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darkstalker

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Posts posted by darkstalker

  1. I noticed since some time that mangos doesn't check terrain height in LoS calculation so you can cast spells out of los in some situations, like shooting to the WSG graveyard from the ground below. Maybe it just assumes flat terrain, but there are some places with "mountains" (like durotar) that should block LoS, but currently you can cast through them. Did i miss some config option or its just not implemented?

  2. could generate boundaries from the mesh triangle, and set virtual obstacles outside it, so you can move the unit using ground level (from vmaps i guess)

    other alternative could be omit the navigation mesh completely and assume unknown terrain, the unit discovers it as long as it moves (update obstacles in visibility range). You do more processing but no need to have precalculated data

  3. I got this working on a live server, seems fine. Duno why all people just spams "bump" or "any news", why not just try it out yourself (and improve it), or just want everything handed on a silver plate?

    only detail i found is that one of the white tauren skins give a black cat form

    oh, and also found this

    +        case FORM_AQUA:
    +            if(Player::TeamForRace(getRace())==ALLIANCE)
    +                return 2428;
    +            else
    +                return 2428;
    

    dead code? or a typo here?

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