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Bullfface

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About Bullfface

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  1. Hey all! Getting the following output when building mangos three on windows. Any help would be awesome!! 1>------ Build started: Project: ZERO_CHECK, Configuration: Release Win32 ------ 1> Checking Build System 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/Source/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/Source/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/gsoap/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/g3dlite/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/utf8cpp/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/zlib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/bzip2/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/StormLib/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/framework/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/shared/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/game/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/mangosd/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/realmd/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/extractor/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/vmapextract/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_assembler/CMakeFiles/generate.stamp is up-to-date. 1> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/mmap/CMakeFiles/generate.stamp is up-to-date. 2>------ Build started: Project: RevisionGenerator, Configuration: Release Win32 ------ 3>------ Build started: Project: framework, Configuration: Release Win32 ------ 2> Building Custom Rule C:/Mangos/mangos/CMakeLists.txt 2> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/CMakeFiles/generate.stamp is up-to-date. 3> Building Custom Rule C:/Mangos/mangos/src/framework/CMakeLists.txt 3> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/framework/CMakeFiles/generate.stamp is up-to-date. 2> genrevision.cpp 3> ObjectLifeTime.cpp 3> EventProcessor.cpp 3> framework.vcxproj -> C:\Mangos\mangos\bin\buildir\src\framework\Release\framework.lib 2> RevisionGenerator.vcxproj -> C:\Mangos\mangos\bin\buildir\Release\RevisionGenerator.exe 4>------ Build started: Project: zlib, Configuration: Release Win32 ------ 5>------ Build started: Project: detour, Configuration: Release Win32 ------ 5> Building Custom Rule C:/Mangos/mangos/dep/recastnavigation/Detour/Source/CMakeLists.txt 4> Building Custom Rule C:/Mangos/mangos/dep/src/zlib/CMakeLists.txt 4> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/zlib/CMakeFiles/generate.stamp is up-to-date. 5> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Detour/Source/CMakeFiles/generate.stamp is up-to-date. 5> DetourAlloc.cpp 4> adler32.c 5> DetourCommon.cpp 4> compress.c 4> crc32.c 4> deflate.c 4> gzclose.c 4> gzlib.c 4> gzread.c 4> gzwrite.c 4> infback.c 4> inffast.c 4> inflate.c 4> inftrees.c 4> trees.c 5> DetourNavMeshBuilder.cpp 5> DetourNavMesh.cpp 5> DetourNavMeshQuery.cpp 5> DetourNode.cpp 4> uncompr.c 4> zutil.c 5> detour.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\recastnavigation\Detour\Source\Release\detour.lib 6>------ Build started: Project: recast, Configuration: Release Win32 ------ 4> Generating Code... 6> Building Custom Rule C:/Mangos/mangos/dep/recastnavigation/Recast/Source/CMakeLists.txt 6> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/recastnavigation/Recast/Source/CMakeFiles/generate.stamp is up-to-date. 6> Recast.cpp 6> RecastAlloc.cpp 6> RecastArea.cpp 6> RecastContour.cpp 6> RecastFilter.cpp 6> RecastMesh.cpp 6> RecastMeshDetail.cpp 6> RecastRasterization.cpp 6> RecastRegion.cpp 4> z.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\zlib\Release\z.lib 7>------ Build started: Project: g3dlite, Configuration: Release Win32 ------ 6> recast.