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DaemonCantor

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Everything posted by DaemonCantor

  1. Thank you! now I'm going to play with my compilerz!
  2. I was just wondering if I could finally get this working for the main branch yet or if I have to drop to ONE just to get my OutdoorPVP? Yo! UnkleNuke! How's it been hanging? Yes it's been a while since I've posted but I have been looking in from time to time, also I've been building a new system as you know and it almost finished. I just need a second ATI HD5870 for it but it's getting 40 to 45fps in Crysis at 1080 with everything turned on ATM but I want that to be over 50fps! Greetings everyone I see some headway has been made but I'm sadden by the news that vladamir is retired I wish him well in all of his new endeavors! xfurry, are you still banging your head on your keyboard? Good to see your still active cyberium!
  3. So has OutdoorPVP finally working on the Main or is it just being made for one?
  4. Merry Christmas to all and a very Happy New Beer!... Thank you for all of the hard work all and may the next year be Unbelievable and Prosperous!
  5. Personally I think both ways are good....a better way of sending reports to the local GM for quick fixes and a way to forward to the proper group for the harder fixes like a bad DB problem the GM can forward to UDB's error reporting not just to mangos's Lighthouse... Good catch Schmoozerd!
  6. 1st change your config files to use the name and password you've set up for MySql (mangos,mangos). No if your MySql is on the same machine as your trying to run Mangos from you can leave the remote turned off...Now you'll need to set the .conf for mangos, realm, and ScriptDev2 .conf and in mangos.conf there are multiple lines you need to do this with...example: LoginDatabaseInfo = "127.0.0.1;3306;mangos;mangos;realmd" WorldDatabaseInfo = "127.0.0.1;3306;mangos;mangos;mangos" CharacterDatabaseInfo = "127.0.0.1;3306;mangos;mangos;characters" also when you first installed MySql there was an acount you set up with root as the username and you chose a password....you can also use these in the configs, example LoginDatabaseInfo = "127.0.0.1;3306;root;yourpassword;realmd" WorldDatabaseInfo = "127.0.0.1;3306;root;yourpassword;mangos" CharacterDatabaseInfo = "127.0.0.1;3306;root;yourpassword;characters" I hope this helps.
  7. Thank you Faramir118, I'm installing that as I type this....and I'll give it a run thru in a little while..and no I don't have Express Edition I mostly work on Assembler programming but I'm still trying to learn C++. No That didn't fix it...it's still skipping everything it's like a switch got turned off and I can't seem to find it....
  8. It skips because there are no possibility to compile x64 with "express editions" you need to "buy" it to be able to compile in x64 - LilleCarl ok then tell me why I have 'Visual Studio 2008 Pro' that cost me $1236 with company Discount and 3 years MSDN Membership with all of the x64 sources turned on and this problem only started 2 months ago with it
  9. I have Windows 7 Ultimate x64 and have no trouble running Mangos 32 bit on it. The only problem I seem to have is VS2008 skips everything when trying to build x64...so it's time I guess to update to VS 2010 even if I don't like it.
  10. Well UnkleNuke good to see your still around... 8o Also will you tell me where to go and how to insert it if I say I can get it to merge but it won't compile...!
  11. Awww! UnkleNuke where did your helping spirit go?....I know your just itching to tell them where and what to do.....!
  12. Also a compiler error now exist that I don't have the knowledge to fix... At core rev 11496 QueryHandler.cpp ..\\..\\src\\game\\QueryHandler.cpp(156) : error C2666: 'ObjectGuid::operator !=' : 2 overloads have similar conversions c:\\mangosah\\src\\game\\auctionhousebot\\../ObjectGuid.h(169): could be 'bool ObjectGuid::operator !=(const ObjectGuid &) const' or 'built-in C++ operator!=(uint64, uint64)' while trying to match the argument list '(ObjectGuid, const uint64)'
  13. I'm just getting a new install of OpenSuse 11.4.8 running and cmake is not installed by default but here is the process to get it installed sudo zypper install cmake password:######## This works for both the Gnome and KDE versions and also it will install ether x86 or x64 version depending on the version of OS you installed
  14. Please show me how you did that, I would like to have a good core with Vehicles, Playerbot, AHbot and mmaps going but all I have at present is minus vehicles
  15. I did try that one time but I got way too many errors when I tried to add mmaps, ahbot(cyberium's), and playerbot, that I couldn't figure out where to start to fix....sorry I'm not that good with C++ and the only way I really know how to fix isn't in source it's after compile I can put it through IDA Pro and work on it there but even that is too much at times... 500,000+ lines of code is a lot to take in at times especially with all of the jumping around C++ does....
  16. I think it was posted here because it looks like the thread has stopped or no ones free enough to work on it at this time...and as I remember they did stop because of missing core support....So I think it would be better to wait a little and see if it picks up considering NoFantasy and Schmoozerd are working on this as well as other things needed for a lot of other scripts. plus if I remember right michalpolko is also working on a lot to help with this problem as well as other important things.
  17. Holy Cow! Batman! you have been busy Xfurry! I will test this just as soon as I get my Servers back up and running...thank you for the work!
  18. I don't know about starting gear but as for the money it's in mangos.cfg under server settings: MaxPlayerLevel = 80 StartPlayerLevel = 1 StartHeroicPlayerLevel = 55 StartPlayerMoney = 0 <--------- MaxHonorPoints = 75000 StartHonorPoints = 0 Hope that helps
  19. it just works all around and no you don't have to spawn anything or make a character just for it, but like me you might want to ajust the items in the AH through the config file so that you ether have more loading or less as your needs concern.
  20. There is no need for the account and character anymore...ahbot now uses an internal character that you will only want to name if you like other wise it's known as ahbot.
  21. I agree that this patch needs to be developed further considering I did make an appeal to change the handleing of the patch to a base core set and then use scripting(SD2) for the actual handling of the different vehicles themselves, because with a vehicle scripted it would be easier to change or fix a certain type vs. trying to fix the whole patch. I've been working hard to learn C++ so that I can ether do it myself(since nobody has stepped up) or help do it(if somebody does)... for me next to OutdoorPVP, this is one of the most important problems/Patches needed. Also, I don't know why everyone is looking at the patch I riposted as mine, if you look further up the list you'll see people were having trouble with filebeam so I just riposted it for everyone.
  22. Ok for those that are having trouble getting this patch from filebeam I just put it up here: http://pastebin.com/0vkKidKb Hope this helps...
  23. OMG 12 hours since last Cyberium response... Give him some time to sleep lol yeah i know he need sleep Slow, and good work. Cyberium Sleeps?...Dam I thought he was a Coding Machine!...He probably programs in his sleep too!
  24. @faramir118 I did build the new ad extractor, I also tried to duild a new MoveMapGen and still same result also I did set the mmaps in the config to 0 and the use vmaps to 0 with the same result...I basically pulled mangos then mmaps_rewrite, fixed the VC100 error compiled mangos, then SD2 then ad.exe dropped ad in my wow dir along with vmap3 and it's batch files ran them then moved MoveMapGen and ran it with default (took 12 hours) and then tried it all together boom error with vmaps then I compiled with out mmaps and it ran....was this wrong or did I miss something?
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