Jump to content

Bullfface

Members
  • Posts

    2
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Everything posted by Bullfface

  1. Hey all! Getting the following output when building mangos three on windows. Any help would be awesome!! 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------ 1> Checking Build System 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/Source/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/Source/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/gsoap/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/g3dlite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/utf8cpp/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/zlib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/bzip2/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/StormLib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/framework/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/shared/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/game/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/mangosd/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/realmd/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/extractor/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/vmapextract/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_assembler/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/mmap/CMakeFiles/generate.stamp is up-to-date. 2>------ Build started: Project: RevisionGenerator, Configuration: Release Win32 ------ 3>------ Build started: Project: framework, Configuration: Release Win32 ------ 2> Building Custom Rule C:/Mangos/mangos/CMakeLists.txt 2> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/CMakeFiles/generate.stamp is up-to-date. 3> Building Custom Rule C:/Mangos/mangos/src/framework/CMakeLists.txt 3> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/framework/CMakeFiles/generate.stamp is up-to-date. 2> genrevision.cpp 3> ObjectLifeTime.cpp 3> EventProcessor.cpp 3> framework.vcxproj -> C:\Mangos\mangos\bin\buildir\src\framework\Release\framework.lib 2> RevisionGenerator.vcxproj -> C:\Mangos\mangos\bin\buildir\Release\RevisionGenerator.exe 4>------ Build started: Project: zlib, Configuration: Release Win32 ------ 5>------ Build started: Project: detour, Configuration: Release Win32 ------ 5> Building Custom Rule C:/Mangos/mangos/dep/recastnavigation/Detour/Source/CMakeLists.txt 4> Building Custom Rule C:/Mangos/mangos/dep/src/zlib/CMakeLists.txt 4> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/zlib/CMakeFiles/generate.stamp is up-to-date. 5> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/Source/CMakeFiles/generate.stamp is up-to-date. 5> DetourAlloc.cpp 4> adler32.c 5> DetourCommon.cpp 4> compress.c 4> crc32.c 4> deflate.c 4> gzclose.c 4> gzlib.c 4> gzread.c 4> gzwrite.c 4> infback.c 4> inffast.c 4> inflate.c 4> inftrees.c 4> trees.c 5> DetourNavMeshBuilder.cpp 5> DetourNavMesh.cpp 5> DetourNavMeshQuery.cpp 5> DetourNode.cpp 4> uncompr.c 4> zutil.c 5> detour.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\recastnavigation\Detour\Source\Release\detour.lib 6>------ Build started: Project: recast, Configuration: Release Win32 ------ 4> Generating Code... 6> Building Custom Rule C:/Mangos/mangos/dep/recastnavigation/Recast/Source/CMakeLists.txt 6> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/Source/CMakeFiles/generate.stamp is up-to-date. 6> Recast.cpp 6> RecastAlloc.cpp 6> RecastArea.cpp 6> RecastContour.cpp 6> RecastFilter.cpp 6> RecastMesh.cpp 6> RecastMeshDetail.cpp 6> RecastRasterization.cpp 6> RecastRegion.cpp 4> z.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\zlib\Release\z.lib 7>------ Build started: Project: g3dlite, Configuration: Release Win32 ------ 6> recast.