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\recastnavigation\Recast\Source\Release\recast.lib 8>------ Build started: Project: Shared, Configuration: Release Win32 ------ 8> Building Custom Rule C:/Mangos/mangos/src/shared/CMakeLists.txt 8> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/shared/CMakeFiles/generate.stamp is up-to-date. 8> AuthCrypt.cpp 7> Building Custom Rule C:/Mangos/mangos/dep/src/g3dlite/CMakeLists.txt 7> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/g3dlite/CMakeFiles/generate.stamp is up-to-date. 8> BigNumber.cpp 8> HMACSHA1.cpp 7> AABox.cpp 7> Any.cpp 7> BinaryFormat.cpp 8> SARC4.cpp 7> BinaryInput.cpp 7> BinaryOutput.cpp 8> Sha1.cpp 8> Config.cpp 7> Box.cpp 7> Capsule.cpp 8> Database.cpp 7> CollisionDetection.cpp 7> CoordinateFrame.cpp 7> Crypto.cpp 7> Cylinder.cpp 7> FileSystem.cpp 7> Line.cpp 8> DatabaseMysql.cpp 7> LineSegment.cpp 7> Log.cpp 7> Matrix3.cpp 8> DatabasePostgre.cpp 8> Field.cpp 8> QueryResultMysql.cpp 7> Matrix4.cpp 8> QueryResultPostgre.cpp 8> SqlDelayThread.cpp 7> MemoryManager.cpp 7> PhysicsFrame.cpp 8> SqlOperations.cpp 8> SqlPreparedStatement.cpp 7> Plane.cpp 7> Quat.cpp 7> Random.cpp 7> Ray.cpp 8> SQLStorage.cpp 7> ReferenceCount.cpp 8> DB2FileLoader.cpp 7> RegistryUtil.cpp 7> Sphere.cpp 8> DBCFileLoader.cpp 7> System.cpp 7> TextInput.cpp 8> Log.cpp 7> Port System::memcpy SIMD to all platforms 7> Port System::memfill SIMD to all platforms 8> ByteBuffer.cpp 7> TextOutput.cpp 7> Triangle.cpp 8> ProgressBar.cpp 7> UprightFrame.cpp 8> Util.cpp 7> Vector2.cpp 7> Vector3.cpp 8> PacketBuffer.cpp 7> Vector4.cpp 8> Socket.cpp 7> debugAssert.cpp 7> fileutils.cpp 7> format.cpp 7> g3dfnmatch.cpp 7> g3dmath.cpp 7> prompt.cpp 7> stringutils.cpp 7> uint128.cpp 8> Common.cpp 7> g3dlite.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\g3dlite\Release\g3dlite.lib 8> Threading.cpp 9>------ Build started: Project: gsoap, Configuration: Release Win32 ------ 8> ServiceWin32.cpp 8> WheatyExceptionReport.cpp 8>C:\Program Files\Windows Kits\8.1\Include\um\dbghelp.h(1544): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file C:\Mangos\mangos\src\shared\WheatyExceptionReport.cpp) 8>C:\Program Files\Windows Kits\8.1\Include\um\dbghelp.h(3190): warning C4091: 'typedef ': ignored on left of '' when no variable is declared (compiling source file C:\Mangos\mangos\src\shared\WheatyExceptionReport.cpp) 9> Building Custom Rule C:/Mangos/mangos/dep/src/gsoap/CMakeLists.txt 9> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/gsoap/CMakeFiles/generate.stamp is up-to-date. 9> stdsoap2.cpp 8> shared.vcxproj -> C:\Mangos\mangos\bin\buildir\src\shared\Release\shared.lib 10>------ Build started: Project: Game, Configuration: Release Win32 ------ 10> Building Custom Rule C:/Mangos/mangos/src/game/CMakeLists.txt 10> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/game/CMakeFiles/generate.stamp is up-to-date. 9> gsoap.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\gsoap\Release\gsoap.lib 11>------ Build started: Project: storm, Configuration: Release Win32 ------ 11> Building Custom Rule C:/Mangos/mangos/dep/src/StormLib/CMakeLists.txt 11> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/StormLib/CMakeFiles/generate.stamp is up-to-date. 11> adpcm.cpp 11> huff.cpp 11> sparse.cpp 11> FileStream.cpp 11> SBaseCommon.cpp 11> SBaseDumpData.cpp 10> pchdef.cpp 11> SBaseFileTable.cpp 11> SCompression.cpp 11> SFileAddFile.cpp 11> SFileAttributes.cpp 11> SFileCompactArchive.cpp 11> SFileCreateArchive.cpp 11> SFileExtractFile.cpp 11> SFileFindFile.cpp 11> SFileListFile.cpp 11> SFileOpenArchive.cpp 11> SFileOpenFileEx.cpp 11> SFilePatchArchives.cpp 11> SFileReadFile.cpp 11> SFileVerify.cpp 11> lookup3.c 11> LzFind.c 11> LzmaDec.c 11> LzmaEnc.c 11> explode.c 11> implode.c 11> blocksort.c 11> bzlib.c 11> compress.c 11> crctable.c 11> decompress.c 11> huffman.c 11> randtable.c 11> adler32.c 11> compress2.c 11> crc32.c 11> deflate.c 11> inffast.c 11> inflate.c 11> inftrees.c 11> trees.c 11> zutil.c 11> hash_memory.c 11> md5.c 11> sha1.c 11> ltm_desc.c 11> multi.c 11> rand_prime.c 11> base64_decode.c 11> crypt_argchk.c 11> crypt_find_hash.c 11> crypt_find_prng.c 11> crypt_hash_descriptor.c 11> crypt_hash_is_valid.c 11> crypt_libc.c 11> crypt_ltc_mp_descriptor.c 11> crypt_prng_descriptor.c 11> crypt_prng_is_valid.c 11> crypt_register_hash.c 11> crypt_register_prng.c 11> zeromem.c 11> der_decode_bit_string.c 11> der_decode_boolean.c 11> der_decode_choice.c 11> der_decode_ia5_string.c 11> der_decode_integer.c 11> der_decode_object_identifier.c 11> der_decode_octet_string.c 11> der_decode_printable_string.c 11> der_decode_sequence_ex.c 11> der_decode_sequence_flexi.c 11> der_decode_sequence_multi.c 11> der_decode_short_integer.c 11> der_decode_utctime.c 