(Unit *pTarget) DruidSpellCombat++; break; } - else if (ENRAGE > 0 && m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0) && DruidSpellCombat < 2 && !m_bot->HasAura(ENRAGE, 0)) + else if (ENRAGE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0)) && DruidSpellCombat < 2 && !m_bot->HasAura(ENRAGE, 0)) { ai->CastSpell(ENRAGE, *m_bot); DruidSpellCombat = DruidSpellCombat +2; break; } - else if (SWIPE > 0 && m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0) && DruidSpellCombat < 4 && ai->GetRageAmount()>=20) + else if (SWIPE > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0)) && DruidSpellCombat < 4 && ai->GetRageAmount()>=20) { ai->CastSpell(SWIPE, *pTarget); DruidSpellCombat = DruidSpellCombat +2; break; } - else if (MAUL > 0 && m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0) && DruidSpellCombat < 6 && ai->GetRageAmount()>=15) + else if (MAUL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0)) && DruidSpellCombat < 6 && ai->GetRageAmount()>=15) { ai->CastSpell(MAUL, *pTarget); DruidSpellCombat = DruidSpellCombat +2; break; } - else if (BASH > 0 && m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0) && !pTarget->HasAura(BASH, 0) && DruidSpellCombat < 8 && ai->GetRageAmount()>=10) + else if (BASH > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0)) && !pTarget->HasAura(BASH, 0) && DruidSpellCombat < 8 && ai->GetRageAmount()>=10) { ai->CastSpell(BASH, *pTarget); DruidSpellCombat = DruidSpellCombat +2; break; } - else if (CHALLENGING_ROAR > 0 && m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0) && pVictim != m_bot && DruidSpellCombat < 10 && !pTarget->HasAura(CHALLENGING_ROAR, 0) && !pTarget->HasAura(GROWL, 0) && ai->GetRageAmount()>=15) + else if (CHALLENGING_ROAR > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0)) && pVictim != m_bot && DruidSpellCombat < 10 && !pTarget->HasAura(CHALLENGING_ROAR, 0) && !pTarget->HasAura(GROWL, 0) && ai->GetRageAmount()>=15) { ai->CastSpell(CHALLENGING_ROAR, *pTarget); DruidSpellCombat = DruidSpellCombat +2; break; } - else if (GROWL > 0 && m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0) && pVictim != m_bot && DruidSpellCombat < 12 && !pTarget->HasAura(CHALLENGING_ROAR, 0) && !pTarget->HasAura(GROWL, 0)) + else if (GROWL > 0 && (m_bot->HasAura(DIRE_BEAR_FORM, 0) || m_bot->HasAura(BEAR_FORM, 0)) && pVictim != m_bot && DruidSpellCombat < 12 && !pTarget->HasAura(CHALLENGING_ROAR, 0) && !pTarget->HasAura(GROWL, 0)) { ai->CastSpell(GROWL, *pTarget); DruidSpellCombat = DruidSpellCombat +2;
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Hello
function CleanupDeletedAuars should be CleanupDeletedAuras
It appears in http://github.com/mangos/mangos/commit/d04b1344d3a9f68614d71804aa988dc7bd120fe0
and it's always present in 9035
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About quests, I think it's a updatefield problem
About bank guild I think it's not related
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yes, something has changed with quests
they are 25 new updatefields for quest + 1 is "pad"
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Can you tell me more about "few other things." ?
(Bank guild doesn't be in updatefields...)
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I can not really find an issue...
If I can get data field from 2 characters with same "history and bank guild", I could looking that is added between 3.2.2 and 3.3.0
(So I need a 3.2.2 character and a 3.3.0 character (same class race skin etc...) data field with bank guild enable)
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About mounts I think it could be interessting to force bot speed (WALK) to same as master speed (FLIGHT)
In fact if you are in flight, bot speed is flying mount WALK speed (Z isn't really supported)
And if bot haven't mount they are too often teleported
EDIT thank you blueboy
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I use neo2003 tool
(dbc to csv) http://www.wowguru.com/ui/229/dbc-to-csv-converter/
However I already looked for a better issue than hardcode id
all fail when you attempt to find the good Horde model
maybe take modelid_H in creature_template database is the best way
EDIT 11/12/09 (I don't want bump this post)
I have a doubt about it's really a neo2003 tool...
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In fact if I want to use current patch in github, I must switch my spell.dbc (in dbc folder) by a spell.dbc enUS
In spell.dbc (frFR)
I haven't english spell name in dbc frFR, so when you search spellid based on spell name 99% of time, function returns 0.
For me it's the best issue. However I maybe not understand spellid function search. But it doesn't work and now it works !
(I'm agree it's too custom)
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Hello, I use french DBC and spells (based on name search) don't work
So I implemente a new table with 2 colomns : entry and english spell name, and it works.
http://filebeam.com/06764ef221cb5a6a3838c67d26c99535
You can delete this code, I miss it in patch :
int loc = 0; if (master) loc = GetMaster()->GetSession()->GetSessionDbcLocale(); else loc = m_bot->GetSession()->GetSessionDbcLocale();
I use a php code to generate SQL data based on english dbc.
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Open SQL file with notepad
open another notepad
save it in place of first SQL file ANSI and commit in your local repository
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Hello NetSky
Why you don't use git branch to push your patch ?
In any case thank you to review this patch
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in your crash log : 007F4784 00000000 AuctionHouseBot+F4
Are you sure that is really due to vehicle patch ?
Does your auctionhousebot patch is correctly configured ?
Your must edit your mangosd.conf file with existing player guid and account id.
You can disable auctionhousebot patch using guid = 0 and id = 0.
9865 Compil fix ? with VC2010
in ... rejectedOld
Posted
Hello, I have an error with VC2010 in
http://github.com/mangos/mangos/commit/00db96b206104c932e23de30a14d929e90bef791#diff-1
I used
instead
and it works
is it the good way ?