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cccyril

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Everything posted by cccyril

  1. 2 1 2 1 diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 7c78f05..ef1f06c 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1337,31 +1337,6 @@ void Spell::EffectDummy(uint32 i) m_caster->CastSpell(unitTarget, hurt, true, 0); return; } - switch(m_spellInfo->Id ) - { - case 28598: // Touch of Weakness triggered spell - { - if(!unitTarget || !m_triggeredByAuraSpell) - return; - - uint32 spellid = 0; - switch(m_triggeredByAuraSpell->Id) - { - case 2652: spellid = 2943; break; // Rank 1 - case 19261: spellid = 19249; break; // Rank 2 - case 19262: spellid = 19251; break; // Rank 3 - case 19264: spellid = 19252; break; // Rank 4 - case 19265: spellid = 19253; break; // Rank 5 - case 19266: spellid = 19254; break; // Rank 6 - case 25461: spellid = 25460; break; // Rank 7 - default: - sLog.outError("Spell::EffectDummy: Spell 28598 triggered by unhandeled spell %u",m_triggeredByAuraSpell->Id); - return; - } - m_caster->CastSpell(unitTarget, spellid, true, NULL); - return; - } - } break; case SPELLFAMILY_DRUID: break; 1
  2. I don't understand why, Hammer of Wrath already have an entry in spell_bonus_data table, and it currently benefit of 2 times 0.15 SP + 0.15 AP, so, if we don't modify that code, we should at least remove the entry in spell_bonus_data.
  3. Well, I use an older rev than the one in svn, wich doesn't have that part and I thought that was older because of old values ^^ EDIT : same thing for Judgement of Vengeance, in SpellEffect.cpp, delete lines 551 to 554 and replace line 566 by damage *= stacks * 10 /100; Also delete lines 568 to 583 (Hammer of Wrath already have an entry in spell_bonus_data table) (if someone can do a patch, that would be great, I can't right now) EDIT 2 : Added Avenger's Shield
  4. It seems that it has already been deleted.
  5. Renew benefit of 1.88 SP overall, it's currently fine. I edit first post with faerie fire, thank you.
  6. Well, according to the tooltip on thottbot (http://thottbot.com/ta1481) and a comment on wowhead, it benefit of 0.45*0.23*SP (0.45*(Main weapon damage + 0.23 SP)), but like I said, I'm not sure of this.
  7. Currently, pushback damage are higher than damage done to the target, so I think pushback damage is calculate after the application of AP and SP to judgement damage. Just try and see if pushback equal to 33% of damage.
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