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darkstalker

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Everything posted by darkstalker

  1. i thought that worked fine
  2. yea, never understood why cooldowns are strictly on Player class, they should be on Unit class who inherits to Player
  3. Let's say i'm gonna use /who too see players in the zone, then i get a list of 10 players. But instead i get some random number like "total 125 found" instead of "total 10 found".
  4. probably the periodic tick gets lost because aura expires before it happening
  5. well maybe related to this or not, i always get wrong count on the players on /who list, and haven't touched that part of the code.
  6. DB projects sometimes incorrectly put the dynflag_dead on mobs/bosses (data from sniffs?)
  7. Maybe its not like you think, it's not tuning a few lines/word to make it work, most of the time are missing features that need to be written from scratch
  8. you should declare that array "static uint32 const"
  9. i think most problems caused by the stacking code in Unit::AddSpellAuraHolder, before aura holders it used to allow per effect aura override (thus hiding the problem), but now removes whole holder instead
  10. no one has sniff with the correct packet structure?
  11. Don't know if its intended to be, but since some days I'm seeing the forum like this: right aligned with a bunch of free space on left and top. For me at least its a bit "disturbing" to read right-aligned things. Using Firefox 3.6.12 on linux.
  12. inspect opcodes are spammed by the GearScode addon (a very popular one nowadays)
  13. its a client crash caused when you get an equip error from an item with limited category count. The error itself causes the crash (bad packet structure?), disabling it prevent the error
  14. or instead use another class for storing loot information, and make it member variable of Creature and Gameobject, then you use GetLootMgr() or something like that for calling that functions
  15. never seen anyone doing that, maybe you have a core mod that affects damage or your players are hacking in some say scripts are supposed to prevent the "free loot"
  16. this probably needs a rewrite..
  17. how can you tell dps is "too high"? compared to what?
  18. Multithreading would make core less stable (most of core isn't thread safe) and more scalable (less "lagful" on high player count).
  19. you can do ranged chasing via scripts, but would be nice if the core handled it for you
  20. yea making a bot-client would be a nice idea, or at least a protocol (SOAP?) to let more control ingame like a player would do
  21. don't know if its the same topic, but is this related to chat messages lost when you're on loading screen?
  22. i guess they're custom items, so you could edit stats from them, like convert agility to the AP equivalent so it doesn't give that much dodge/crit
  23. why would you want to do that?
  24. you should stop bumping this topic
  25. maybe this related to snake trap?
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