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eriongtk

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  1. Edit1: I am not sure if this is normal, but when i tested the server out with higher rates for uncommon (5+, 1000+ etc) I've noticed that i am getting a LOT of recipes, but im not getting random enchant (of the tiger|bear|board|etc) items. I have tested it out with multiple mobs, and nothing. Cavern Lurker Vilebranch Scalper This is just two, but i have yet to see a random enchant item drop. Here is what the loot looks like for Vuilebranch: Thank you. Only the quest drop is affected, normal loot - regardless of rarity/type/etc - is fine. Rate.Drop.Item.[rarity] works as intended, and difference in rates is obvious, thankfully. Essentially ANY of the quests that require any kind of quest item loot drop. The earliest of bug i could find was "Felendren the Banished" [8335] But I have had nothing but trouble with any of the "get item" quests, really, but here are a few examples: A recipe for Death [447] - None of the loot drops normally. The symptoms are the same for all the other ones - 30-50 mobs per item The Dead Fields [437] - Nightlash is always spawned, Same droprate. 30-50 per essence Rot Hide Ichor [443] - Rinse and repeat the above.. Raising Spirits [672] - I could not make ANY of the quest items drop in Arathi Highlands The Princess Trapped [26039] - No drops at all from Kobolds The workaround I've made was actually funny, and it was a quality of life change for me personally - I have changed the database to the following: Changed "Class" from 12 to 15, making quest items not quest items but Misc drops (still displays and behaves like a quest item) Changed "ChanceOrQuestChance" for all quest items from negative to positive Quest items now drop according to their respective drop chance 100% is 100%, 80% is about 80%, etc. I do not even have to be on that specific quest anmore, and yet i can get the quest item for it. This workaround is essentially a nice quality of life change for me (it also makes it more immersive for me, but this is just my preference) - This change makes the items drop normally, as they should, with the exception of Arathi Highlands' quests. I could not get any quest drop whatsoever. Though i haven't tried all quests there. I hope that helped! I didnt know that. So it is an obsolete/deprecated option in the config file? Also, Mining.Amount does not increase or decrease loot from deposits - value can be any number from 0 to infinity, it will always yield 2-3 ---- Necro, would you like me to give you access to my server? Maybe it would help if you saw it yourself what i meant and what this looks like?
  2. The problem is quite bizarre - each and every quest that requires a quest item refuses to drop for a long time. Even quest item drops that are 100% or even 80% I have to kill 30++ mobs to have just a single drop of the item. Drops seem to be okay in starting areas, based on what i've seen all areas but starters are affected. Kill/slain quests seems to be fine, only quest items are affected. To replicate this issue i have to go to any area outside starter ones - sepulcher is just as good as any - and start doing quests normally. quest item drops will refuse to drop for a long time. Drop rate seems to be between 30 to 52 mobs per item This is a weird and annoying one. I have the latest currently available database from the git. I have tried to/I have checked: Clean install database update database change rates in mangosd.conf - default, low, high rate settings has no effect on it gm_level attribute has no effect on it Match my settings with my other, mangos One server- mangosone seems to work normally with same settings Server otherwise works just fine with no other apparent issues. Edit1: "use to loot" items are fine (like use books or pumpkins to receive loot) "mining.amont" and "Mining.Next" seem to have no effect at all either, it is always (or extremely likely) that vein will be a single use one.
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