11> der_decode_utf8_string.c 11> der_length_bit_string.c 11> der_length_boolean.c 11> der_length_ia5_string.c 11> der_length_integer.c 11> der_length_object_identifier.c 11> der_length_octet_string.c 11> der_length_printable_string.c 11> der_length_sequence.c 11> der_length_utctime.c 11> der_sequence_free.c 11> der_length_utf8_string.c 11> der_length_short_integer.c 11> ltc_ecc_map.c 11> ltc_ecc_mul2add.c 11> ltc_ecc_mulmod.c 11> ltc_ecc_points.c 11> ltc_ecc_projective_add_point.c 11> ltc_ecc_projective_dbl_point.c 11> pkcs_1_mgf1.c 11> pkcs_1_oaep_decode.c 11> pkcs_1_pss_decode.c 11> pkcs_1_v1_5_decode.c 11> rsa_exptmod.c 11> rsa_free.c 11> rsa_import.c 11> rsa_make_key.c 11> rsa_verify_hash.c 11> rsa_verify_simple.c 11> bncore.c 11> bn_fast_mp_invmod.c 11> bn_fast_mp_montgomery_reduce.c 11> bn_fast_s_mp_mul_digs.c 11> bn_fast_s_mp_mul_high_digs.c 11> bn_fast_s_mp_sqr.c 11> bn_mp_2expt.c 11> bn_mp_abs.c 11> bn_mp_add.c 11> bn_mp_addmod.c 11> bn_mp_add_d.c 11> bn_mp_and.c 11> bn_mp_clamp.c 11> bn_mp_clear.c 11> bn_mp_clear_multi.c 11> bn_mp_cmp.c 11> bn_mp_cmp_d.c 11> bn_mp_cmp_mag.c 11> bn_mp_cnt_lsb.c 11> bn_mp_copy.c 11> bn_mp_count_bits.c 11> bn_mp_div.c 11> bn_mp_div_2.c 11> bn_mp_div_2d.c 11> bn_mp_div_3.c 11> bn_mp_div_d.c 11> bn_mp_dr_is_modulus.c 11> bn_mp_dr_reduce.c 11> bn_mp_dr_setup.c 11> bn_mp_exch.c 11> bn_mp_exptmod.c 11> bn_mp_exptmod_fast.c 11> bn_mp_expt_d.c 11> bn_mp_exteuclid.c 11> bn_mp_fread.c 11> bn_mp_fwrite.c 11> bn_mp_gcd.c 11> bn_mp_get_int.c 11> bn_mp_grow.c 11> bn_mp_init.c 11> bn_mp_init_copy.c 11> bn_mp_init_multi.c 11> bn_mp_init_set.c 11> bn_mp_init_set_int.c 11> bn_mp_init_size.c 11> bn_mp_invmod.c 11> bn_mp_invmod_slow.c 11> bn_mp_is_square.c 11> bn_mp_jacobi.c 11> bn_mp_karatsuba_mul.c 11> bn_mp_karatsuba_sqr.c 11> bn_mp_lcm.c 11> bn_mp_lshd.c 11> bn_mp_mod.c 11> bn_mp_mod_2d.c 11> bn_mp_mod_d.c 11> bn_mp_montgomery_calc_normalization.c 11> bn_mp_montgomery_reduce.c 11> bn_mp_montgomery_setup.c 11> bn_mp_mul.c 11> bn_mp_mulmod.c 11> bn_mp_mul_2.c 11> bn_mp_mul_2d.c 11> bn_mp_mul_d.c 11> bn_mp_neg.c 11> bn_mp_n_root.c 11> bn_mp_or.c 11> bn_mp_prime_fermat.c 11> bn_mp_prime_is_divisible.c 11> bn_mp_prime_is_prime.c 11> bn_mp_prime_miller_rabin.c 11> bn_mp_prime_next_prime.c 11> bn_mp_prime_rabin_miller_trials.c 11> bn_mp_prime_random_ex.c 11> bn_mp_radix_size.c 11> bn_mp_radix_smap.c 11> bn_mp_rand.c 11> bn_mp_read_radix.c 11> bn_mp_read_signed_bin.c 11> bn_mp_read_unsigned_bin.c 11> bn_mp_reduce.c 11> bn_mp_reduce_2k.c 11> bn_mp_reduce_2k_l.c 11> bn_mp_reduce_2k_setup.c 11> bn_mp_reduce_2k_setup_l.c 11> bn_mp_reduce_is_2k.c 11> bn_mp_reduce_is_2k_l.c 11> bn_mp_reduce_setup.c 11> bn_mp_rshd.c 11> bn_mp_set.c 11> bn_mp_set_int.c 11> bn_mp_shrink.c 11> bn_mp_signed_bin_size.c 11> bn_mp_sqr.c 11> bn_mp_sqrmod.c 11> bn_mp_sqrt.c 11> bn_mp_sub.c 11> bn_mp_submod.c 11> bn_mp_sub_d.c 11> bn_mp_toom_mul.c 11> bn_mp_toom_sqr.c 11> bn_mp_toradix.c 11> bn_mp_toradix_n.c 11> bn_mp_to_signed_bin.c 11> bn_mp_to_signed_bin_n.c 11> bn_mp_to_unsigned_bin.c 11> bn_mp_to_unsigned_bin_n.c 11> bn_mp_unsigned_bin_size.c 11> bn_mp_xor.c 11> bn_mp_zero.c 11> bn_prime_tab.c 11> bn_reverse.c 11> bn_s_mp_add.c 11> bn_s_mp_exptmod.c 11> bn_s_mp_mul_digs.c 11> bn_s_mp_mul_high_digs.c 11> bn_s_mp_sqr.c 11> bn_s_mp_sub.c 10> AggressorAI.cpp 10> CreatureAI.cpp 10> GameObjectAI.cpp 10> GuardAI.cpp 10> GuardianAI.cpp 10> NullCreatureAI.cpp 11> storm.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\StormLib\Release\StormLib.dll 10> PetAI.cpp 10> ReactorAI.cpp 10> TotemAI.cpp 12>------ Build started: Project: vmaplib, Configuration: Release Win32 ------ 10> CreatureAIRegistry.cpp 10> CreatureAISelector.cpp 10> CreatureEventAI.cpp 10> CreatureEventAIMgr.cpp 10> ScriptDevAIMgr.cpp 10> escort_ai.cpp 10> follower_ai.cpp 10> guard_ai.cpp 10> pet_ai.cpp 10> precompiled.cpp 10> sc_creature.cpp 10> sc_grid_searchers.cpp 12> Building Custom Rule C:/Mangos/mangos/contrib/mmap/CMakeLists.txt 10> sc_instance.cpp 12> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/mmap/CMakeFiles/generate.stamp is up-to-date. 10> battlegrounds.cpp 10> alterac_mountains.cpp 12> BIH.cpp 12> VMapManager2.cpp 10> arathi_highlands.cpp 10> instance_baradin_hold.cpp 10> ascendant_council.cpp 10> boss_chogall.cpp 10> boss_halfus_wyrmbreaker.cpp 10> boss_sinestra.cpp 12> MapTree.cpp 