function buff(event, player, message, Type, lang)
if(message:lower() == "buff")then
player:AddAura(48074, player)
player:AddAura(35912, player)
player:AddAura(38734, player)
player:AddAura(65075, player)
player:AddAura(65077, player)
player:AddAura(43223, player)
player:AddAura(15366, player)
player:AddAura(36880, player)
player:AddAura(36880, player)
player:AddAura(16609, player)
player:AddAura(48073, player)
player:AddAura(48469, player)
player:AddAura(26035, player)
player:SendBroadcastMessage("You have been Buffed!")
end
end
RegisterPlayerEvent(42, buff)
You can use this simple script and add any spells as buffs you want. Can also change here whatever broadcast message you want when player gets buffed, and can even change the default .buff command to something else.
Enjoy
The original code i have found long time ago somewhere on Emudevs forums which are lost now. Ofc i edited the code slightly and you can too, to fit your needs.