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Marko

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Posts posted by Marko

  1. function buff(event, player, message, Type, lang)
    if(message:lower() == "buff")then
    player:AddAura(48074, player)
    player:AddAura(35912, player)
    player:AddAura(38734, player)
    player:AddAura(65075, player)
    player:AddAura(65077, player)
    player:AddAura(43223, player)
    player:AddAura(15366, player)
    player:AddAura(36880, player)
    player:AddAura(36880, player)
    player:AddAura(16609, player)
    player:AddAura(48073, player)
    player:AddAura(48469, player)
    player:AddAura(26035, player)
    player:SendBroadcastMessage("You have been Buffed!")
    end
    end
    
    RegisterPlayerEvent(42, buff)

    You can use this simple script and add any spells as buffs you want. Can also change here whatever broadcast message you want when player gets buffed, and can even change the default .buff command to something else. 

    Enjoy :)  

    The original code i have found long time ago somewhere on Emudevs forums which are lost now. Ofc i edited the code slightly and you can too, to fit your needs. 

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