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Bullfface

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Posts posted by Bullfface

  1. Hey all!

    Getting the following output when building mangos three on windows. Any help would be awesome!!

     

    1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------
    1>  Checking Build System
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/Source/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/Source/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/gsoap/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/g3dlite/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/utf8cpp/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/zlib/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/bzip2/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/StormLib/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/framework/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/shared/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/game/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/mangosd/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/realmd/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/extractor/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/vmapextract/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_assembler/CMakeFiles/generate.stamp is up-to-date.
    1>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/mmap/CMakeFiles/generate.stamp is up-to-date.
    2>------ Build started: Project: RevisionGenerator, Configuration: Release Win32 ------
    3>------ Build started: Project: framework, Configuration: Release Win32 ------
    2>  Building Custom Rule C:/Mangos/mangos/CMakeLists.txt
    2>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/CMakeFiles/generate.stamp is up-to-date.
    3>  Building Custom Rule C:/Mangos/mangos/src/framework/CMakeLists.txt
    3>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/framework/CMakeFiles/generate.stamp is up-to-date.
    2>  genrevision.cpp
    3>  ObjectLifeTime.cpp
    3>  EventProcessor.cpp
    3>  framework.vcxproj -> C:\Mangos\mangos\bin\buildir\src\framework\Release\framework.lib
    2>  RevisionGenerator.vcxproj -> C:\Mangos\mangos\bin\buildir\Release\RevisionGenerator.exe
    4>------ Build started: Project: zlib, Configuration: Release Win32 ------
    5>------ Build started: Project: detour, Configuration: Release Win32 ------
    5>  Building Custom Rule C:/Mangos/mangos/dep/recastnavigation/Detour/Source/CMakeLists.txt
    4>  Building Custom Rule C:/Mangos/mangos/dep/src/zlib/CMakeLists.txt
    4>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/zlib/CMakeFiles/generate.stamp is up-to-date.
    5>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/Source/CMakeFiles/generate.stamp is up-to-date.
    5>  DetourAlloc.cpp
    4>  adler32.c
    5>  DetourCommon.cpp
    4>  compress.c
    4>  crc32.c
    4>  deflate.c
    4>  gzclose.c
    4>  gzlib.c
    4>  gzread.c
    4>  gzwrite.c
    4>  infback.c
    4>  inffast.c
    4>  inflate.c
    4>  inftrees.c
    4>  trees.c
    5>  DetourNavMeshBuilder.cpp
    5>  DetourNavMesh.cpp
    5>  DetourNavMeshQuery.cpp
    5>  DetourNode.cpp
    4>  uncompr.c
    4>  zutil.c
    5>  detour.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\recastnavigation\Detour\Source\Release\detour.lib
    6>------ Build started: Project: recast, Configuration: Release Win32 ------
    4>  Generating Code...
    6>  Building Custom Rule C:/Mangos/mangos/dep/recastnavigation/Recast/Source/CMakeLists.txt
    6>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/Source/CMakeFiles/generate.stamp is up-to-date.
    6>  Recast.cpp
    6>  RecastAlloc.cpp
    6>  RecastArea.cpp
    6>  RecastContour.cpp
    6>  RecastFilter.cpp
    6>  RecastMesh.cpp
    6>  RecastMeshDetail.cpp
    6>  RecastRasterization.cpp
    6>  RecastRegion.cpp
    4>  z.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\zlib\Release\z.lib
    7>------ Build started: Project: g3dlite, Configuration: Release Win32 ------
    6>  recast.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\recastnavigation\Recast\Source\Release\recast.lib
    8>------ Build started: Project: Shared, Configuration: Release Win32 ------
    8>  Building Custom Rule C:/Mangos/mangos/src/shared/CMakeLists.txt
    8>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/shared/CMakeFiles/generate.stamp is up-to-date.
    8>  AuthCrypt.cpp
    7>  Building Custom Rule C:/Mangos/mangos/dep/src/g3dlite/CMakeLists.txt
    7>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/g3dlite/CMakeFiles/generate.stamp is up-to-date.
    8>  BigNumber.cpp
    8>  HMACSHA1.cpp
    7>  AABox.cpp
    7>  Any.cpp
    7>  BinaryFormat.cpp
    8>  SARC4.cpp
    7>  BinaryInput.cpp
    7>  BinaryOutput.cpp
    8>  Sha1.cpp
    8>  Config.cpp
    7>  Box.cpp
    7>  Capsule.cpp
    8>  Database.cpp
    7>  CollisionDetection.cpp
    7>  CoordinateFrame.cpp
    7>  Crypto.cpp
    7>  Cylinder.cpp
    7>  FileSystem.cpp
    7>  Line.cpp
    8>  DatabaseMysql.cpp
    7>  LineSegment.cpp
    7>  Log.cpp
    7>  Matrix3.cpp
    8>  DatabasePostgre.cpp
    8>  Field.cpp
    8>  QueryResultMysql.cpp
    7>  Matrix4.cpp
    8>  QueryResultPostgre.cpp
    8>  SqlDelayThread.cpp
    7>  MemoryManager.cpp
    7>  PhysicsFrame.cpp
    8>  SqlOperations.cpp
    8>  SqlPreparedStatement.cpp
    7>  Plane.cpp
    7>  Quat.cpp
    7>  Random.cpp
    7>  Ray.cpp
    8>  SQLStorage.cpp
    7>  ReferenceCount.cpp
    8>  DB2FileLoader.cpp
    7>  RegistryUtil.cpp
    7>  Sphere.cpp
    8>  DBCFileLoader.cpp
    7>  System.cpp
    7>  TextInput.cpp
    8>  Log.cpp
    7>  Port System::memcpy SIMD to all platforms
    7>  Port System::memfill SIMD to all platforms
    8>  ByteBuffer.cpp
    7>  TextOutput.cpp
    7>  Triangle.cpp
    8>  ProgressBar.cpp
    7>  UprightFrame.cpp
    8>  Util.cpp
    7>  Vector2.cpp
    7>  Vector3.cpp
    8>  PacketBuffer.cpp
    7>  Vector4.cpp
    8>  Socket.cpp
    7>  debugAssert.cpp
    7>  fileutils.cpp
    7>  format.cpp
    7>  g3dfnmatch.cpp
    7>  g3dmath.cpp
    7>  prompt.cpp
    7>  stringutils.cpp
    7>  uint128.cpp
    8>  Common.cpp
    7>  g3dlite.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\g3dlite\Release\g3dlite.lib
    8>  Threading.cpp
    9>------ Build started: Project: gsoap, Configuration: Release Win32 ------
    8>  ServiceWin32.cpp
    8>  WheatyExceptionReport.cpp
    8>C:\Program Files\Windows Kits\8.1\Include\um\dbghelp.h(1544): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file C:\Mangos\mangos\src\shared\WheatyExceptionReport.cpp)
    8>C:\Program Files\Windows Kits\8.1\Include\um\dbghelp.h(3190): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file C:\Mangos\mangos\src\shared\WheatyExceptionReport.cpp)
    9>  Building Custom Rule C:/Mangos/mangos/dep/src/gsoap/CMakeLists.txt
    9>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/gsoap/CMakeFiles/generate.stamp is up-to-date.
