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mtp1032

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mtp1032 last won the day on January 10 2018

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  1. Greetungs, I have 3 computers in my local area network and have downloaded, built, and installed Mangoszero on one of them but am unable to connect to the server from the other two machines. I think I've followed the instructions correctly (see EasyBuild thread) but maybe someone can point out where I'm going wrong. First, here's my realmlist.wtf SET locale "enUS" SET portal "us" SET patchlist "xxx.yyy.a.abc" SET realmList "xxx.yyy.a.abc" where "xxx.yyy.a.abc" is the IP of the host machine. Second, here are the realmd->realmlist IPs stored in the database address: aa.bbb.ccc.cc <-- Cable modem IP localAddress: xxx.yyy.a.abc <-- Host machine IP (where MangosZero server is running) I know I've missed something (probably obvious) and would appreciate some advice. Cheers,
  2. Thanks. Got it to work. I really appreciate it.
  3. Anything? Based on the sequence of events during the attempted login (see above), the client successfully authenticates with the server. Am I safe in concluding that my realmlist.wtf is not the problem? Thanks P.S. Sorry for the nag, but this problem is driving me craze. Oh, and client and server files are NOT read-only.
  4. I am running Mangoszero on localhost (client and server on same PC). A week ago I could login with no problem. Today I tried to login and the screen is stuck on the Realm Selection screen. Just to be clear here is the sequence of steps: Start the Client: Enter Credentials (Username and Password) - Success! Realm and language menu screen. Choose English, select realm style (Normal), and click <Suggest Realm> button Popup assigning me to the selected realm is displayed. Click <Accept> "Logging into Game server" popup is displayed for a few seconds. Realm Selection Screen is displayed. Select realm (again) Repeat 4 and 5 Any suggestions as to what's going on? Thanks,
  5. Thanks. Still haven't figured out how to stop the bots from grinding.
  6. Thanks for the response, Shaorin. In the meantime, would someone try to set a character's gm level to 4 via SQL (I use the MySQL Workbench) and confirm this behavior? So, for example, I have a character whose gm level is 3. Per previous advice (see above), I attempted to change her gm level to 4 directly through the database. Yet, when I log back into the game, the character's gm level remains at 3. Another way of looking at this is as follows: the database shows the character's gm level as 4 and the game shows the gm level as 3. Does anyone else see this? Thanks, again, in advance NOTES: I built this system in the fall of last year and it has not been modified - 21014 [world-daemon]
  7. I'm sorry and with respect, I'm not inclined to answer your question. I have my reasons and don't have to justify them to you. If you can answer my question, I will be very grateful. If not, then have a nice day. Cheers,
  8. Thanks for the quick response. That was one of the first things I tried - restarted realmd.exe and mangosd.exe but no joy. I'm stumped.
  9. It's been awhile as real-life intruded on my MaNGOS project, but, I wanted to follow up as I've dived back in. Per the above, I've successfully changed the GMLevel field to 4 using the MySQL Workbench (realmd.account.gmlevel). But, when I log into the game that account still shows GMLevel as 3. If it makes any difference, MySQL->Auto-Commit Transactions is set to ON. Am I missing something? Thanks, in advance.
  10. I've been playing with Mangoszero now for almost two months (user only) and think I've got a pretty good feel for how it's to be used as well as some of its limitations. But, I started this adventure with the hope of getting back into development (I was part of the Kernel dev team at Microsoft for W7 but have been retired since 2003). So, as my first foray into the code, I'd like to begin by documenting the module architecture. By this I mean: Command and data flow: what modules are touched when some arbitrary client command, e.g., "/cast Flash Heal") reaches the server (mangosd.exe). Related to #1, how are the modules laid out (e.g., we used to do block diagrams from the user interface, through the main body of the code and back). Whoops. An alarm just went off and I have to drive to the airport to pickup my wife. I should say that I've looked through the various doc resources and have found nothing like this. So, if it exists a pointer to the docs would be very, very greatly appreciated. Cheers,
  11. Well, I've rebuilt my clone of Mangoszero with the aiplayerbot option configured and, lo and behold, the player bots appear as documented. Which brings me to my questions. I've looked through the forums (both here and external to Mangos) and have been unsuccessful. So, here goes: Can bots be commanded to cast specific spells? Related to #1, the documentation makes mention of triggers - events to which bots can be set to respond. So, how do I setup a trigger? For example, is it possible to set triggers such that when the tank's health drops below 80% my healbot will cast lesser heal. But, when it drops below 60% I'd like healbot to cast lesser heal followed immediately by a renew. You get the picture. After I command my party to grind, how do I stop them? Thanks in advance for any help you might be willing to provide. Cheers
  12. Exactly the solution. Thanks, again, Antz.
  13. OK, I've gotten a little farther along. I'm now getting a CMake Error indicating that CMake could not find OpenSSL (missing: OPENSSL_LIBRARIES OPENSSL_INCLUDE_DIR). This puzzles me because I built Mangoszero about a month and half ago with no problems (I'm using OpenSSL 1.0.2). Any thoughts?
  14. I was afraid of that. I guess I'll have to build the beast from scratch.

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