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\recastnavigation\Recast\Source\Release\recast.lib 8>------ Build started: Project: Shared, Configuration: Release Win32 ------ 8> Building Custom Rule C:/Mangos/mangos/src/shared/CMakeLists.txt 8> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/shared/CMakeFiles/generate.stamp is up-to-date. 8> AuthCrypt.cpp 7> Building Custom Rule C:/Mangos/mangos/dep/src/g3dlite/CMakeLists.txt 7> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/g3dlite/CMakeFiles/generate.stamp is up-to-date. 8> BigNumber.cpp 8> HMACSHA1.cpp 7> AABox.cpp 7> Any.cpp 7> BinaryFormat.cpp 8> SARC4.cpp 7> BinaryInput.cpp 7> BinaryOutput.cpp 8> Sha1.cpp 8> Config.cpp 7> Box.cpp 7> Capsule.cpp 8> Database.cpp 7> CollisionDetection.cpp 7> CoordinateFrame.cpp 7> Crypto.cpp 7> Cylinder.cpp 7> FileSystem.cpp 7> Line.cpp 8> DatabaseMysql.cpp 7> LineSegment.cpp 7> Log.cpp 7> Matrix3.cpp 8> DatabasePostgre.cpp 8> Field.cpp 8> QueryResultMysql.cpp 7> Matrix4.cpp 8> QueryResultPostgre.cpp 8> SqlDelayThread.cpp 7> MemoryManager.cpp 7> PhysicsFrame.cpp 8> SqlOperations.cpp 8> SqlPreparedStatement.cpp 7> Plane.cpp 7> Quat.cpp 7> Random.cpp 7> Ray.cpp 8> SQLStorage.cpp 7> ReferenceCount.cpp 8> DB2FileLoader.cpp 7> RegistryUtil.cpp 7> Sphere.cpp 8> DBCFileLoader.cpp 7> System.cpp 7> TextInput.cpp 8> Log.cpp 7> Port System::memcpy SIMD to all platforms 7> Port System::memfill SIMD to all platforms 8> ByteBuffer.cpp 7> TextOutput.cpp 7> Triangle.cpp 8> ProgressBar.cpp 7> UprightFrame.cpp 8> Util.cpp 7> Vector2.cpp 7> Vector3.cpp 8> PacketBuffer.cpp 7> Vector4.cpp 8> Socket.cpp 7> debugAssert.cpp 7> fileutils.cpp 7> format.cpp 7> g3dfnmatch.cpp 7> g3dmath.cpp 7> prompt.cpp 7> stringutils.cpp 7> uint128.cpp 8> Common.cpp 7> g3dlite.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\g3dlite\Release\g3dlite.lib 8> Threading.cpp 9>------ Build started: Project: gsoap, Configuration: Release Win32 ------ 8> ServiceWin32.cpp 8> WheatyExceptionReport.cpp 8>C:\Program Files\Windows Kits\8.1\Include\um\dbghelp.h(1544): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file C:\Mangos\mangos\src\shared\WheatyExceptionReport.cpp) 8>C:\Program Files\Windows Kits\8.1\Include\um\dbghelp.h(3190): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file C:\Mangos\mangos\src\shared\WheatyExceptionReport.cpp) 9> Building Custom Rule C:/Mangos/mangos/dep/src/gsoap/CMakeLists.txt 9> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/gsoap/CMakeFiles/generate.stamp is up-to-date. 9> stdsoap2.cpp 8> shared.vcxproj -> C:\Mangos\mangos\bin\buildir\src\shared\Release\shared.lib 10>------ Build started: Project: Game, Configuration: Release Win32 ------ 10> Building Custom Rule C:/Mangos/mangos/src/game/CMakeLists.txt 10> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/game/CMakeFiles/generate.stamp is up-to-date. 9> gsoap.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\gsoap\Release\gsoap.lib 11>------ Build started: Project: storm, Configuration: Release Win32 ------ 11> Building Custom Rule C:/Mangos/mangos/dep/src/StormLib/CMakeLists.txt 11> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/StormLib/CMakeFiles/generate.stamp is up-to-date. 11> adpcm.cpp 11> huff.cpp 11> sparse.cpp 11> FileStream.cpp 11> SBaseCommon.cpp 11> SBaseDumpData.cpp 10> pchdef.cpp 11> SBaseFileTable.cpp 11> SCompression.cpp 11> SFileAddFile.cpp 11> SFileAttributes.cpp 11> SFileCompactArchive.cpp 11> SFileCreateArchive.cpp 11> SFileExtractFile.cpp 11> SFileFindFile.cpp 11> SFileListFile.cpp 11> SFileOpenArchive.cpp 11> SFileOpenFileEx.cpp 11> SFilePatchArchives.cpp 11> SFileReadFile.cpp 11> SFileVerify.cpp 11> lookup3.c 11> LzFind.c 11> LzmaDec.c 11> LzmaEnc.c 11> explode.c 11> implode.c 11> blocksort.c 11> bzlib.c 11> compress.c 11> crctable.c 11> decompress.c 11> huffman.c 11> randtable.c 11> adler32.c 11> compress2.c 11> crc32.c 11> deflate.c 11> inffast.c 11> inflate.c 11> inftrees.c 11> trees.c 11> zutil.c 11> hash_memory.c 11> md5.c 11> sha1.c 11> ltm_desc.c 11> multi.c 11> rand_prime.c 11> base64_decode.c 11> crypt_argchk.c 11> crypt_find_hash.c 11> crypt_find_prng.c 11> crypt_hash_descriptor.c 11> crypt_hash_is_valid.c 11> crypt_libc.c 11> crypt_ltc_mp_descriptor.c 11> crypt_prng_descriptor.c 11> crypt_prng_is_valid.c 11> crypt_register_hash.c 11> crypt_register_prng.c 11> zeromem.c 11> der_decode_bit_string.c 11> der_decode_boolean.c 11> der_decode_choice.c 11> der_decode_ia5_string.c 11> der_decode_integer.c 11> der_decode_object_identifier.c 11> der_decode_octet_string.c 11> der_decode_printable_string.c 11> der_decode_sequence_ex.c 11> der_decode_sequence_flexi.c 11> der_decode_sequence_multi.c 11> der_decode_short_integer.c 11> der_decode_utctime.c 11> der_decode_utf8_string.c 11> der_length_bit_string.c 