    9>  stdsoap2.cpp
    8>  shared.vcxproj -> C:\Mangos\mangos\bin\buildir\src\shared\Release\shared.lib
    10>------ Build started: Project: Game, Configuration: Release Win32 ------
    10>  Building Custom Rule C:/Mangos/mangos/src/game/CMakeLists.txt
    10>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/game/CMakeFiles/generate.stamp is up-to-date.
    9>  gsoap.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\gsoap\Release\gsoap.lib
    11>------ Build started: Project: storm, Configuration: Release Win32 ------
    11>  Building Custom Rule C:/Mangos/mangos/dep/src/StormLib/CMakeLists.txt
    11>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/StormLib/CMakeFiles/generate.stamp is up-to-date.
    11>  adpcm.cpp
    11>  huff.cpp
    11>  sparse.cpp
    11>  FileStream.cpp
    11>  SBaseCommon.cpp
    11>  SBaseDumpData.cpp
    10>  pchdef.cpp
    11>  SBaseFileTable.cpp
    11>  SCompression.cpp
    11>  SFileAddFile.cpp
    11>  SFileAttributes.cpp
    11>  SFileCompactArchive.cpp
    11>  SFileCreateArchive.cpp
    11>  SFileExtractFile.cpp
    11>  SFileFindFile.cpp
    11>  SFileListFile.cpp
    11>  SFileOpenArchive.cpp
    11>  SFileOpenFileEx.cpp
    11>  SFilePatchArchives.cpp
    11>  SFileReadFile.cpp
    11>  SFileVerify.cpp
    11>  lookup3.c
    11>  LzFind.c
    11>  LzmaDec.c
    11>  LzmaEnc.c
    11>  explode.c
    11>  implode.c
    11>  blocksort.c
    11>  bzlib.c
    11>  compress.c
    11>  crctable.c
    11>  decompress.c
    11>  huffman.c
    11>  randtable.c
    11>  adler32.c
    11>  compress2.c
    11>  crc32.c
    11>  deflate.c
    11>  inffast.c
    11>  inflate.c
    11>  inftrees.c
    11>  trees.c
    11>  zutil.c
    11>  hash_memory.c
    11>  md5.c
    11>  sha1.c
    11>  ltm_desc.c
    11>  multi.c
    11>  rand_prime.c
    11>  base64_decode.c
    11>  crypt_argchk.c
    11>  crypt_find_hash.c
    11>  crypt_find_prng.c
    11>  crypt_hash_descriptor.c
    11>  crypt_hash_is_valid.c
    11>  crypt_libc.c
    11>  crypt_ltc_mp_descriptor.c
    11>  crypt_prng_descriptor.c
    11>  crypt_prng_is_valid.c
    11>  crypt_register_hash.c
    11>  crypt_register_prng.c
    11>  zeromem.c
    11>  der_decode_bit_string.c
    11>  der_decode_boolean.c
    11>  der_decode_choice.c
    11>  der_decode_ia5_string.c
    11>  der_decode_integer.c
    11>  der_decode_object_identifier.c
    11>  der_decode_octet_string.c
    11>  der_decode_printable_string.c
    11>  der_decode_sequence_ex.c
    11>  der_decode_sequence_flexi.c
    11>  der_decode_sequence_multi.c
    11>  der_decode_short_integer.c
    11>  der_decode_utctime.c
    11>  der_decode_utf8_string.c
    11>  der_length_bit_string.c
    11>  der_length_boolean.c
    11>  der_length_ia5_string.c
    11>  der_length_integer.c
    11>  der_length_object_identifier.c
    11>  der_length_octet_string.c
    11>  der_length_printable_string.c
    11>  der_length_sequence.c
    11>  der_length_utctime.c
    11>  der_sequence_free.c
    11>  der_length_utf8_string.c
    11>  der_length_short_integer.c
    11>  ltc_ecc_map.c
    11>  ltc_ecc_mul2add.c
    11>  ltc_ecc_mulmod.c
    11>  ltc_ecc_points.c
    11>  ltc_ecc_projective_add_point.c
    11>  ltc_ecc_projective_dbl_point.c
    11>  pkcs_1_mgf1.c
    11>  pkcs_1_oaep_decode.c
    11>  pkcs_1_pss_decode.c
    11>  pkcs_1_v1_5_decode.c
    11>  rsa_exptmod.c
    11>  rsa_free.c
    11>  rsa_import.c
    11>  rsa_make_key.c
    11>  rsa_verify_hash.c
    11>  rsa_verify_simple.c
    11>  bncore.c
    11>  bn_fast_mp_invmod.c
    11>  bn_fast_mp_montgomery_reduce.c
    11>  bn_fast_s_mp_mul_digs.c
    11>  bn_fast_s_mp_mul_high_digs.c
    11>  bn_fast_s_mp_sqr.c
    11>  bn_mp_2expt.c
    11>  bn_mp_abs.c
    11>  bn_mp_add.c
    11>  bn_mp_addmod.c
