I have been looking for days now. I am sure the answer is somewhere, but the emulation community is quite convoluted and I'm genuinely having trouble locating the answer to this question. So as a last-ditch effort, I will ask here with hopes of getting help from the experts.
Of the TBC Mangos devs out there, does anyone have an estimation of how much of TBC raids/dungeons are scripted properly?
I am not quite an expert in being able to navigate Github, so the best I can do is look at updates and try to determine if the project is still active or not (which it appears that it still is).
Does anyone have a good estimate, or know if any glaring issues still actively plaguing the core? (As all cores have issues from my understanding from the whole "labor of love" aspect).