11> der_length_boolean.c 11> der_length_ia5_string.c 11> der_length_integer.c 11> der_length_object_identifier.c 11> der_length_octet_string.c 11> der_length_printable_string.c 11> der_length_sequence.c 11> der_length_utctime.c 11> der_sequence_free.c 11> der_length_utf8_string.c 11> der_length_short_integer.c 11> ltc_ecc_map.c 11> ltc_ecc_mul2add.c 11> ltc_ecc_mulmod.c 11> ltc_ecc_points.c 11> ltc_ecc_projective_add_point.c 11> ltc_ecc_projective_dbl_point.c 11> pkcs_1_mgf1.c 11> pkcs_1_oaep_decode.c 11> pkcs_1_pss_decode.c 11> pkcs_1_v1_5_decode.c 11> rsa_exptmod.c 11> rsa_free.c 11> rsa_import.c 11> rsa_make_key.c 11> rsa_verify_hash.c 11> rsa_verify_simple.c 11> bncore.c 11> bn_fast_mp_invmod.c 11> bn_fast_mp_montgomery_reduce.c 11> bn_fast_s_mp_mul_digs.c 11> bn_fast_s_mp_mul_high_digs.c 11> bn_fast_s_mp_sqr.c 11> bn_mp_2expt.c 11> bn_mp_abs.c 11> bn_mp_add.c 11> bn_mp_addmod.c 11> bn_mp_add_d.c 11> bn_mp_and.c 11> bn_mp_clamp.c 11> bn_mp_clear.c 11> bn_mp_clear_multi.c 11> bn_mp_cmp.c 11> bn_mp_cmp_d.c 11> bn_mp_cmp_mag.c 11> bn_mp_cnt_lsb.c 11> bn_mp_copy.c 11> bn_mp_count_bits.c 11> bn_mp_div.c 11> bn_mp_div_2.c 11> bn_mp_div_2d.c 11> bn_mp_div_3.c 11> bn_mp_div_d.c 11> bn_mp_dr_is_modulus.c 11> bn_mp_dr_reduce.c 11> bn_mp_dr_setup.c 11> bn_mp_exch.c 11> bn_mp_exptmod.c 11> bn_mp_exptmod_fast.c 11> bn_mp_expt_d.c 11> bn_mp_exteuclid.c 11> bn_mp_fread.c 11> bn_mp_fwrite.c 11> bn_mp_gcd.c 11> bn_mp_get_int.c 11> bn_mp_grow.c 11> bn_mp_init.c 11> bn_mp_init_copy.c 11> bn_mp_init_multi.c 11> bn_mp_init_set.c 11> bn_mp_init_set_int.c 11> bn_mp_init_size.c 11> bn_mp_invmod.c 11> bn_mp_invmod_slow.c 11> bn_mp_is_square.c 11> bn_mp_jacobi.c 11> bn_mp_karatsuba_mul.c 11> bn_mp_karatsuba_sqr.c 11> bn_mp_lcm.c 11> bn_mp_lshd.c 11> bn_mp_mod.c 11> bn_mp_mod_2d.c 11> bn_mp_mod_d.c 11> bn_mp_montgomery_calc_normalization.c 11> bn_mp_montgomery_reduce.c 11> bn_mp_montgomery_setup.c 11> bn_mp_mul.c 11> bn_mp_mulmod.c 11> bn_mp_mul_2.c 11> bn_mp_mul_2d.c 11> bn_mp_mul_d.c 11> bn_mp_neg.c 11> bn_mp_n_root.c 11> bn_mp_or.c 11> bn_mp_prime_fermat.c 11> bn_mp_prime_is_divisible.c 11> bn_mp_prime_is_prime.c 11> bn_mp_prime_miller_rabin.c 11> bn_mp_prime_next_prime.c 11> bn_mp_prime_rabin_miller_trials.c 11> bn_mp_prime_random_ex.c 11> bn_mp_radix_size.c 11> bn_mp_radix_smap.c 11> bn_mp_rand.c 11> bn_mp_read_radix.c 11> bn_mp_read_signed_bin.c 11> bn_mp_read_unsigned_bin.c 11> bn_mp_reduce.c 11> bn_mp_reduce_2k.c 11> bn_mp_reduce_2k_l.c 11> bn_mp_reduce_2k_setup.c 11> bn_mp_reduce_2k_setup_l.c 11> bn_mp_reduce_is_2k.c 11> bn_mp_reduce_is_2k_l.c 11> bn_mp_reduce_setup.c 11> bn_mp_rshd.c 11> bn_mp_set.c 11> bn_mp_set_int.c 11> bn_mp_shrink.c 11> bn_mp_signed_bin_size.c 11> bn_mp_sqr.c 11> bn_mp_sqrmod.c 11> bn_mp_sqrt.c 11> bn_mp_sub.c 11> bn_mp_submod.c 11> bn_mp_sub_d.c 11> bn_mp_toom_mul.c 11> bn_mp_toom_sqr.c 11> bn_mp_toradix.c 11> bn_mp_toradix_n.c 11> bn_mp_to_signed_bin.c 11> bn_mp_to_signed_bin_n.c 11> bn_mp_to_unsigned_bin.c 11> bn_mp_to_unsigned_bin_n.c 11> bn_mp_unsigned_bin_size.c 11> bn_mp_xor.c 11> bn_mp_zero.c 11> bn_prime_tab.c 11> bn_reverse.c 11> bn_s_mp_add.c 11> bn_s_mp_exptmod.c 11> bn_s_mp_mul_digs.c 11> bn_s_mp_mul_high_digs.c 11> bn_s_mp_sqr.c 11> bn_s_mp_sub.c 10> AggressorAI.cpp 10> CreatureAI.cpp 10> GameObjectAI.cpp 10> GuardAI.cpp 10> GuardianAI.cpp 10> NullCreatureAI.cpp 11> storm.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\StormLib\Release\StormLib.dll 10> PetAI.cpp 10> ReactorAI.cpp 10> TotemAI.cpp 12>------ Build started: Project: vmaplib, Configuration: Release Win32 ------ 10> CreatureAIRegistry.cpp 10> CreatureAISelector.cpp 10> CreatureEventAI.cpp 10> CreatureEventAIMgr.cpp 10> ScriptDevAIMgr.cpp 10> escort_ai.cpp 10> follower_ai.cpp 10> guard_ai.cpp 10> pet_ai.cpp 10> precompiled.cpp 10> sc_creature.cpp 10> sc_grid_searchers.cpp 12> Building Custom Rule C:/Mangos/mangos/contrib/mmap/CMakeLists.txt 10> sc_instance.cpp 12> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/mmap/CMakeFiles/generate.stamp is up-to-date. 10> battlegrounds.cpp 10> alterac_mountains.cpp 12> BIH.cpp 12> VMapManager2.cpp 10> arathi_highlands.cpp 10> instance_baradin_hold.cpp 10> ascendant_council.cpp 10> boss_chogall.cpp 10> boss_halfus_wyrmbreaker.cpp 10> boss_sinestra.cpp 12> MapTree.cpp 