    11>  bn_mp_add_d.c
    11>  bn_mp_and.c
    11>  bn_mp_clamp.c
    11>  bn_mp_clear.c
    11>  bn_mp_clear_multi.c
    11>  bn_mp_cmp.c
    11>  bn_mp_cmp_d.c
    11>  bn_mp_cmp_mag.c
    11>  bn_mp_cnt_lsb.c
    11>  bn_mp_copy.c
    11>  bn_mp_count_bits.c
    11>  bn_mp_div.c
    11>  bn_mp_div_2.c
    11>  bn_mp_div_2d.c
    11>  bn_mp_div_3.c
    11>  bn_mp_div_d.c
    11>  bn_mp_dr_is_modulus.c
    11>  bn_mp_dr_reduce.c
    11>  bn_mp_dr_setup.c
    11>  bn_mp_exch.c
    11>  bn_mp_exptmod.c
    11>  bn_mp_exptmod_fast.c
    11>  bn_mp_expt_d.c
    11>  bn_mp_exteuclid.c
    11>  bn_mp_fread.c
    11>  bn_mp_fwrite.c
    11>  bn_mp_gcd.c
    11>  bn_mp_get_int.c
    11>  bn_mp_grow.c
    11>  bn_mp_init.c
    11>  bn_mp_init_copy.c
    11>  bn_mp_init_multi.c
    11>  bn_mp_init_set.c
    11>  bn_mp_init_set_int.c
    11>  bn_mp_init_size.c
    11>  bn_mp_invmod.c
    11>  bn_mp_invmod_slow.c
    11>  bn_mp_is_square.c
    11>  bn_mp_jacobi.c
    11>  bn_mp_karatsuba_mul.c
    11>  bn_mp_karatsuba_sqr.c
    11>  bn_mp_lcm.c
    11>  bn_mp_lshd.c
    11>  bn_mp_mod.c
    11>  bn_mp_mod_2d.c
    11>  bn_mp_mod_d.c
    11>  bn_mp_montgomery_calc_normalization.c
    11>  bn_mp_montgomery_reduce.c
    11>  bn_mp_montgomery_setup.c
    11>  bn_mp_mul.c
    11>  bn_mp_mulmod.c
    11>  bn_mp_mul_2.c
    11>  bn_mp_mul_2d.c
    11>  bn_mp_mul_d.c
    11>  bn_mp_neg.c
    11>  bn_mp_n_root.c
    11>  bn_mp_or.c
    11>  bn_mp_prime_fermat.c
    11>  bn_mp_prime_is_divisible.c
    11>  bn_mp_prime_is_prime.c
    11>  bn_mp_prime_miller_rabin.c
    11>  bn_mp_prime_next_prime.c
    11>  bn_mp_prime_rabin_miller_trials.c
    11>  bn_mp_prime_random_ex.c
    11>  bn_mp_radix_size.c
    11>  bn_mp_radix_smap.c
    11>  bn_mp_rand.c
    11>  bn_mp_read_radix.c
    11>  bn_mp_read_signed_bin.c
    11>  bn_mp_read_unsigned_bin.c
    11>  bn_mp_reduce.c
    11>  bn_mp_reduce_2k.c
    11>  bn_mp_reduce_2k_l.c
    11>  bn_mp_reduce_2k_setup.c
    11>  bn_mp_reduce_2k_setup_l.c
    11>  bn_mp_reduce_is_2k.c
    11>  bn_mp_reduce_is_2k_l.c
    11>  bn_mp_reduce_setup.c
    11>  bn_mp_rshd.c
    11>  bn_mp_set.c
    11>  bn_mp_set_int.c
    11>  bn_mp_shrink.c
    11>  bn_mp_signed_bin_size.c
    11>  bn_mp_sqr.c
    11>  bn_mp_sqrmod.c
    11>  bn_mp_sqrt.c
    11>  bn_mp_sub.c
    11>  bn_mp_submod.c
    11>  bn_mp_sub_d.c
    11>  bn_mp_toom_mul.c
    11>  bn_mp_toom_sqr.c
    11>  bn_mp_toradix.c
    11>  bn_mp_toradix_n.c
    11>  bn_mp_to_signed_bin.c
    11>  bn_mp_to_signed_bin_n.c
    11>  bn_mp_to_unsigned_bin.c
    11>  bn_mp_to_unsigned_bin_n.c
    11>  bn_mp_unsigned_bin_size.c
    11>  bn_mp_xor.c
    11>  bn_mp_zero.c
    11>  bn_prime_tab.c
    11>  bn_reverse.c
    11>  bn_s_mp_add.c
    11>  bn_s_mp_exptmod.c
    11>  bn_s_mp_mul_digs.c
    11>  bn_s_mp_mul_high_digs.c
    11>  bn_s_mp_sqr.c
    11>  bn_s_mp_sub.c
    10>  AggressorAI.cpp
    10>  CreatureAI.cpp
    10>  GameObjectAI.cpp
    10>  GuardAI.cpp
    10>  GuardianAI.cpp
    10>  NullCreatureAI.cpp
    11>  storm.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\StormLib\Release\StormLib.dll
    10>  PetAI.cpp
    10>  ReactorAI.cpp
    10>  TotemAI.cpp
    12>------ Build started: Project: vmaplib, Configuration: Release Win32 ------
    10>  CreatureAIRegistry.cpp
    10>  CreatureAISelector.cpp
    10>  CreatureEventAI.cpp
    10>  CreatureEventAIMgr.cpp
    10>  ScriptDevAIMgr.cpp
    10>  escort_ai.cpp
    10>  follower_ai.cpp
    10>  guard_ai.cpp
    10>  pet_ai.cpp
    10>  precompiled.cpp
    10>  sc_creature.cpp
    10>  sc_grid_searchers.cpp
    12>  Building Custom Rule C:/Mangos/mangos/contrib/mmap/CMakeLists.txt
    10>  sc_instance.cpp
    12>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/mmap/CMakeFiles/generate.stamp is up-to-date.
