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Arcalypse

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  1. Thanks @antz. Glad to hear. I'll take a look into some of the dungeons / raids and take a gander at the scripting etc. I appreciate your reply.
  2. I have been looking for days now. I am sure the answer is somewhere, but the emulation community is quite convoluted and I'm genuinely having trouble locating the answer to this question. So as a last-ditch effort, I will ask here with hopes of getting help from the experts. Of the TBC Mangos devs out there, does anyone have an estimation of how much of TBC raids/dungeons are scripted properly? I am not quite an expert in being able to navigate Github, so the best I can do is look at updates and try to determine if the project is still active or not (which it appears that it still is). Does anyone have a good estimate, or know if any glaring issues still actively plaguing the core? (As all cores have issues from my understanding from the whole "labor of love" aspect).
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