10> boss_valiona_and_theralion.cpp 10> instance_bastion_of_twilight.cpp 10> boss_beauty.cpp 12> TileAssembler.cpp 10> boss_corla.cpp 10> boss_karsh_steelbender.cpp 10> boss_lord_obsidius.cpp 10> boss_romogg.cpp 12> WorldModel.cpp 10> instance_blackrock_caverns.cpp 10> blackrock_depths.cpp 10> boss_ambassador_flamelash.cpp 10> boss_coren_direbrew.cpp 10> boss_emperor_dagran_thaurissan.cpp 12> ModelInstance.cpp 10> boss_general_angerforge.cpp 10> boss_high_interrogator_gerstahn.cpp 10> instance_blackrock_depths.cpp 10> boss_gyth.cpp 10> boss_overlord_wyrmthalak.cpp 10> boss_pyroguard_emberseer.cpp 10> instance_blackrock_spire.cpp 10> boss_atramedes.cpp 10> boss_chimaeron.cpp 10> boss_magmaw.cpp 10> boss_maloriak.cpp 10> boss_nefarian_descent.cpp 10> instance_blackwing_descent.cpp 10> omnotron_defense.cpp 10> boss_broodlord_lashlayer.cpp 10> boss_chromaggus.cpp 10> boss_ebonroc.cpp 10> boss_firemaw.cpp 10> boss_flamegor.cpp 10> boss_nefarian.cpp 10> boss_razorgore.cpp 10> boss_vaelastrasz.cpp 10> boss_victor_nefarius.cpp 10> instance_blackwing_lair.cpp 10> boss_baron_geddon.cpp 10> boss_garr.cpp 10> boss_gehennas.cpp 12> vmaplib.vcxproj -> C:\Mangos\mangos\bin\buildir\contrib\mmap\Release\vmaplib.lib 10> boss_golemagg.cpp 10> boss_lucifron.cpp 13>------ Build started: Project: MoveMapGen, Configuration: Release Win32 ------ 10> boss_magmadar.cpp 10> boss_majordomo_executus.cpp 10> boss_ragnaros.cpp 10> boss_shazzrah.cpp 10> boss_sulfuron_harbinger.cpp 10> instance_molten_core.cpp 10> molten_core.cpp 10> blasted_lands.cpp 10> burning_steppes.cpp 10> boss_mr_smite.cpp 10> deadmines.cpp 10> instance_deadmines.cpp 10> dun_morogh.cpp 10> eastern_plaguelands.cpp 10> elwynn_forest.cpp 10> eversong_woods.cpp 10> ghostlands.cpp 13> IntermediateValues.cpp 13> generator.cpp 13> MapBuilder.cpp 13> TerrainBuilder.cpp 10> gilneas.cpp 13> VMapExtensions.cpp 10> gilneas_city.cpp 10> boss_thermaplugg.cpp 10> gnomeregan.cpp 10> instance_gnomeregan.cpp 10> boss_drahga_shadowburner.cpp 10> boss_erudax.cpp 10> boss_forgemaster_throngus.cpp 10> boss_general_umbriss.cpp 10> instance_grim_batol.cpp 10> hinterlands.cpp 10> ironforge.cpp 10> isle_of_queldanas.cpp 10> boss_curator.cpp 10> boss_maiden_of_virtue.cpp 13> MoveMapGen.vcxproj -> C:\Mangos\mangos\bin\Win32_Release\Extractors\MoveMapGen.exe 10> boss_midnight.cpp 10> boss_moroes.cpp 10> boss_netherspite.cpp 10> boss_nightbane.cpp 10> boss_prince_malchezaar.cpp 14>------ Build started: Project: MapDbcExtractor, Configuration: Release Win32 ------ 10> boss_shade_of_aran.cpp 10> boss_terestian_illhoof.cpp 10> bosses_opera.cpp 10> chess_event.cpp 10> instance_karazhan.cpp 14> Building Custom Rule C:/Mangos/mangos/contrib/extractor/CMakeLists.txt 14> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/extractor/CMakeFiles/generate.stamp is up-to-date. 14> loadlib.cpp 14> adt.cpp 14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\adt.cpp) 14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\loadlib.cpp) 10> karazhan.cpp 14> wdt.cpp 14> dbcfile.cpp 14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\wdt.cpp) 14> System.cpp 14>c:\mangos\mangos\contrib\extractor\dbcfile.h(10): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\dbcfile.cpp) 10> loch_modan.cpp 10> boss_felblood_kaelthas.cpp 10> boss_priestess_delrissa.cpp 10> boss_selin_fireheart.cpp 14>c:\mangos\mangos\contrib\extractor\dbcfile.h(10): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\System.cpp) 10> boss_vexallus.cpp 10> instance_magisters_terrace.cpp 10> magisters_terrace.cpp 10> redridge_mountains.cpp 10> ebon_hold.cpp 10> world_map_ebon_hold.cpp 10> boss_arcanist_doan.cpp 10> boss_headless_horseman.cpp 10> boss_herod.cpp 10> boss_mograine_and_whitemane.cpp 15>------ Build started: Project: bzip2, Configuration: Release Win32 ------ 10> instance_scarlet_monastery.cpp 10> boss_darkmaster_gandling.cpp 15> Building Custom Rule C:/Mangos/mangos/dep/src/bzip2/CMakeLists.txt 15> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/bzip2/CMakeFiles/generate.stamp is up-to-date. 10> boss_jandice_barov.cpp 10> instance_scholomance.cpp 15> compress.c 10> scholomance.cpp 10> searing_gorge.cpp 15> crctable.c 10> boss_hummel.cpp 15> decompress.c 10> instance_shadowfang_keep.cpp 10> shadowfang_keep.cpp 15> huffman.c 10> silvermoon_city.cpp 10> silverpine_forest.cpp 15> randtable.c 10> stormwind_city.cpp 10> stranglethorn_vale.cpp 15> blocksort.c 10> boss_baroness_anastari.cpp 10> boss_cannon_master_willey.cpp 10> boss_dathrohan_balnazzar.cpp 15> bzlib.c 15> Generating Code... 10> boss_maleki_the_pallid.cpp 10> boss_order_of_silver_hand.cpp 10> instance_stratholme.cpp 10> stratholme.cpp 10> instance_sunken_temple.cpp 10> sunken_temple.cpp 10> boss_brutallus.cpp 10> boss_eredar_twins.cpp 10> boss_felmyst.cpp 15> bzip2.