    10>  battlegrounds.cpp
    10>  alterac_mountains.cpp
    12>  BIH.cpp
    12>  VMapManager2.cpp
    10>  arathi_highlands.cpp
    10>  instance_baradin_hold.cpp
    10>  ascendant_council.cpp
    10>  boss_chogall.cpp
    10>  boss_halfus_wyrmbreaker.cpp
    10>  boss_sinestra.cpp
    12>  MapTree.cpp
    10>  boss_valiona_and_theralion.cpp
    10>  instance_bastion_of_twilight.cpp
    10>  boss_beauty.cpp
    12>  TileAssembler.cpp
    10>  boss_corla.cpp
    10>  boss_karsh_steelbender.cpp
    10>  boss_lord_obsidius.cpp
    10>  boss_romogg.cpp
    12>  WorldModel.cpp
    10>  instance_blackrock_caverns.cpp
    10>  blackrock_depths.cpp
    10>  boss_ambassador_flamelash.cpp
    10>  boss_coren_direbrew.cpp
    10>  boss_emperor_dagran_thaurissan.cpp
    12>  ModelInstance.cpp
    10>  boss_general_angerforge.cpp
    10>  boss_high_interrogator_gerstahn.cpp
    10>  instance_blackrock_depths.cpp
    10>  boss_gyth.cpp
    10>  boss_overlord_wyrmthalak.cpp
    10>  boss_pyroguard_emberseer.cpp
    10>  instance_blackrock_spire.cpp
    10>  boss_atramedes.cpp
    10>  boss_chimaeron.cpp
    10>  boss_magmaw.cpp
    10>  boss_maloriak.cpp
    10>  boss_nefarian_descent.cpp
    10>  instance_blackwing_descent.cpp
    10>  omnotron_defense.cpp
    10>  boss_broodlord_lashlayer.cpp
    10>  boss_chromaggus.cpp
    10>  boss_ebonroc.cpp
    10>  boss_firemaw.cpp
    10>  boss_flamegor.cpp
    10>  boss_nefarian.cpp
    10>  boss_razorgore.cpp
    10>  boss_vaelastrasz.cpp
    10>  boss_victor_nefarius.cpp
    10>  instance_blackwing_lair.cpp
    10>  boss_baron_geddon.cpp
    10>  boss_garr.cpp
    10>  boss_gehennas.cpp
    12>  vmaplib.vcxproj -> C:\Mangos\mangos\bin\buildir\contrib\mmap\Release\vmaplib.lib
    10>  boss_golemagg.cpp
    10>  boss_lucifron.cpp
    13>------ Build started: Project: MoveMapGen, Configuration: Release Win32 ------
    10>  boss_magmadar.cpp
    10>  boss_majordomo_executus.cpp
    10>  boss_ragnaros.cpp
    10>  boss_shazzrah.cpp
    10>  boss_sulfuron_harbinger.cpp
    10>  instance_molten_core.cpp
    10>  molten_core.cpp
    10>  blasted_lands.cpp
    10>  burning_steppes.cpp
    10>  boss_mr_smite.cpp
    10>  deadmines.cpp
    10>  instance_deadmines.cpp
    10>  dun_morogh.cpp
    10>  eastern_plaguelands.cpp
    10>  elwynn_forest.cpp
    10>  eversong_woods.cpp
    10>  ghostlands.cpp
    13>  IntermediateValues.cpp
    13>  generator.cpp
    13>  MapBuilder.cpp
    13>  TerrainBuilder.cpp
    10>  gilneas.cpp
    13>  VMapExtensions.cpp
    10>  gilneas_city.cpp
    10>  boss_thermaplugg.cpp
    10>  gnomeregan.cpp
    10>  instance_gnomeregan.cpp
    10>  boss_drahga_shadowburner.cpp
    10>  boss_erudax.cpp
    10>  boss_forgemaster_throngus.cpp
    10>  boss_general_umbriss.cpp
    10>  instance_grim_batol.cpp
    10>  hinterlands.cpp
    10>  ironforge.cpp
    10>  isle_of_queldanas.cpp
    10>  boss_curator.cpp
    10>  boss_maiden_of_virtue.cpp
    13>  MoveMapGen.vcxproj -> C:\Mangos\mangos\bin\Win32_Release\Extractors\MoveMapGen.exe
    10>  boss_midnight.cpp
    10>  boss_moroes.cpp
    10>  boss_netherspite.cpp
    10>  boss_nightbane.cpp
    10>  boss_prince_malchezaar.cpp
    14>------ Build started: Project: MapDbcExtractor, Configuration: Release Win32 ------
    10>  boss_shade_of_aran.cpp
    10>  boss_terestian_illhoof.cpp
    10>  bosses_opera.cpp
    10>  chess_event.cpp
    10>  instance_karazhan.cpp
    14>  Building Custom Rule C:/Mangos/mangos/contrib/extractor/CMakeLists.txt
    14>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/extractor/CMakeFiles/generate.stamp is up-to-date.
    14>  loadlib.cpp
    14>  adt.cpp
    14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\adt.cpp)
    14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\loadlib.cpp)
    10>  karazhan.cpp
    14>  wdt.cpp
    14>  dbcfile.cpp
    14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\wdt.cpp)
    14>  System.cpp
    14>c:\mangos\mangos\contrib\extractor\dbcfile.h(10): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\dbcfile.cpp)
    10>  loch_modan.cpp
    10>  boss_felblood_kaelthas.cpp
    10>  boss_priestess_delrissa.cpp
    10>  boss_selin_fireheart.cpp
    14>c:\mangos\mangos\contrib\extractor\dbcfile.h(10): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\System.cpp)
    10>  boss_vexallus.cpp
    10>  instance_magisters_terrace.cpp
    10>  magisters_terrace.cpp
    10>  redridge_mountains.cpp
    10>  ebon_hold.cpp
    10>  world_map_ebon_hold.cpp
    10>  boss_arcanist_doan.cpp
    10>  boss_headless_horseman.cpp
    10>  boss_herod.cpp
    10>  boss_mograine_and_whitemane.cpp
    15>------ Build started: Project: bzip2, Configuration: Release Win32 ------
    10>  instance_scarlet_monastery.cpp
    10>  boss_darkmaster_gandling.cpp
    15>  Building Custom Rule C:/Mangos/mangos/dep/src/bzip2/CMakeLists.txt
    15>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/bzip2/CMakeFiles/generate.stamp is up-to-date.
    10>  boss_jandice_barov.cpp
    10>  instance_scholomance.cpp
    15>  compress.c
    10>  scholomance.cpp
    10>  searing_gorge.cpp
    15>  crctable.c
    10>  boss_hummel.cpp
    15>  decompress.c
    10>  instance_shadowfang_keep.cpp
    10>  shadowfang_keep.cpp
    15>  huffman.c
    10>  silvermoon_city.cpp
    10>  silverpine_forest.cpp
    15>  randtable.c
    10>  stormwind_city.cpp
    10>  stranglethorn_vale.cpp
    15>  blocksort.c
    10>  boss_baroness_anastari.cpp
    10>  boss_cannon_master_willey.cpp
    10>  boss_dathrohan_balnazzar.cpp
    15>  bzlib.c
    15>  Generating Code...
    10>  boss_maleki_the_pallid.cpp
    10>  boss_order_of_silver_hand.cpp
    10>  instance_stratholme.cpp
    10>  stratholme.cpp
    10>  instance_sunken_temple.cpp
    10>  sunken_temple.cpp
    10>  boss_brutallus.cpp
    10>  boss_eredar_twins.cpp
    10>  boss_felmyst.cpp
    15>  bzip2.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\bzip2\Release\bzip2.lib
    16>------ Build started: Project: AuthServer, Configuration: Release Win32 ------
    10>  boss_kalecgos.cpp
    10>  boss_kiljaeden.cpp
    16>  Building Custom Rule C:/Mangos/mangos/src/realmd/CMakeLists.txt
    16>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/realmd/CMakeFiles/generate.stamp is up-to-date.
