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DaemonCantor

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Posts posted by DaemonCantor

  1. I was just wondering if I could finally get this working for the main branch yet or if I have to drop to ONE just to get my OutdoorPVP?

    Yo! UnkleNuke! How's it been hanging? Yes it's been a while since I've posted but I have been looking in from time to time, also I've been building a new system as you know and it almost finished. I just need a second ATI HD5870 for it but it's getting 40 to 45fps in Crysis at 1080 with everything turned on ATM but I want that to be over 50fps!

    Greetings everyone I see some headway has been made but I'm sadden by the news that vladamir is retired I wish him well in all of his new endeavors!

    xfurry, are you still banging your head on your keyboard?

    Good to see your still active cyberium!

  2. 1st change your config files to use the name and password you've set up for MySql (mangos,mangos). No if your MySql is on the same machine as your trying to run Mangos from you can leave the remote turned off...Now you'll need to set the .conf for mangos, realm, and ScriptDev2 .conf and in mangos.conf there are multiple lines you need to do this with...example:

    LoginDatabaseInfo = "127.0.0.1;3306;mangos;mangos;realmd"

    WorldDatabaseInfo = "127.0.0.1;3306;mangos;mangos;mangos"

    CharacterDatabaseInfo = "127.0.0.1;3306;mangos;mangos;characters"

    also when you first installed MySql there was an acount you set up with root as the username and you chose a password....you can also use these in the configs, example

    LoginDatabaseInfo = "127.0.0.1;3306;root;yourpassword;realmd"

    WorldDatabaseInfo = "127.0.0.1;3306;root;yourpassword;mangos"

    CharacterDatabaseInfo = "127.0.0.1;3306;root;yourpassword;characters"

    I hope this helps.

  3. Thank you Faramir118, I'm installing that as I type this....and I'll give it a run thru in a little while..and no I don't have Express Edition I mostly work on Assembler programming but I'm still trying to learn C++.

    No That didn't fix it...it's still skipping everything it's like a switch got turned off and I can't seem to find it....

  4. I have Windows 7 Ultimate x64 and have no trouble running Mangos 32 bit on it. The only problem I seem to have is VS2008 skips everything when trying to build x64...so it's time I guess to update to VS 2010 even if I don't like it.

    It skips because there are no possibility to compile x64 with "express editions" you need to "buy" it to be able to compile in x64

    - LilleCarl

    ok then tell me why I have 'Visual Studio 2008 Pro' that cost me $1236 with company Discount and 3 years MSDN Membership with all of the x64 sources turned on and this problem only started 2 months ago with it

  5. What you're asking someone to do is teach you how to use diff-merge tools and how to hand-edit code. There is a Help And Support section that would be more useful to you for asking such questions and give you the opportunity to learn.

    Awww! UnkleNuke where did your helping spirit go?....I know your just itching to tell them where and what to do.....!

  6. Also a compiler error now exist that I don't have the knowledge to fix...

    At core rev 11496

    QueryHandler.cpp

    ..\\..\\src\\game\\QueryHandler.cpp(156) : error C2666: 'ObjectGuid::operator !=' : 2 overloads have similar conversions

    c:\\mangosah\\src\\game\\auctionhousebot\\../ObjectGuid.h(169): could be 'bool ObjectGuid::operator !=(const ObjectGuid &) const'

    or 'built-in C++ operator!=(uint64, uint64)'

    while trying to match the argument list '(ObjectGuid, const uint64)'

  7. Hmmm I'm usig your branch rsa and I have mmaps fully working with vehicles, of course.

    Please show me how you did that, I would like to have a good core with Vehicles, Playerbot, AHbot and mmaps going but all I have at present is minus vehicles

  8. This is only part (perhaps two-thirds) of the vehicles patch developed by RSA,

    and no status (alpha, beta), because nobody develops the vehicles for clean mangos source code.

    btw

    but, if you want almost everything to work, about the vehicles,

    then use the entire project RSA, (including RSA's ScriptDev2).

    I did try that one time but I got way too many errors when I tried to add mmaps, ahbot(cyberium's), and playerbot, that I couldn't figure out where to start to fix....sorry I'm not that good with C++ and the only way I really know how to fix isn't in source it's after compile I can put it through IDA Pro and work on it there but even that is too much at times... 500,000+ lines of code is a lot to take in at times especially with all of the jumping around C++ does....

  9. Ahem.... http://www.scriptdev2.com/showthread.php?t=4293

    You should know, michalpolko. You even posted in that thread.

    Still I have to wonder why this isn't being discussed over there, where it would be more useful.

    I think it was posted here because it looks like the thread has stopped or no ones free enough to work on it at this time...and as I remember they did stop because of missing core support....So I think it would be better to wait a little and see if it picks up considering NoFantasy and Schmoozerd are working on this as well as other things needed for a lot of other scripts. plus if I remember right michalpolko is also working on a lot to help with this problem as well as other important things.

  10. Hello guys,

    I having had a small problem concerning the auction house bot. I'm new to all this. yet so screwed up sometimes. I have done everything according to the guide, patch made compiled, no errors seen. Read the AHBOT.README and followed the steps. I have the account ID and guid noted. But where can I find configuration file to put it in? in mangosd.conf i dind't found anything with AHBOT. Do you have to put the line's manualy? And where can i find those line's?

    thx

    There is no need for the account and character anymore...ahbot now uses an internal character that you will only want to name if you like other wise it's known as ahbot.

  11. I agree that this patch needs to be developed further considering I did make an appeal to change the handleing of the patch to a base core set and then use scripting(SD2) for the actual handling of the different vehicles themselves, because with a vehicle scripted it would be easier to change or fix a certain type vs. trying to fix the whole patch.

    I've been working hard to learn C++ so that I can ether do it myself(since nobody has stepped up) or help do it(if somebody does)... for me next to OutdoorPVP, this is one of the most important problems/Patches needed.

    Also, I don't know why everyone is looking at the patch I riposted as mine, if you look further up the list you'll see people were having trouble with filebeam so I just riposted it for everyone.

  12. @faramir118 I did build the new ad extractor, I also tried to duild a new MoveMapGen and still same result also I did set the mmaps in the config to 0 and the use vmaps to 0 with the same result...I basically pulled mangos then mmaps_rewrite, fixed the VC100 error compiled mangos, then SD2 then ad.exe dropped ad in my wow dir along with vmap3 and it's batch files ran them then moved MoveMapGen and ran it with default (took 12 hours) and then tried it all together boom error with vmaps then I compiled with out mmaps and it ran....was this wrong or did I miss something?

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