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\bzip2\Release\bzip2.lib 16>------ Build started: Project: AuthServer, Configuration: Release Win32 ------ 10> boss_kalecgos.cpp 10> boss_kiljaeden.cpp 16> Building Custom Rule C:/Mangos/mangos/src/realmd/CMakeLists.txt 16> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/realmd/CMakeFiles/generate.stamp is up-to-date. 10> boss_muru.cpp 10> instance_sunwell_plateau.cpp 16> AuthSocket.cpp 10> swamp_of_sorrows.cpp 16> Main.cpp 10> boss_commander_ulthok.cpp 10> boss_erunak_and_ghursha.cpp 10> boss_lady_nazjar.cpp 10> boss_ozumat.cpp 10> instance_throne_of_the_tides.cpp 10> tirisfal_glades.cpp 10> twilight_highlands.cpp 10> boss_archaedas.cpp 10> instance_uldaman.cpp 10> uldaman.cpp 10> undercity.cpp 10> vashjir.cpp 10> western_plaguelands.cpp 10> westfall.cpp 10> wetlands.cpp 10> boss_akilzon.cpp 16> RealmList.cpp 10> boss_halazzi.cpp 10> boss_janalai.cpp 10> boss_malacrass.cpp 10> boss_nalorakk.cpp 10> boss_zuljin.cpp 10> instance_zulaman.cpp 10> zulaman.cpp 10> boss_arlokk.cpp 10> boss_hakkar.cpp 10> boss_hazzarah.cpp 10> boss_jeklik.cpp 10> boss_jindo.cpp 10> boss_mandokir.cpp 10> boss_marli.cpp 10> boss_renataki.cpp 10> boss_thekal.cpp 10> boss_venoxis.cpp 10> instance_zulgurub.cpp 16>LINK : fatal error LNK1104: cannot open file 'libboost_thread-vc140-mt-x32-1_67.lib' 17>------ Build started: Project: VMapAssembler, Configuration: Release Win32 ------ 10> zulgurub.cpp 10> example_creature.cpp 10> example_escort.cpp 10> example_gossip_codebox.cpp 10> example_misc.cpp 10> ashenvale.cpp 10> azshara.cpp 10> azuremyst_isle.cpp 10> instance_blackfathom_deeps.cpp 10> bloodmyst_isle.cpp 10> boss_azuregos.cpp 10> culling_of_stratholme.cpp 10> instance_culling_of_stratholme.cpp 10> boss_aeonus.cpp 10> boss_chrono_lord_deja.cpp 10> boss_temporus.cpp 10> dark_portal.cpp 10> instance_dark_portal.cpp 10> boss_deathwing.cpp 10> boss_hagara.cpp 10> boss_morchok.cpp 10> boss_ultraxion.cpp 10> boss_warlord_zonozz.cpp 10> boss_warmaster_blackhorn.cpp 10> boss_yorsahj.cpp 10> dragon_soul.cpp 10> instance_dragon_soul.cpp 10> end_of_time.cpp 10> instance_end_of_time.cpp 10> boss_archbishop_benedictus.cpp 10> boss_arcurion.cpp 10> boss_asira_dawnslayer.cpp 18>------ Build started: Project: VMapExtractor, Configuration: Release Win32 ------ 10> instance_hour_of_twilight.cpp 10> boss_archimonde.cpp 10> hyjal.cpp 10> hyjalAI.cpp 10> instance_hyjal.cpp 10> instance_old_hillsbrad.cpp 10> old_hillsbrad.cpp 18> Building Custom Rule C:/Mangos/mangos/contrib/vmap_extractor/vmapextract/CMakeLists.txt 18> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/vmapextract/CMakeFiles/generate.stamp is up-to-date. 10> boss_mannoroth_and_varothen.cpp 18> adtfile.cpp 18> dbcfile.cpp 18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.cpp) 18> gameobject_extract.cpp 10> boss_perotharn.cpp 10> boss_queen_azshara.cpp 10> instance_well_of_eternity.cpp 10> darkshore.cpp 18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\gameobject_extract.cpp) 10> desolace.cpp 18> model.cpp 10> dire_maul.cpp 18> vmapexport.cpp 10> instance_dire_maul.cpp 10> durotar.cpp 18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\vmapexport.cpp) 18> wdtfile.cpp 10> dustwallow_marsh.cpp 18> wmo.cpp 10> felwood.cpp 10> feralas.cpp 10> boss_alysrazor.cpp 10> boss_baleroc.cpp 10> boss_bethtilac.cpp 10> boss_lord_rhyolith.cpp 10> boss_majordomo_staghelm.cpp 10> boss_ragnaros_firelands.cpp 10> boss_shannox.cpp 10> instance_firelands.cpp 10> boss_general_husam.cpp 10> boss_lockmaw.cpp 10> boss_prophet_barim.cpp 10> boss_siamat.cpp 10> instance_lost_city_of_tolvir.cpp 10> boss_noxxion.cpp 10> molten_front.cpp 10> moonglade.cpp 10> mount_hyjal.cpp 10> mulgore.cpp 10> boss_onyxia.cpp 