    10>  boss_muru.cpp
    10>  instance_sunwell_plateau.cpp
    16>  AuthSocket.cpp
    10>  swamp_of_sorrows.cpp
    16>  Main.cpp
    10>  boss_commander_ulthok.cpp
    10>  boss_erunak_and_ghursha.cpp
    10>  boss_lady_nazjar.cpp
    10>  boss_ozumat.cpp
    10>  instance_throne_of_the_tides.cpp
    10>  tirisfal_glades.cpp
    10>  twilight_highlands.cpp
    10>  boss_archaedas.cpp
    10>  instance_uldaman.cpp
    10>  uldaman.cpp
    10>  undercity.cpp
    10>  vashjir.cpp
    10>  western_plaguelands.cpp
    10>  westfall.cpp
    10>  wetlands.cpp
    10>  boss_akilzon.cpp
    16>  RealmList.cpp
    10>  boss_halazzi.cpp
    10>  boss_janalai.cpp
    10>  boss_malacrass.cpp
    10>  boss_nalorakk.cpp
    10>  boss_zuljin.cpp
    10>  instance_zulaman.cpp
    10>  zulaman.cpp
    10>  boss_arlokk.cpp
    10>  boss_hakkar.cpp
    10>  boss_hazzarah.cpp
    10>  boss_jeklik.cpp
    10>  boss_jindo.cpp
    10>  boss_mandokir.cpp
    10>  boss_marli.cpp
    10>  boss_renataki.cpp
    10>  boss_thekal.cpp
    10>  boss_venoxis.cpp
    10>  instance_zulgurub.cpp
    16>LINK : fatal error LNK1104: cannot open file 'libboost_thread-vc140-mt-x32-1_67.lib'
    17>------ Build started: Project: VMapAssembler, Configuration: Release Win32 ------
    10>  zulgurub.cpp
    10>  example_creature.cpp
    10>  example_escort.cpp
    10>  example_gossip_codebox.cpp
    10>  example_misc.cpp
    10>  ashenvale.cpp
    10>  azshara.cpp
    10>  azuremyst_isle.cpp
    10>  instance_blackfathom_deeps.cpp
    10>  bloodmyst_isle.cpp
    10>  boss_azuregos.cpp
    10>  culling_of_stratholme.cpp
    10>  instance_culling_of_stratholme.cpp
    10>  boss_aeonus.cpp
    10>  boss_chrono_lord_deja.cpp
    10>  boss_temporus.cpp
    10>  dark_portal.cpp
    10>  instance_dark_portal.cpp
    10>  boss_deathwing.cpp
    10>  boss_hagara.cpp
    10>  boss_morchok.cpp
    10>  boss_ultraxion.cpp
    10>  boss_warlord_zonozz.cpp
    10>  boss_warmaster_blackhorn.cpp
    10>  boss_yorsahj.cpp
    10>  dragon_soul.cpp
    10>  instance_dragon_soul.cpp
    10>  end_of_time.cpp
    10>  instance_end_of_time.cpp
    10>  boss_archbishop_benedictus.cpp
    10>  boss_arcurion.cpp
    10>  boss_asira_dawnslayer.cpp
    18>------ Build started: Project: VMapExtractor, Configuration: Release Win32 ------
    10>  instance_hour_of_twilight.cpp
    10>  boss_archimonde.cpp
    10>  hyjal.cpp
    10>  hyjalAI.cpp
    10>  instance_hyjal.cpp
    10>  instance_old_hillsbrad.cpp
    10>  old_hillsbrad.cpp
    18>  Building Custom Rule C:/Mangos/mangos/contrib/vmap_extractor/vmapextract/CMakeLists.txt
    18>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/vmapextract/CMakeFiles/generate.stamp is up-to-date.
    10>  boss_mannoroth_and_varothen.cpp
    18>  adtfile.cpp
    18>  dbcfile.cpp
    18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.cpp)
    18>  gameobject_extract.cpp
    10>  boss_perotharn.cpp
    10>  boss_queen_azshara.cpp
    10>  instance_well_of_eternity.cpp
    10>  darkshore.cpp
    18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\gameobject_extract.cpp)
    10>  desolace.cpp
    18>  model.cpp
    10>  dire_maul.cpp
    18>  vmapexport.cpp
    10>  instance_dire_maul.cpp
    10>  durotar.cpp
    18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\vmapexport.cpp)
    18>  wdtfile.cpp
    10>  dustwallow_marsh.cpp
    18>  wmo.cpp
    10>  felwood.cpp
    10>  feralas.cpp
    10>  boss_alysrazor.cpp
    10>  boss_baleroc.cpp
    10>  boss_bethtilac.cpp
    10>  boss_lord_rhyolith.cpp
    10>  boss_majordomo_staghelm.cpp
    10>  boss_ragnaros_firelands.cpp
    10>  boss_shannox.cpp
    10>  instance_firelands.cpp
    10>  boss_general_husam.cpp
    10>  boss_lockmaw.cpp
    10>  boss_prophet_barim.cpp
    10>  boss_siamat.cpp
    10>  instance_lost_city_of_tolvir.cpp
    10>  boss_noxxion.cpp
    10>  molten_front.cpp
    10>  moonglade.cpp
    10>  mount_hyjal.cpp
    10>  mulgore.cpp
    10>  boss_onyxia.cpp
    10>  instance_onyxias_lair.cpp
    10>  orgrimmar.cpp
    10>  instance_razorfen_downs.cpp
    10>  razorfen_downs.cpp
    10>  instance_razorfen_kraul.cpp
    10>  razorfen_kraul.cpp
    10>  boss_ayamiss.cpp
    10>  boss_buru.cpp
    10>  boss_kurinnaxx.cpp
    10>  boss_moam.cpp
    10>  boss_ossirian.cpp
    10>  boss_rajaxx.cpp
    10>  instance_ruins_of_ahnqiraj.cpp
    10>  ruins_of_ahnqiraj.cpp
    10>  silithus.cpp
    10>  stonetalon_mountains.cpp
    10>  tanaris.cpp
    10>  teldrassil.cpp
    10>  boss_bug_trio.cpp
    10>  boss_cthun.cpp
    10>  boss_fankriss.cpp
    10>  boss_huhuran.cpp
    10>  boss_ouro.cpp
    10>  boss_sartura.cpp
    10>  boss_skeram.cpp
    10>  boss_twinemperors.cpp
    10>  boss_viscidus.cpp
    10>  instance_temple_of_ahnqiraj.cpp
    10>  mob_anubisath_sentinel.cpp