10> boss_valiona_and_theralion.cpp 10> instance_bastion_of_twilight.cpp 10> boss_beauty.cpp 12> TileAssembler.cpp 10> boss_corla.cpp 10> boss_karsh_steelbender.cpp 10> boss_lord_obsidius.cpp 10> boss_romogg.cpp 12> WorldModel.cpp 10> instance_blackrock_caverns.cpp 10> blackrock_depths.cpp 10> boss_ambassador_flamelash.cpp 10> boss_coren_direbrew.cpp 10> boss_emperor_dagran_thaurissan.cpp 12> ModelInstance.cpp 10> boss_general_angerforge.cpp 10> boss_high_interrogator_gerstahn.cpp 10> instance_blackrock_depths.cpp 10> boss_gyth.cpp 10> boss_overlord_wyrmthalak.cpp 10> boss_pyroguard_emberseer.cpp 10> instance_blackrock_spire.cpp 10> boss_atramedes.cpp 10> boss_chimaeron.cpp 10> boss_magmaw.cpp 10> boss_maloriak.cpp 10> boss_nefarian_descent.cpp 10> instance_blackwing_descent.cpp 10> omnotron_defense.cpp 10> boss_broodlord_lashlayer.cpp 10> boss_chromaggus.cpp 10> boss_ebonroc.cpp 10> boss_firemaw.cpp 10> boss_flamegor.cpp 10> boss_nefarian.cpp 10> boss_razorgore.cpp 10> boss_vaelastrasz.cpp 10> boss_victor_nefarius.cpp 10> instance_blackwing_lair.cpp 10> boss_baron_geddon.cpp 10> boss_garr.cpp 10> boss_gehennas.cpp 12> vmaplib.vcxproj -> C:\Mangos\mangos\bin\buildir\contrib\mmap\Release\vmaplib.lib 10> boss_golemagg.cpp 10> boss_lucifron.cpp 13>------ Build started: Project: MoveMapGen, Configuration: Release Win32 ------ 10> boss_magmadar.cpp 10> boss_majordomo_executus.cpp 10> boss_ragnaros.cpp 10> boss_shazzrah.cpp 10> boss_sulfuron_harbinger.cpp 10> instance_molten_core.cpp 10> molten_core.cpp 10> blasted_lands.cpp 10> burning_steppes.cpp 10> boss_mr_smite.cpp 10> deadmines.cpp 10> instance_deadmines.cpp 10> dun_morogh.cpp 10> eastern_plaguelands.cpp 10> elwynn_forest.cpp 10> eversong_woods.cpp 10> ghostlands.cpp 13> IntermediateValues.cpp 13> generator.cpp 13> MapBuilder.cpp 13> TerrainBuilder.cpp 10> gilneas.cpp 13> VMapExtensions.cpp 10> gilneas_city.cpp 10> boss_thermaplugg.cpp 10> gnomeregan.cpp 10> instance_gnomeregan.cpp 10> boss_drahga_shadowburner.cpp 10> boss_erudax.cpp 10> boss_forgemaster_throngus.cpp 10> boss_general_umbriss.cpp 10> instance_grim_batol.cpp 10> hinterlands.cpp 10> ironforge.cpp 10> isle_of_queldanas.cpp 10> boss_curator.cpp 10> boss_maiden_of_virtue.cpp 13> MoveMapGen.vcxproj -> C:\Mangos\mangos\bin\Win32_Release\Extractors\MoveMapGen.exe 10> boss_midnight.cpp 10> boss_moroes.cpp 10> boss_netherspite.cpp 10> boss_nightbane.cpp 10> boss_prince_malchezaar.cpp 14>------ Build started: Project: MapDbcExtractor, Configuration: Release Win32 ------ 10> boss_shade_of_aran.cpp 10> boss_terestian_illhoof.cpp 10> bosses_opera.cpp 10> chess_event.cpp 10> instance_karazhan.cpp 14> Building Custom Rule C:/Mangos/mangos/contrib/extractor/CMakeLists.txt 14> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/extractor/CMakeFiles/generate.stamp is up-to-date. 14> loadlib.cpp 14> adt.cpp 14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\adt.cpp) 14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\loadlib.cpp) 10> karazhan.cpp 14> wdt.cpp 14> dbcfile.cpp 14>c:\mangos\mangos\contrib\extractor\loadlib\loadlib.h(8): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\loadlib\wdt.cpp) 14> System.cpp 14>c:\mangos\mangos\contrib\extractor\dbcfile.h(10): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\dbcfile.cpp) 10> loch_modan.cpp 10> boss_felblood_kaelthas.cpp 10> boss_priestess_delrissa.cpp 10> boss_selin_fireheart.cpp 14>c:\mangos\mangos\contrib\extractor\dbcfile.h(10): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\extractor\System.cpp) 10> boss_vexallus.cpp 10> instance_magisters_terrace.cpp 10> magisters_terrace.cpp 10> redridge_mountains.cpp 10> ebon_hold.cpp 10> world_map_ebon_hold.cpp 10> boss_arcanist_doan.cpp 10> boss_headless_horseman.cpp 10> boss_herod.cpp 10> boss_mograine_and_whitemane.cpp 15>------ Build started: Project: bzip2, Configuration: Release Win32 ------ 10> instance_scarlet_monastery.cpp 10> boss_darkmaster_gandling.cpp 15> Building Custom Rule C:/Mangos/mangos/dep/src/bzip2/CMakeLists.txt 15> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/dep/src/bzip2/CMakeFiles/generate.stamp is up-to-date. 10> boss_jandice_barov.cpp 10> instance_scholomance.cpp 15> compress.c 10> scholomance.cpp 10> searing_gorge.cpp 15> crctable.c 10> boss_hummel.cpp 15> decompress.c 10> instance_shadowfang_keep.cpp 10> shadowfang_keep.cpp 