10> instance_onyxias_lair.cpp 10> orgrimmar.cpp 10> instance_razorfen_downs.cpp 10> razorfen_downs.cpp 10> instance_razorfen_kraul.cpp 10> razorfen_kraul.cpp 10> boss_ayamiss.cpp 10> boss_buru.cpp 10> boss_kurinnaxx.cpp 10> boss_moam.cpp 10> boss_ossirian.cpp 10> boss_rajaxx.cpp 10> instance_ruins_of_ahnqiraj.cpp 10> ruins_of_ahnqiraj.cpp 10> silithus.cpp 10> stonetalon_mountains.cpp 10> tanaris.cpp 10> teldrassil.cpp 10> boss_bug_trio.cpp 10> boss_cthun.cpp 10> boss_fankriss.cpp 10> boss_huhuran.cpp 10> boss_ouro.cpp 10> boss_sartura.cpp 10> boss_skeram.cpp 10> boss_twinemperors.cpp 10> boss_viscidus.cpp 10> instance_temple_of_ahnqiraj.cpp 10> mob_anubisath_sentinel.cpp 10> the_barrens.cpp 10> thousand_needles.cpp 10> boss_alakir.cpp 10> conclave_of_the_wind.cpp 10> instance_throne_of_the_four_winds.cpp 10> thunder_bluff.cpp 10> uldum.cpp 10> ungoro_crater.cpp 10> boss_altairus.cpp 10> boss_asaad.cpp 10> boss_grand_vizier_ertan.cpp 10> instance_vortex_pinnacle.cpp 10> instance_wailing_caverns.cpp 10> wailing_caverns.cpp 10> winterspring.cpp 10> boss_zumrah.cpp 10> instance_zulfarrak.cpp 10> zulfarrak.cpp 10> deepholm.cpp 10> kezan.cpp 10> lost_isles.cpp 10> boss_corborus.cpp 10> boss_ozruk.cpp 10> boss_priestess_azil.cpp 10> boss_slabhide.cpp 10> instance_stonecore.cpp 10> boss_amanitar.cpp 10> boss_jedoga.cpp 10> boss_nadox.cpp 10> boss_taldaram.cpp 10> boss_volazj.cpp 10> instance_ahnkahet.cpp 10> boss_anubarak.cpp 10> boss_hadronox.cpp 10> boss_krikthir.cpp 10> instance_azjol-nerub.cpp 10> borean_tundra.cpp 10> boss_argent_challenge.cpp 10> boss_black_knight.cpp 10> boss_grand_champions.cpp 10> instance_trial_of_the_champion.cpp 10> trial_of_the_champion.cpp 10> boss_anubarak_trial.cpp 10> boss_faction_champions.cpp 10> boss_jaraxxus.cpp 10> boss_northrend_beasts.cpp 10> boss_twin_valkyr.cpp 10> instance_trial_of_the_crusader.cpp 10> trial_of_the_crusader.cpp 10> dalaran.cpp 10> dragonblight.cpp 10> boss_novos.cpp 10> boss_tharonja.cpp 10> boss_trollgore.cpp 10> instance_draktharon_keep.cpp 10> grizzly_hills.cpp 10> boss_colossus.cpp 10> boss_eck.cpp 10> boss_galdarah.cpp 10> boss_moorabi.cpp 10> boss_sladran.cpp 10> instance_gundrak.cpp 10> howling_fjord.cpp 10> icecrown.cpp 10> boss_bronjahm.cpp 10> boss_devourer_of_souls.cpp 10> instance_forge_of_souls.cpp 10> boss_falric.cpp 10> boss_lich_king.cpp 10> boss_marwyn.cpp 10> halls_of_reflection.cpp 10> instance_halls_of_reflection.cpp 10> boss_forgemaster_garfrost.cpp 10> boss_krick_and_ick.cpp 10> boss_scourgelord_tyrannus.cpp 10> instance_pit_of_saron.cpp 10> pit_of_saron.cpp 10> blood_prince_council.cpp 10> boss_blood_queen_lanathel.cpp 10> boss_deathbringer_saurfang.cpp 10> boss_festergut.cpp 10> boss_lady_deathwhisper.cpp 10> boss_lord_marrowgar.cpp 10> boss_professor_putricide.cpp 10> boss_rotface.cpp 10> boss_sindragosa.cpp 10> boss_the_lich_king.cpp 10> boss_valithria_dreamwalker.cpp 10> gunship_battle.cpp 10> icecrown_citadel.cpp 10> instance_icecrown_citadel.cpp 10> boss_anubrekhan.cpp 10> boss_faerlina.cpp 10> boss_four_horsemen.cpp 10> boss_gluth.cpp 10> boss_gothik.cpp 10> boss_grobbulus.cpp 10> boss_heigan.cpp 10> boss_kelthuzad.cpp 10> boss_loatheb.cpp 10> boss_maexxna.cpp 10> boss_noth.cpp 10> boss_patchwerk.cpp 10> boss_razuvious.cpp 10> boss_sapphiron.cpp 10> boss_thaddius.cpp 10> instance_naxxramas.cpp 10> boss_malygos.cpp 10> instance_eye_of_eternity.cpp 10> boss_anomalus.cpp 10> boss_keristrasza.cpp 10> boss_ormorok.cpp 10> boss_telestra.cpp 10> instance_nexus.cpp 10> boss_eregos.cpp 10> boss_urom.cpp 10> boss_varos.cpp 10> instance_oculus.cpp 10> oculus.cpp 10> boss_sartharion.cpp 10> instance_obsidian_sanctum.cpp 10> boss_baltharus.cpp 10> boss_halion.cpp 10> boss_saviana.cpp 10> boss_zarithrian.cpp 10> instance_ruby_sanctum.cpp 10> sholazar_basin.cpp 10> storm_peaks.cpp 10> boss_bjarngrim.cpp 10> boss_ionar.cpp 10> boss_loken.cpp 10> boss_volkhan.cpp 10> instance_halls_of_lightning.cpp 10> boss_maiden_of_grief.cpp 10> boss_sjonnir.cpp 10> halls_of_stone.cpp 10> instance_halls_of_stone.cpp 10> assembly_of_iron.cpp 10> boss_algalon.cpp 10> boss_auriaya.cpp 10> boss_flame_leviathan.cpp 10> boss_freya.cpp 10> boss_general_vezax.cpp 10> boss_hodir.cpp 10> boss_ignis.cpp 10> boss_kologarn.cpp 10> boss_mimiron.cpp 