    10>  the_barrens.cpp
    10>  thousand_needles.cpp
    10>  boss_alakir.cpp
    10>  conclave_of_the_wind.cpp
    10>  instance_throne_of_the_four_winds.cpp
    10>  thunder_bluff.cpp
    10>  uldum.cpp
    10>  ungoro_crater.cpp
    10>  boss_altairus.cpp
    10>  boss_asaad.cpp
    10>  boss_grand_vizier_ertan.cpp
    10>  instance_vortex_pinnacle.cpp
    10>  instance_wailing_caverns.cpp
    10>  wailing_caverns.cpp
    10>  winterspring.cpp
    10>  boss_zumrah.cpp
    10>  instance_zulfarrak.cpp
    10>  zulfarrak.cpp
    10>  deepholm.cpp
    10>  kezan.cpp
    10>  lost_isles.cpp
    10>  boss_corborus.cpp
    10>  boss_ozruk.cpp
    10>  boss_priestess_azil.cpp
    10>  boss_slabhide.cpp
    10>  instance_stonecore.cpp
    10>  boss_amanitar.cpp
    10>  boss_jedoga.cpp
    10>  boss_nadox.cpp
    10>  boss_taldaram.cpp
    10>  boss_volazj.cpp
    10>  instance_ahnkahet.cpp
    10>  boss_anubarak.cpp
    10>  boss_hadronox.cpp
    10>  boss_krikthir.cpp
    10>  instance_azjol-nerub.cpp
    10>  borean_tundra.cpp
    10>  boss_argent_challenge.cpp
    10>  boss_black_knight.cpp
    10>  boss_grand_champions.cpp
    10>  instance_trial_of_the_champion.cpp
    10>  trial_of_the_champion.cpp
    10>  boss_anubarak_trial.cpp
    10>  boss_faction_champions.cpp
    10>  boss_jaraxxus.cpp
    10>  boss_northrend_beasts.cpp
    10>  boss_twin_valkyr.cpp
    10>  instance_trial_of_the_crusader.cpp
    10>  trial_of_the_crusader.cpp
    10>  dalaran.cpp
    10>  dragonblight.cpp
    10>  boss_novos.cpp
    10>  boss_tharonja.cpp
    10>  boss_trollgore.cpp
    10>  instance_draktharon_keep.cpp
    10>  grizzly_hills.cpp
    10>  boss_colossus.cpp
    10>  boss_eck.cpp
    10>  boss_galdarah.cpp
    10>  boss_moorabi.cpp
    10>  boss_sladran.cpp
    10>  instance_gundrak.cpp
    10>  howling_fjord.cpp
    10>  icecrown.cpp
    10>  boss_bronjahm.cpp
    10>  boss_devourer_of_souls.cpp
    10>  instance_forge_of_souls.cpp
    10>  boss_falric.cpp
    10>  boss_lich_king.cpp
    10>  boss_marwyn.cpp
    10>  halls_of_reflection.cpp
    10>  instance_halls_of_reflection.cpp
    10>  boss_forgemaster_garfrost.cpp
    10>  boss_krick_and_ick.cpp
    10>  boss_scourgelord_tyrannus.cpp
    10>  instance_pit_of_saron.cpp
    10>  pit_of_saron.cpp
    10>  blood_prince_council.cpp
    10>  boss_blood_queen_lanathel.cpp
    10>  boss_deathbringer_saurfang.cpp
    10>  boss_festergut.cpp
    10>  boss_lady_deathwhisper.cpp
    10>  boss_lord_marrowgar.cpp
    10>  boss_professor_putricide.cpp
    10>  boss_rotface.cpp
    10>  boss_sindragosa.cpp
    10>  boss_the_lich_king.cpp
    10>  boss_valithria_dreamwalker.cpp
    10>  gunship_battle.cpp
    10>  icecrown_citadel.cpp
    10>  instance_icecrown_citadel.cpp
    10>  boss_anubrekhan.cpp
    10>  boss_faerlina.cpp
    10>  boss_four_horsemen.cpp
    10>  boss_gluth.cpp
    10>  boss_gothik.cpp
    10>  boss_grobbulus.cpp
    10>  boss_heigan.cpp
    10>  boss_kelthuzad.cpp
    10>  boss_loatheb.cpp
    10>  boss_maexxna.cpp
    10>  boss_noth.cpp
    10>  boss_patchwerk.cpp
    10>  boss_razuvious.cpp
    10>  boss_sapphiron.cpp
    10>  boss_thaddius.cpp
    10>  instance_naxxramas.cpp
    10>  boss_malygos.cpp
    10>  instance_eye_of_eternity.cpp
    10>  boss_anomalus.cpp
    10>  boss_keristrasza.cpp
    10>  boss_ormorok.cpp
    10>  boss_telestra.cpp
    10>  instance_nexus.cpp
    10>  boss_eregos.cpp
    10>  boss_urom.cpp
    10>  boss_varos.cpp
    10>  instance_oculus.cpp
    10>  oculus.cpp
    10>  boss_sartharion.cpp
    10>  instance_obsidian_sanctum.cpp
    10>  boss_baltharus.cpp
    10>  boss_halion.cpp
    10>  boss_saviana.cpp
    10>  boss_zarithrian.cpp
    10>  instance_ruby_sanctum.cpp
    10>  sholazar_basin.cpp
    10>  storm_peaks.cpp
    10>  boss_bjarngrim.cpp
    10>  boss_ionar.cpp
    10>  boss_loken.cpp
    10>  boss_volkhan.cpp
    10>  instance_halls_of_lightning.cpp
    10>  boss_maiden_of_grief.cpp
    10>  boss_sjonnir.cpp
    10>  halls_of_stone.cpp
    10>  instance_halls_of_stone.cpp
    10>  assembly_of_iron.cpp
    10>  boss_algalon.cpp
    10>  boss_auriaya.cpp
    10>  boss_flame_leviathan.cpp
    10>  boss_freya.cpp
    10>  boss_general_vezax.cpp
    10>  boss_hodir.cpp
    10>  boss_ignis.cpp
    10>  boss_kologarn.cpp
    10>  boss_mimiron.cpp
    10>  boss_razorscale.cpp
    10>  boss_thorim.cpp
    10>  boss_xt_002.cpp
    10>  boss_yogg_saron.cpp
    10>  instance_ulduar.cpp
    10>  ulduar.cpp
    10>  boss_ingvar.cpp
    10>  boss_keleseth.cpp
    10>  boss_skarvald_and_dalronn.cpp
    10>  instance_utgarde_keep.cpp
    10>  utgarde_keep.cpp
    10>  boss_gortok.cpp
    10>  boss_skadi.cpp
    10>  boss_svala.cpp
    10>  boss_ymiron.cpp
    10>  instance_utgarde_pinnacle.cpp
    10>  boss_archavon.cpp