15> huffman.c 10> silvermoon_city.cpp 10> silverpine_forest.cpp 15> randtable.c 10> stormwind_city.cpp 10> stranglethorn_vale.cpp 15> blocksort.c 10> boss_baroness_anastari.cpp 10> boss_cannon_master_willey.cpp 10> boss_dathrohan_balnazzar.cpp 15> bzlib.c 15> Generating Code... 10> boss_maleki_the_pallid.cpp 10> boss_order_of_silver_hand.cpp 10> instance_stratholme.cpp 10> stratholme.cpp 10> instance_sunken_temple.cpp 10> sunken_temple.cpp 10> boss_brutallus.cpp 10> boss_eredar_twins.cpp 10> boss_felmyst.cpp 15> bzip2.vcxproj -> C:\Mangos\mangos\bin\buildir\dep\src\bzip2\Release\bzip2.lib 16>------ Build started: Project: AuthServer, Configuration: Release Win32 ------ 10> boss_kalecgos.cpp 10> boss_kiljaeden.cpp 16> Building Custom Rule C:/Mangos/mangos/src/realmd/CMakeLists.txt 16> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/realmd/CMakeFiles/generate.stamp is up-to-date. 10> boss_muru.cpp 10> instance_sunwell_plateau.cpp 16> AuthSocket.cpp 10> swamp_of_sorrows.cpp 16> Main.cpp 10> boss_commander_ulthok.cpp 10> boss_erunak_and_ghursha.cpp 10> boss_lady_nazjar.cpp 10> boss_ozumat.cpp 10> instance_throne_of_the_tides.cpp 10> tirisfal_glades.cpp 10> twilight_highlands.cpp 10> boss_archaedas.cpp 10> instance_uldaman.cpp 10> uldaman.cpp 10> undercity.cpp 10> vashjir.cpp 10> western_plaguelands.cpp 10> westfall.cpp 10> wetlands.cpp 10> boss_akilzon.cpp 16> RealmList.cpp 10> boss_halazzi.cpp 10> boss_janalai.cpp 10> boss_malacrass.cpp 10> boss_nalorakk.cpp 10> boss_zuljin.cpp 10> instance_zulaman.cpp 10> zulaman.cpp 10> boss_arlokk.cpp 10> boss_hakkar.cpp 10> boss_hazzarah.cpp 10> boss_jeklik.cpp 10> boss_jindo.cpp 10> boss_mandokir.cpp 10> boss_marli.cpp 10> boss_renataki.cpp 10> boss_thekal.cpp 10> boss_venoxis.cpp 10> instance_zulgurub.cpp 16>LINK : fatal error LNK1104: cannot open file 'libboost_thread-vc140-mt-x32-1_67.lib' 17>------ Build started: Project: VMapAssembler, Configuration: Release Win32 ------ 10> zulgurub.cpp 10> example_creature.cpp 10> example_escort.cpp 10> example_gossip_codebox.cpp 10> example_misc.cpp 10> ashenvale.cpp 10> azshara.cpp 10> azuremyst_isle.cpp 10> instance_blackfathom_deeps.cpp 10> bloodmyst_isle.cpp 10> boss_azuregos.cpp 10> culling_of_stratholme.cpp 10> instance_culling_of_stratholme.cpp 10> boss_aeonus.cpp 10> boss_chrono_lord_deja.cpp 10> boss_temporus.cpp 10> dark_portal.cpp 10> instance_dark_portal.cpp 10> boss_deathwing.cpp 10> boss_hagara.cpp 10> boss_morchok.cpp 10> boss_ultraxion.cpp 10> boss_warlord_zonozz.cpp 10> boss_warmaster_blackhorn.cpp 10> boss_yorsahj.cpp 10> dragon_soul.cpp 10> instance_dragon_soul.cpp 10> end_of_time.cpp 10> instance_end_of_time.cpp 10> boss_archbishop_benedictus.cpp 10> boss_arcurion.cpp 10> boss_asira_dawnslayer.cpp 18>------ Build started: Project: VMapExtractor, Configuration: Release Win32 ------ 10> instance_hour_of_twilight.cpp 10> boss_archimonde.cpp 10> hyjal.cpp 10> hyjalAI.cpp 10> instance_hyjal.cpp 10> instance_old_hillsbrad.cpp 10> old_hillsbrad.cpp 18> Building Custom Rule C:/Mangos/mangos/contrib/vmap_extractor/vmapextract/CMakeLists.txt 18> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/contrib/vmap_extractor/vmapextract/CMakeFiles/generate.stamp is up-to-date. 10> boss_mannoroth_and_varothen.cpp 18> adtfile.cpp 18> dbcfile.cpp 18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.cpp) 18> gameobject_extract.cpp 10> boss_perotharn.cpp 10> boss_queen_azshara.cpp 10> instance_well_of_eternity.cpp 10> darkshore.cpp 18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\gameobject_extract.cpp) 10> desolace.cpp 18> model.cpp 10> dire_maul.cpp 18> vmapexport.cpp 10> instance_dire_maul.cpp 10> durotar.cpp 18>c:\mangos\mangos\contrib\vmap_extractor\vmapextract\dbcfile.h(23): fatal error C1083: Cannot open include file: 'StormLib.h': No such file or directory (compiling source file C:\Mangos\mangos\contrib\vmap_extractor\vmapextract\vmapexport.cpp) 18> wdtfile.cpp 10> dustwallow_marsh.cpp 18> wmo.cpp 10> felwood.cpp 10> feralas.cpp 10> boss_alysrazor.cpp 10> boss_baleroc.cpp 10> boss_bethtilac.cpp 10> boss_lord_rhyolith.cpp 10> boss_majordomo_staghelm.cpp 10> boss_ragnaros_firelands.cpp 10> boss_shannox.cpp 10> instance_firelands.cpp 10> boss_general_husam.cpp 10> boss_lockmaw.cpp 10> boss_prophet_barim.cpp 10> boss_siamat.cpp 10> instance_lost_city_of_tolvir.cpp 