10> boss_razorscale.cpp 10> boss_thorim.cpp 10> boss_xt_002.cpp 10> boss_yogg_saron.cpp 10> instance_ulduar.cpp 10> ulduar.cpp 10> boss_ingvar.cpp 10> boss_keleseth.cpp 10> boss_skarvald_and_dalronn.cpp 10> instance_utgarde_keep.cpp 10> utgarde_keep.cpp 10> boss_gortok.cpp 10> boss_skadi.cpp 10> boss_svala.cpp 10> boss_ymiron.cpp 10> instance_utgarde_pinnacle.cpp 10> boss_archavon.cpp 10> boss_emalon.cpp 10> boss_koralon.cpp 10> boss_toravon.cpp 10> instance_vault_of_archavon.cpp 10> boss_erekem.cpp 10> boss_ichoron.cpp 10> instance_violet_hold.cpp 10> violet_hold.cpp 10> zuldrak.cpp 10> boss_exarch_maladaar.cpp 10> boss_shirrak.cpp 10> boss_nexusprince_shaffar.cpp 10> boss_pandemonius.cpp 10> mana_tombs.cpp 10> boss_anzu.cpp 10> boss_darkweaver_syth.cpp 10> boss_talon_king_ikiss.cpp 10> instance_sethekk_halls.cpp 10> boss_ambassador_hellmaw.cpp 10> boss_blackheart_the_inciter.cpp 10> boss_grandmaster_vorpil.cpp 10> boss_murmur.cpp 10> instance_shadow_labyrinth.cpp 10> black_temple.cpp 10> boss_bloodboil.cpp 10> boss_illidan.cpp 10> boss_mother_shahraz.cpp 10> boss_reliquary_of_souls.cpp 10> boss_shade_of_akama.cpp 10> boss_supremus.cpp 10> boss_teron_gorefiend.cpp 10> boss_warlord_najentus.cpp 10> illidari_council.cpp 10> instance_black_temple.cpp 10> blades_edge_mountains.cpp 10> boss_doomlord_kazzak.cpp 10> boss_doomwalker.cpp 10> boss_fathomlord_karathress.cpp 10> boss_hydross_the_unstable.cpp 10> boss_lady_vashj.cpp 10> boss_leotheras_the_blind.cpp 10> boss_morogrim_tidewalker.cpp 10> boss_the_lurker_below.cpp 10> instance_serpent_shrine.cpp 10> boss_ahune.cpp 10> boss_hydromancer_thespia.cpp 10> boss_mekgineer_steamrigger.cpp 10> boss_warlord_kalithresh.cpp 10> instance_steam_vault.cpp 10> boss_hungarfen.cpp 10> boss_gruul.cpp 10> boss_high_king_maulgar.cpp 10> instance_gruuls_lair.cpp 10> boss_broggok.cpp 10> boss_kelidan_the_breaker.cpp 10> boss_the_maker.cpp 10> instance_blood_furnace.cpp 10> boss_nazan_and_vazruden.cpp 10> boss_omor_the_unscarred.cpp 10> boss_watchkeeper_gargolmar.cpp 10> instance_hellfire_ramparts.cpp 10> boss_magtheridon.cpp 10> instance_magtheridons_lair.cpp 10> boss_nethekurse.cpp 10> boss_warbringer_omrogg.cpp 10> boss_warchief_kargath_bladefist.cpp 10> instance_shattered_halls.cpp 10> hellfire_peninsula.cpp 10> nagrand.cpp 10> netherstorm.cpp 10> shadowmoon_valley.cpp 10> shattrath_city.cpp 10> arcatraz.cpp 10> boss_dalliah.cpp 10> boss_harbinger_skyriss.cpp 10> boss_soccothrates.cpp 10> instance_arcatraz.cpp 10> boss_high_botanist_freywinn.cpp 10> boss_laj.cpp 10> boss_thorngrin_the_tender.cpp 10> boss_warp_splinter.cpp 10> boss_alar.cpp 10> boss_astromancer.cpp 10> boss_kaelthas.cpp 10> boss_void_reaver.cpp 10> instance_the_eye.cpp 10> boss_mechano_lord_capacitus.cpp 10> boss_nethermancer_sepethrea.cpp 10> boss_pathaleon_the_calculator.cpp 10> instance_mechanar.cpp 10> terokkar_forest.cpp 10> zangarmarsh.cpp 10> areatrigger_scripts.cpp 10> bosses_emerald_dragons.cpp 10> go_scripts.cpp 10> guards.cpp 10> item_scripts.cpp 10> mob_generic_creature.cpp 10> npc_professions.cpp 10> npcs_special.cpp 10> spell_scripts.cpp 10> world_map_scripts.cpp 10> ScriptLoader.cpp 10> system.cpp 10> AccountMgr.cpp 10> AchievementMgr.cpp 10> ArenaTeam.cpp 10> ArenaTeamHandler.cpp 10> AuctionHouseHandler.cpp 10> AuctionHouseMgr.cpp 10> AuctionHouseBot.cpp 10> BattleGround.cpp 10> BattleGroundAA.cpp 10> BattleGroundAB.cpp 10> BattleGroundAV.cpp 10> BattleGroundBE.cpp 10> BattleGroundDS.cpp 10> BattleGroundEY.cpp 10> BattleGroundHandler.cpp 10> BattleGroundIC.cpp 10> BattleGroundMgr.cpp 10> BattleGroundNA.cpp 10> BattleGroundRB.cpp 10> BattleGroundRL.cpp 10> BattleGroundRV.cpp 10> BattleGroundSA.cpp 10> BattleGroundWS.cpp 10> Calendar.cpp 10> CalendarHandler.cpp 10> Channel.cpp 10> ChannelHandler.cpp 10> ChannelMgr.cpp 10> Chat.cpp 10> ChatHandler.cpp 10> Level0.cpp 10> Level1.cpp 10> Level2.cpp 10> Level3.cpp 10> debugcmds.cpp 10> CombatHandler.cpp 10> DuelHandler.cpp 10> HostileRefManager.cpp 10> ThreatManager.cpp 10> ScriptMgr.cpp 10> Bag.cpp 10> Camera.cpp 10> CharacterHandler.cpp 10> Corpse.cpp 10> Creature.cpp 10> CreatureLinkingMgr.cpp 10> DynamicObject.cpp 10> GameObject.cpp 10> GossipDef.cpp 10> Item.cpp 10> ItemEnchantmentMgr.cpp 10> ItemHandler.cpp 10> MiscHandler.cpp 