    10>  boss_emalon.cpp
    10>  boss_koralon.cpp
    10>  boss_toravon.cpp
    10>  instance_vault_of_archavon.cpp
    10>  boss_erekem.cpp
    10>  boss_ichoron.cpp
    10>  instance_violet_hold.cpp
    10>  violet_hold.cpp
    10>  zuldrak.cpp
    10>  boss_exarch_maladaar.cpp
    10>  boss_shirrak.cpp
    10>  boss_nexusprince_shaffar.cpp
    10>  boss_pandemonius.cpp
    10>  mana_tombs.cpp
    10>  boss_anzu.cpp
    10>  boss_darkweaver_syth.cpp
    10>  boss_talon_king_ikiss.cpp
    10>  instance_sethekk_halls.cpp
    10>  boss_ambassador_hellmaw.cpp
    10>  boss_blackheart_the_inciter.cpp
    10>  boss_grandmaster_vorpil.cpp
    10>  boss_murmur.cpp
    10>  instance_shadow_labyrinth.cpp
    10>  black_temple.cpp
    10>  boss_bloodboil.cpp
    10>  boss_illidan.cpp
    10>  boss_mother_shahraz.cpp
    10>  boss_reliquary_of_souls.cpp
    10>  boss_shade_of_akama.cpp
    10>  boss_supremus.cpp
    10>  boss_teron_gorefiend.cpp
    10>  boss_warlord_najentus.cpp
    10>  illidari_council.cpp
    10>  instance_black_temple.cpp
    10>  blades_edge_mountains.cpp
    10>  boss_doomlord_kazzak.cpp
    10>  boss_doomwalker.cpp
    10>  boss_fathomlord_karathress.cpp
    10>  boss_hydross_the_unstable.cpp
    10>  boss_lady_vashj.cpp
    10>  boss_leotheras_the_blind.cpp
    10>  boss_morogrim_tidewalker.cpp
    10>  boss_the_lurker_below.cpp
    10>  instance_serpent_shrine.cpp
    10>  boss_ahune.cpp
    10>  boss_hydromancer_thespia.cpp
    10>  boss_mekgineer_steamrigger.cpp
    10>  boss_warlord_kalithresh.cpp
    10>  instance_steam_vault.cpp
    10>  boss_hungarfen.cpp
    10>  boss_gruul.cpp
    10>  boss_high_king_maulgar.cpp
    10>  instance_gruuls_lair.cpp
    10>  boss_broggok.cpp
    10>  boss_kelidan_the_breaker.cpp
    10>  boss_the_maker.cpp
    10>  instance_blood_furnace.cpp
    10>  boss_nazan_and_vazruden.cpp
    10>  boss_omor_the_unscarred.cpp
    10>  boss_watchkeeper_gargolmar.cpp
    10>  instance_hellfire_ramparts.cpp
    10>  boss_magtheridon.cpp
    10>  instance_magtheridons_lair.cpp
    10>  boss_nethekurse.cpp
    10>  boss_warbringer_omrogg.cpp
    10>  boss_warchief_kargath_bladefist.cpp
    10>  instance_shattered_halls.cpp
    10>  hellfire_peninsula.cpp
    10>  nagrand.cpp
    10>  netherstorm.cpp
    10>  shadowmoon_valley.cpp
    10>  shattrath_city.cpp
    10>  arcatraz.cpp
    10>  boss_dalliah.cpp
    10>  boss_harbinger_skyriss.cpp
    10>  boss_soccothrates.cpp
    10>  instance_arcatraz.cpp
    10>  boss_high_botanist_freywinn.cpp
    10>  boss_laj.cpp
    10>  boss_thorngrin_the_tender.cpp
    10>  boss_warp_splinter.cpp
    10>  boss_alar.cpp
    10>  boss_astromancer.cpp
    10>  boss_kaelthas.cpp
    10>  boss_void_reaver.cpp
    10>  instance_the_eye.cpp
    10>  boss_mechano_lord_capacitus.cpp
    10>  boss_nethermancer_sepethrea.cpp
    10>  boss_pathaleon_the_calculator.cpp
    10>  instance_mechanar.cpp
    10>  terokkar_forest.cpp
    10>  zangarmarsh.cpp
    10>  areatrigger_scripts.cpp
    10>  bosses_emerald_dragons.cpp
    10>  go_scripts.cpp
    10>  guards.cpp
    10>  item_scripts.cpp
    10>  mob_generic_creature.cpp
    10>  npc_professions.cpp
    10>  npcs_special.cpp
    10>  spell_scripts.cpp
    10>  world_map_scripts.cpp
    10>  ScriptLoader.cpp
    10>  system.cpp
    10>  AccountMgr.cpp
    10>  AchievementMgr.cpp
    10>  ArenaTeam.cpp
    10>  ArenaTeamHandler.cpp
    10>  AuctionHouseHandler.cpp
    10>  AuctionHouseMgr.cpp
    10>  AuctionHouseBot.cpp
    10>  BattleGround.cpp
    10>  BattleGroundAA.cpp
    10>  BattleGroundAB.cpp
    10>  BattleGroundAV.cpp
    10>  BattleGroundBE.cpp
    10>  BattleGroundDS.cpp
    10>  BattleGroundEY.cpp
    10>  BattleGroundHandler.cpp
    10>  BattleGroundIC.cpp
    10>  BattleGroundMgr.cpp
    10>  BattleGroundNA.cpp
    10>  BattleGroundRB.cpp
    10>  BattleGroundRL.cpp
    10>  BattleGroundRV.cpp
    10>  BattleGroundSA.cpp
    10>  BattleGroundWS.cpp
    10>  Calendar.cpp
    10>  CalendarHandler.cpp
    10>  Channel.cpp
    10>  ChannelHandler.cpp
    10>  ChannelMgr.cpp
    10>  Chat.cpp
    10>  ChatHandler.cpp
    10>  Level0.cpp
    10>  Level1.cpp
    10>  Level2.cpp
    10>  Level3.cpp
    10>  debugcmds.cpp
    10>  CombatHandler.cpp
    10>  DuelHandler.cpp
    10>  HostileRefManager.cpp
    10>  ThreatManager.cpp
    10>  ScriptMgr.cpp
    10>  Bag.cpp
    10>  Camera.cpp
    10>  CharacterHandler.cpp
    10>  Corpse.cpp
    10>  Creature.cpp
    10>  CreatureLinkingMgr.cpp
    10>  DynamicObject.cpp
    10>  GameObject.cpp
    10>  GossipDef.cpp
    10>  Item.cpp
    10>  ItemEnchantmentMgr.cpp
    10>  ItemHandler.cpp
    10>  MiscHandler.cpp
    10>  NPCHandler.cpp
    10>  Object.cpp
    10>  ObjectGuid.cpp
    10>  Pet.cpp
    10>  PetHandler.cpp
    10>  PetitionsHandler.cpp