10> boss_noxxion.cpp 10> molten_front.cpp 10> moonglade.cpp 10> mount_hyjal.cpp 10> mulgore.cpp 10> boss_onyxia.cpp 10> instance_onyxias_lair.cpp 10> orgrimmar.cpp 10> instance_razorfen_downs.cpp 10> razorfen_downs.cpp 10> instance_razorfen_kraul.cpp 10> razorfen_kraul.cpp 10> boss_ayamiss.cpp 10> boss_buru.cpp 10> boss_kurinnaxx.cpp 10> boss_moam.cpp 10> boss_ossirian.cpp 10> boss_rajaxx.cpp 10> instance_ruins_of_ahnqiraj.cpp 10> ruins_of_ahnqiraj.cpp 10> silithus.cpp 10> stonetalon_mountains.cpp 10> tanaris.cpp 10> teldrassil.cpp 10> boss_bug_trio.cpp 10> boss_cthun.cpp 10> boss_fankriss.cpp 10> boss_huhuran.cpp 10> boss_ouro.cpp 10> boss_sartura.cpp 10> boss_skeram.cpp 10> boss_twinemperors.cpp 10> boss_viscidus.cpp 10> instance_temple_of_ahnqiraj.cpp 10> mob_anubisath_sentinel.cpp 10> the_barrens.cpp 10> thousand_needles.cpp 10> boss_alakir.cpp 10> conclave_of_the_wind.cpp 10> instance_throne_of_the_four_winds.cpp 10> thunder_bluff.cpp 10> uldum.cpp 10> ungoro_crater.cpp 10> boss_altairus.cpp 10> boss_asaad.cpp 10> boss_grand_vizier_ertan.cpp 10> instance_vortex_pinnacle.cpp 10> instance_wailing_caverns.cpp 10> wailing_caverns.cpp 10> winterspring.cpp 10> boss_zumrah.cpp 10> instance_zulfarrak.cpp 10> zulfarrak.cpp 10> deepholm.cpp 10> kezan.cpp 10> lost_isles.cpp 10> boss_corborus.cpp 10> boss_ozruk.cpp 10> boss_priestess_azil.cpp 10> boss_slabhide.cpp 10> instance_stonecore.cpp 10> boss_amanitar.cpp 10> boss_jedoga.cpp 10> boss_nadox.cpp 10> boss_taldaram.cpp 10> boss_volazj.cpp 10> instance_ahnkahet.cpp 10> boss_anubarak.cpp 10> boss_hadronox.cpp 10> boss_krikthir.cpp 10> instance_azjol-nerub.cpp 10> borean_tundra.cpp 10> boss_argent_challenge.cpp 10> boss_black_knight.cpp 10> boss_grand_champions.cpp 10> instance_trial_of_the_champion.cpp 10> trial_of_the_champion.cpp 10> boss_anubarak_trial.cpp 10> boss_faction_champions.cpp 10> boss_jaraxxus.cpp 10> boss_northrend_beasts.cpp 10> boss_twin_valkyr.cpp 10> instance_trial_of_the_crusader.cpp 10> trial_of_the_crusader.cpp 10> dalaran.cpp 10> dragonblight.cpp 10> boss_novos.cpp 10> boss_tharonja.cpp 10> boss_trollgore.cpp 10> instance_draktharon_keep.cpp 10> grizzly_hills.cpp 10> boss_colossus.cpp 10> boss_eck.cpp 10> boss_galdarah.cpp 10> boss_moorabi.cpp 10> boss_sladran.cpp 10> instance_gundrak.cpp 10> howling_fjord.cpp 10> icecrown.cpp 10> boss_bronjahm.cpp 10> boss_devourer_of_souls.cpp 10> instance_forge_of_souls.cpp 10> boss_falric.cpp 10> boss_lich_king.cpp 10> boss_marwyn.cpp 10> halls_of_reflection.cpp 10> instance_halls_of_reflection.cpp 10> boss_forgemaster_garfrost.cpp 10> boss_krick_and_ick.cpp 10> boss_scourgelord_tyrannus.cpp 10> instance_pit_of_saron.cpp 10> pit_of_saron.cpp 10> blood_prince_council.cpp 10> boss_blood_queen_lanathel.cpp 10> boss_deathbringer_saurfang.cpp 10> boss_festergut.cpp 10> boss_lady_deathwhisper.cpp 10> boss_lord_marrowgar.cpp 10> boss_professor_putricide.cpp 10> boss_rotface.cpp 10> boss_sindragosa.cpp 10> boss_the_lich_king.cpp 10> boss_valithria_dreamwalker.cpp 10> gunship_battle.cpp 10> icecrown_citadel.cpp 10> instance_icecrown_citadel.cpp 10> boss_anubrekhan.cpp 10> boss_faerlina.cpp 10> boss_four_horsemen.cpp 10> boss_gluth.cpp 10> boss_gothik.cpp 10> boss_grobbulus.cpp 10> boss_heigan.cpp 10> boss_kelthuzad.cpp 10> boss_loatheb.cpp 10> boss_maexxna.cpp 10> boss_noth.cpp 10> boss_patchwerk.cpp 10> boss_razuvious.cpp 10> boss_sapphiron.cpp 10> boss_thaddius.cpp 10> instance_naxxramas.cpp 10> boss_malygos.cpp 10> instance_eye_of_eternity.cpp 10> boss_anomalus.cpp 10> boss_keristrasza.cpp 10> boss_ormorok.cpp 10> boss_telestra.cpp 10> instance_nexus.cpp 10> boss_eregos.cpp 10> boss_urom.cpp 10> boss_varos.cpp 10> instance_oculus.cpp 10> oculus.cpp 10> boss_sartharion.cpp 10> instance_obsidian_sanctum.cpp 10> boss_baltharus.cpp 10> boss_halion.cpp 10> boss_saviana.cpp 10> boss_zarithrian.cpp 10> instance_ruby_sanctum.cpp 10> sholazar_basin.cpp 10> storm_peaks.cpp 10> boss_bjarngrim.cpp 10> boss_ionar.cpp 10> boss_loken.cpp 10> boss_volkhan.cpp 10> instance_halls_of_lightning.cpp 10> boss_maiden_of_grief.cpp 10> boss_sjonnir.cpp 10> halls_of_stone.cpp 10> instance_halls_of_stone.cpp 10> assembly_of_iron.cpp 10> boss_algalon.cpp 10> boss_auriaya.cpp 10> boss_flame_leviathan.cpp 10> boss_freya.cpp 10> boss_general_vezax.cpp 10> boss_hodir.cpp 10> boss_ignis.cpp 