10> NPCHandler.cpp 10> Object.cpp 10> ObjectGuid.cpp 10> Pet.cpp 10> PetHandler.cpp 10> PetitionsHandler.cpp 10> Player.cpp 10> QueryHandler.cpp 10> Relations.cpp 10> SkillHandler.cpp 10> StatSystem.cpp 10>C:\Mangos\mangos\src\game\Entities\Player.cpp(18066): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning) 10> TemporarySpawn.cpp 10> Totem.cpp 10> Transports.cpp 10> Unit.cpp 10>C:\Mangos\mangos\src\game\Entities\Unit.cpp(3646): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning) 10> UpdateData.cpp 10> Vehicle.cpp 10> VehicleHandler.cpp 10> GMTicketHandler.cpp 10> GMTicketMgr.cpp 10> GameEventMgr.cpp 10> ObjectAccessor.cpp 10> ObjectMgr.cpp 10> GridNotifiers.cpp 10> GridStates.cpp 10> ObjectGridLoader.cpp 10> Group.cpp 10> GroupHandler.cpp 10> GroupReference.cpp 10> Guild.cpp 10> GuildHandler.cpp 10> GuildMgr.cpp 10> LFGHandler.cpp 10> LootHandler.cpp 10> LootMgr.cpp 10> Mail.cpp 10> MailHandler.cpp 10> MassMailMgr.cpp 10> GridMap.cpp 10> InstanceData.cpp 10> Map.cpp 10> MapManager.cpp 10> MapPersistentStateMgr.cpp 10> ObjectPosSelector.cpp 10> TaxiHandler.cpp 10> TransportSystem.cpp 10> ConfusedMovementGenerator.cpp 10> FleeingMovementGenerator.cpp 10> FollowerReference.cpp 10> HomeMovementGenerator.cpp 10> IdleMovementGenerator.cpp 10> MotionMaster.cpp 10> MoveMap.cpp 10> MovementGenerator.cpp 10> MovementHandler.cpp 10> PathFinder.cpp 10> PointMovementGenerator.cpp 10> RandomMovementGenerator.cpp 10> TargetedMovementGenerator.cpp 10> WaypointManager.cpp 10> WaypointMovementGenerator.cpp 10> MoveSpline.cpp 10> MoveSplineInit.cpp 10> packet_builder.cpp 10> spline.cpp 10> util.cpp 10> OutdoorPvP.cpp 10> OutdoorPvPEP.cpp 10> OutdoorPvPGH.cpp 10> OutdoorPvPHP.cpp 10> OutdoorPvPMgr.cpp 10> OutdoorPvPNA.cpp 10> OutdoorPvPSI.cpp 10> OutdoorPvPTF.cpp 10> OutdoorPvPZM.cpp 10> PoolManager.cpp 10> QuestDef.cpp 10> QuestHandler.cpp 10> ReputationMgr.cpp 10>C:\Mangos\mangos\src\game\Reputation\ReputationMgr.cpp(106): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning) 10> DB2Stores.cpp 10> DBCStores.cpp 10> DBCStructure.cpp 10> Opcodes.cpp 10> SQLStorages.cpp 10> WorldSession.cpp 10> WorldSocket.cpp 10> SkillDiscovery.cpp 10> SkillExtraItems.cpp 10> SocialMgr.cpp 10> Spell.cpp 10> SpellAuras.cpp 10> SpellEffects.cpp 10> SpellHandler.cpp 10> SpellMgr.cpp 10> UnitAuraProcHandler.cpp 10> CharacterDatabaseCleaner.cpp 10> PlayerDump.cpp 10> TradeHandler.cpp 10> BIH.cpp 10> DynamicTree.cpp 10> GameObjectModel.cpp 10> MapTree.cpp 10> ModelInstance.cpp 10> TileAssembler.cpp 10> VMapFactory.cpp 10> VMapManager2.cpp 10> WorldModel.cpp 10> VoiceChatHandler.cpp 10> Weather.cpp 10> World.cpp 10>precompiled.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library 10> game.vcxproj -> C:\Mangos\mangos\bin\buildir\src\game\Release\game.lib 19>------ Build started: Project: WorldServer, Configuration: Release Win32 ------ 19> Building Custom Rule C:/Mangos/mangos/src/mangosd/CMakeLists.txt 19> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/mangosd/CMakeFiles/generate.stamp is up-to-date. 19> CliRunnable.cpp 19> MaNGOSsoap.cpp 19> Main.cpp 19> Master.cpp 19> RASocket.cpp 19> WorldRunnable.cpp 19> soapC.cpp 19> soapServer.cpp 19>LINK : fatal error LNK1104: cannot open file 'libboost_system-vc140-mt-x32-1_67.lib' 20>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------ 21>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------ 21>Project not selected to build for this solution configuration ========== Build: 16 succeeded, 4 failed, 0 up-to-date, 1 skipped ==========
  2. I am new to compiling MaNGOS but I have been working with Trinitycore for a few years now so I have a grasp on my way around. I am having an issue with compiling extractors. When ever I build the full solution after CMAKE I get multiple errors from MapDbcExtractor and VMapExtractor - "Cannot open include file: 'StormLib.h': No such file or directory" I had read on another forum that you may have to build StormLib separate or make a path for StormLib in CMAKE but I am unsure how to build it separately for it to work nor do I know which path I should specify in CMAKE for it to work. If anyone has any ideas about which way I can go next would be awesome! Thanks in advance
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use