    10>  Player.cpp
    10>  QueryHandler.cpp
    10>  Relations.cpp
    10>  SkillHandler.cpp
    10>  StatSystem.cpp
    10>C:\Mangos\mangos\src\game\Entities\Player.cpp(18066): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning)
    10>  TemporarySpawn.cpp
    10>  Totem.cpp
    10>  Transports.cpp
    10>  Unit.cpp
    10>C:\Mangos\mangos\src\game\Entities\Unit.cpp(3646): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning)
    10>  UpdateData.cpp
    10>  Vehicle.cpp
    10>  VehicleHandler.cpp
    10>  GMTicketHandler.cpp
    10>  GMTicketMgr.cpp
    10>  GameEventMgr.cpp
    10>  ObjectAccessor.cpp
    10>  ObjectMgr.cpp
    10>  GridNotifiers.cpp
    10>  GridStates.cpp
    10>  ObjectGridLoader.cpp
    10>  Group.cpp
    10>  GroupHandler.cpp
    10>  GroupReference.cpp
    10>  Guild.cpp
    10>  GuildHandler.cpp
    10>  GuildMgr.cpp
    10>  LFGHandler.cpp
    10>  LootHandler.cpp
    10>  LootMgr.cpp
    10>  Mail.cpp
    10>  MailHandler.cpp
    10>  MassMailMgr.cpp
    10>  GridMap.cpp
    10>  InstanceData.cpp
    10>  Map.cpp
    10>  MapManager.cpp
    10>  MapPersistentStateMgr.cpp
    10>  ObjectPosSelector.cpp
    10>  TaxiHandler.cpp
    10>  TransportSystem.cpp
    10>  ConfusedMovementGenerator.cpp
    10>  FleeingMovementGenerator.cpp
    10>  FollowerReference.cpp
    10>  HomeMovementGenerator.cpp
    10>  IdleMovementGenerator.cpp
    10>  MotionMaster.cpp
    10>  MoveMap.cpp
    10>  MovementGenerator.cpp
    10>  MovementHandler.cpp
    10>  PathFinder.cpp
    10>  PointMovementGenerator.cpp
    10>  RandomMovementGenerator.cpp
    10>  TargetedMovementGenerator.cpp
    10>  WaypointManager.cpp
    10>  WaypointMovementGenerator.cpp
    10>  MoveSpline.cpp
    10>  MoveSplineInit.cpp
    10>  packet_builder.cpp
    10>  spline.cpp
    10>  util.cpp
    10>  OutdoorPvP.cpp
    10>  OutdoorPvPEP.cpp
    10>  OutdoorPvPGH.cpp
    10>  OutdoorPvPHP.cpp
    10>  OutdoorPvPMgr.cpp
    10>  OutdoorPvPNA.cpp
    10>  OutdoorPvPSI.cpp
    10>  OutdoorPvPTF.cpp
    10>  OutdoorPvPZM.cpp
    10>  PoolManager.cpp
    10>  QuestDef.cpp
    10>  QuestHandler.cpp
    10>  ReputationMgr.cpp
    10>C:\Mangos\mangos\src\game\Reputation\ReputationMgr.cpp(106): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning)
    10>  DB2Stores.cpp
    10>  DBCStores.cpp
    10>  DBCStructure.cpp
    10>  Opcodes.cpp
    10>  SQLStorages.cpp
    10>  WorldSession.cpp
    10>  WorldSocket.cpp
    10>  SkillDiscovery.cpp
    10>  SkillExtraItems.cpp
    10>  SocialMgr.cpp
    10>  Spell.cpp
    10>  SpellAuras.cpp
    10>  SpellEffects.cpp
    10>  SpellHandler.cpp
    10>  SpellMgr.cpp
    10>  UnitAuraProcHandler.cpp
    10>  CharacterDatabaseCleaner.cpp
    10>  PlayerDump.cpp
    10>  TradeHandler.cpp
    10>  BIH.cpp
    10>  DynamicTree.cpp
    10>  GameObjectModel.cpp
    10>  MapTree.cpp
    10>  ModelInstance.cpp
    10>  TileAssembler.cpp
    10>  VMapFactory.cpp
    10>  VMapManager2.cpp
    10>  WorldModel.cpp
    10>  VoiceChatHandler.cpp
    10>  Weather.cpp
    10>  World.cpp
    10>precompiled.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library
    10>  game.vcxproj -> C:\Mangos\mangos\bin\buildir\src\game\Release\game.lib
    19>------ Build started: Project: WorldServer, Configuration: Release Win32 ------
    19>  Building Custom Rule C:/Mangos/mangos/src/mangosd/CMakeLists.txt
    19>  CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/mangosd/CMakeFiles/generate.stamp is up-to-date.
    19>  CliRunnable.cpp
    19>  MaNGOSsoap.cpp
    19>  Main.cpp
    19>  Master.cpp
    19>  RASocket.cpp
    19>  WorldRunnable.cpp
    19>  soapC.cpp
    19>  soapServer.cpp
    19>LINK : fatal error LNK1104: cannot open file 'libboost_system-vc140-mt-x32-1_67.lib'
    20>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------
    21>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------
    21>Project not selected to build for this solution configuration 
    ========== Build: 16 succeeded, 4 failed, 0 up-to-date, 1 skipped ==========
     

  2. I am new to compiling MaNGOS but I have been working with Trinitycore for a few years now so I have a grasp on my way around. I am having an issue with compiling extractors. When ever I build the full solution after CMAKE I get multiple errors from MapDbcExtractor and VMapExtractor - "Cannot open include file: 'StormLib.h': No such file or directory"

    I had read on another forum that you may have to build StormLib separate or make a path for StormLib in CMAKE but I am unsure how to build it separately for it to work nor do I know which path I should specify in CMAKE for it to work. 

    If anyone has any ideas about which way I can go next would be awesome!

    Thanks in advance 

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