10> boss_kologarn.cpp 10> boss_mimiron.cpp 10> boss_razorscale.cpp 10> boss_thorim.cpp 10> boss_xt_002.cpp 10> boss_yogg_saron.cpp 10> instance_ulduar.cpp 10> ulduar.cpp 10> boss_ingvar.cpp 10> boss_keleseth.cpp 10> boss_skarvald_and_dalronn.cpp 10> instance_utgarde_keep.cpp 10> utgarde_keep.cpp 10> boss_gortok.cpp 10> boss_skadi.cpp 10> boss_svala.cpp 10> boss_ymiron.cpp 10> instance_utgarde_pinnacle.cpp 10> boss_archavon.cpp 10> boss_emalon.cpp 10> boss_koralon.cpp 10> boss_toravon.cpp 10> instance_vault_of_archavon.cpp 10> boss_erekem.cpp 10> boss_ichoron.cpp 10> instance_violet_hold.cpp 10> violet_hold.cpp 10> zuldrak.cpp 10> boss_exarch_maladaar.cpp 10> boss_shirrak.cpp 10> boss_nexusprince_shaffar.cpp 10> boss_pandemonius.cpp 10> mana_tombs.cpp 10> boss_anzu.cpp 10> boss_darkweaver_syth.cpp 10> boss_talon_king_ikiss.cpp 10> instance_sethekk_halls.cpp 10> boss_ambassador_hellmaw.cpp 10> boss_blackheart_the_inciter.cpp 10> boss_grandmaster_vorpil.cpp 10> boss_murmur.cpp 10> instance_shadow_labyrinth.cpp 10> black_temple.cpp 10> boss_bloodboil.cpp 10> boss_illidan.cpp 10> boss_mother_shahraz.cpp 10> boss_reliquary_of_souls.cpp 10> boss_shade_of_akama.cpp 10> boss_supremus.cpp 10> boss_teron_gorefiend.cpp 10> boss_warlord_najentus.cpp 10> illidari_council.cpp 10> instance_black_temple.cpp 10> blades_edge_mountains.cpp 10> boss_doomlord_kazzak.cpp 10> boss_doomwalker.cpp 10> boss_fathomlord_karathress.cpp 10> boss_hydross_the_unstable.cpp 10> boss_lady_vashj.cpp 10> boss_leotheras_the_blind.cpp 10> boss_morogrim_tidewalker.cpp 10> boss_the_lurker_below.cpp 10> instance_serpent_shrine.cpp 10> boss_ahune.cpp 10> boss_hydromancer_thespia.cpp 10> boss_mekgineer_steamrigger.cpp 10> boss_warlord_kalithresh.cpp 10> instance_steam_vault.cpp 10> boss_hungarfen.cpp 10> boss_gruul.cpp 10> boss_high_king_maulgar.cpp 10> instance_gruuls_lair.cpp 10> boss_broggok.cpp 10> boss_kelidan_the_breaker.cpp 10> boss_the_maker.cpp 10> instance_blood_furnace.cpp 10> boss_nazan_and_vazruden.cpp 10> boss_omor_the_unscarred.cpp 10> boss_watchkeeper_gargolmar.cpp 10> instance_hellfire_ramparts.cpp 10> boss_magtheridon.cpp 10> instance_magtheridons_lair.cpp 10> boss_nethekurse.cpp 10> boss_warbringer_omrogg.cpp 10> boss_warchief_kargath_bladefist.cpp 10> instance_shattered_halls.cpp 10> hellfire_peninsula.cpp 10> nagrand.cpp 10> netherstorm.cpp 10> shadowmoon_valley.cpp 10> shattrath_city.cpp 10> arcatraz.cpp 10> boss_dalliah.cpp 10> boss_harbinger_skyriss.cpp 10> boss_soccothrates.cpp 10> instance_arcatraz.cpp 10> boss_high_botanist_freywinn.cpp 10> boss_laj.cpp 10> boss_thorngrin_the_tender.cpp 10> boss_warp_splinter.cpp 10> boss_alar.cpp 10> boss_astromancer.cpp 10> boss_kaelthas.cpp 10> boss_void_reaver.cpp 10> instance_the_eye.cpp 10> boss_mechano_lord_capacitus.cpp 10> boss_nethermancer_sepethrea.cpp 10> boss_pathaleon_the_calculator.cpp 10> instance_mechanar.cpp 10> terokkar_forest.cpp 10> zangarmarsh.cpp 10> areatrigger_scripts.cpp 10> bosses_emerald_dragons.cpp 10> go_scripts.cpp 10> guards.cpp 10> item_scripts.cpp 10> mob_generic_creature.cpp 10> npc_professions.cpp 10> npcs_special.cpp 10> spell_scripts.cpp 10> world_map_scripts.cpp 10> ScriptLoader.cpp 10> system.cpp 10> AccountMgr.cpp 10> AchievementMgr.cpp 10> ArenaTeam.cpp 10> ArenaTeamHandler.cpp 10> AuctionHouseHandler.cpp 10> AuctionHouseMgr.cpp 10> AuctionHouseBot.cpp 10> BattleGround.cpp 10> BattleGroundAA.cpp 10> BattleGroundAB.cpp 10> BattleGroundAV.cpp 10> BattleGroundBE.cpp 10> BattleGroundDS.cpp 10> BattleGroundEY.cpp 10> BattleGroundHandler.cpp 10> BattleGroundIC.cpp 10> BattleGroundMgr.cpp 10> BattleGroundNA.cpp 10> BattleGroundRB.cpp 10> BattleGroundRL.cpp 10> BattleGroundRV.cpp 10> BattleGroundSA.cpp 10> BattleGroundWS.cpp 10> Calendar.cpp 10> CalendarHandler.cpp 10> Channel.cpp 10> ChannelHandler.cpp 10> ChannelMgr.cpp 10> Chat.cpp 10> ChatHandler.cpp 10> Level0.cpp 10> Level1.cpp 10> Level2.cpp 10> Level3.cpp 10> debugcmds.cpp 10> CombatHandler.cpp 10> DuelHandler.cpp 10> HostileRefManager.cpp 10> ThreatManager.cpp 10> ScriptMgr.cpp 10> Bag.cpp 10> Camera.cpp 10> CharacterHandler.cpp 10> Corpse.cpp 10> Creature.cpp 10> CreatureLinkingMgr.cpp 10> DynamicObject.cpp 10> GameObject.cpp 10> GossipDef.cpp 10> Item.cpp 10> ItemEnchantmentMgr.cpp 10> ItemHandler.cpp 10> MiscHandler.cpp 10> NPCHandler.cpp 10> Object.cpp 10> ObjectGuid.cpp 10> Pet.cpp 10> PetHandler.cpp 10> PetitionsHandler.cpp 10> Player.cpp 10> QueryHandler.cpp 10> Relations.cpp 10> SkillHandler.cpp 10> StatSystem.cpp 10>C:\Mangos\mangos\src\game\Entities\Player.cpp(18066): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning) 10> TemporarySpawn.cpp 10> Totem.cpp 10> Transports.cpp 10> Unit.cpp 10>C:\Mangos\mangos\src\game\Entities\Unit.cpp(3646): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning) 10> UpdateData.cpp 10> Vehicle.cpp 10> VehicleHandler.cpp 10> GMTicketHandler.cpp 10> GMTicketMgr.cpp 10> GameEventMgr.cpp 10> ObjectAccessor.cpp 10> ObjectMgr.cpp 10> GridNotifiers.cpp 10> GridStates.cpp 10> ObjectGridLoader.cpp 10> Group.cpp 10> GroupHandler.cpp 10> GroupReference.cpp 10> Guild.cpp 10> GuildHandler.cpp 10> GuildMgr.cpp 10> LFGHandler.cpp 10> LootHandler.cpp 10> LootMgr.cpp 10> Mail.cpp 10> MailHandler.cpp 10> MassMailMgr.cpp 10> GridMap.cpp 10> InstanceData.cpp 10> Map.cpp 10> MapManager.cpp 10> MapPersistentStateMgr.cpp 10> ObjectPosSelector.cpp 10> TaxiHandler.cpp 10> TransportSystem.cpp 10> ConfusedMovementGenerator.cpp 10> FleeingMovementGenerator.cpp 10> FollowerReference.cpp 10> HomeMovementGenerator.cpp 10> IdleMovementGenerator.cpp 10> MotionMaster.cpp 10> MoveMap.cpp 10> MovementGenerator.cpp 10> MovementHandler.cpp 10> PathFinder.cpp 10> PointMovementGenerator.cpp 10> RandomMovementGenerator.cpp 10> TargetedMovementGenerator.cpp 10> WaypointManager.cpp 10> WaypointMovementGenerator.cpp 10> MoveSpline.cpp 10> MoveSplineInit.cpp 10> packet_builder.cpp 10> spline.cpp 10> util.cpp 10> OutdoorPvP.cpp 10> OutdoorPvPEP.cpp 10> OutdoorPvPGH.cpp 10> OutdoorPvPHP.cpp 10> OutdoorPvPMgr.cpp 10> OutdoorPvPNA.cpp 10> OutdoorPvPSI.cpp 10> OutdoorPvPTF.cpp 10> OutdoorPvPZM.cpp 10> PoolManager.cpp 10> QuestDef.cpp 10> QuestHandler.cpp 10> ReputationMgr.cpp 10>C:\Mangos\mangos\src\game\Reputation\ReputationMgr.cpp(106): warning C4800: 'uint32': forcing value to bool 'true' or 'false' (performance warning) 10> DB2Stores.cpp 10> DBCStores.cpp 10> DBCStructure.cpp 10> Opcodes.cpp 10> SQLStorages.cpp 10> WorldSession.cpp 10> WorldSocket.cpp 10> SkillDiscovery.cpp 10> SkillExtraItems.cpp 10> SocialMgr.cpp 10> Spell.cpp 10> SpellAuras.cpp 10> SpellEffects.cpp 10> SpellHandler.cpp 10> SpellMgr.cpp 10> UnitAuraProcHandler.cpp 10> CharacterDatabaseCleaner.cpp 10> PlayerDump.cpp 10> TradeHandler.cpp 10> BIH.cpp 10> DynamicTree.cpp 10> GameObjectModel.cpp 10> MapTree.cpp 10> ModelInstance.cpp 10> TileAssembler.cpp 10> VMapFactory.cpp 10> VMapManager2.cpp 10> WorldModel.cpp 10> VoiceChatHandler.cpp 10> Weather.cpp 10> World.cpp 10>precompiled.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library 10> game.vcxproj -> C:\Mangos\mangos\bin\buildir\src\game\Release\game.lib 19>------ Build started: Project: WorldServer, Configuration: Release Win32 ------ 19> Building Custom Rule C:/Mangos/mangos/src/mangosd/CMakeLists.txt 19> CMake does not need to re-run because C:/Mangos/mangos/bin/buildir/src/mangosd/CMakeFiles/generate.stamp is up-to-date. 19> CliRunnable.cpp 19> MaNGOSsoap.cpp 19> Main.cpp 19> Master.cpp 19> RASocket.cpp 19> WorldRunnable.cpp 19> soapC.cpp 19> soapServer.cpp 19>LINK : fatal error LNK1104: cannot open file 'libboost_system-vc140-mt-x32-1_67.lib' 20>------ Build started: Project: ALL_BUILD, Configuration: Release Win32 ------ 21>------ Skipped Build: Project: INSTALL, Configuration: Release Win32 ------ 21>Project not selected to build for this solution configuration ========== Build: 16 succeeded, 4 failed, 0 up-to-date, 1 skipped ==========
  2. I am new to compiling MaNGOS but I have been working with Trinitycore for a few years now so I have a grasp on my way around. I am having an issue with compiling extractors. When ever I build the full solution after CMAKE I get multiple errors from MapDbcExtractor and VMapExtractor - "Cannot open include file: 'StormLib.h': No such file or directory" I had read on another forum that you may have to build StormLib separate or make a path for StormLib in CMAKE but I am unsure how to build it separately for it to work nor do I know which path I should specify in CMAKE for it to work. If anyone has any ideas about which way I can go next would be awesome! Thanks in advance

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