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Schmoozerd

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Everything posted by Schmoozerd

  1. I think this is a good idea, to "reward" the donators with the golden color, and keep their posts-rank to get a better feeling about their contribution to the project
  2. yes - lol, a new way of bumping (or to emphasize that something is important to the community) Edit: Alternate added to [11793]
  3. then you should reset your system, that is: delete map files on server and wow dir then reextract (look for errors!) and copy them if everything was working correctly.
  4. click on the ribbon pole and let something happen
  5. Seems to be fixed somewhere up to 10277 Crash on M 10241 - CLEAN DB: UDB391 Reproducable (at least since Rev 10233): Enter Instance (perhaps also normal world?) (I was ShadowFang Keep) kill yourself wait till afk logout => crash: http://paste2.org/p/922828 Server log:
  6. depends on the item; however most quest items can only be taken once. Further information can be read with UDB or YTDB wiki (see their forums)
  7. <mangos>\\sql\\updates\\0.16\\09539_01_mangos_spell_bonus_data.sql exists
  8. to whom do you send in range? (Creature, Player, Go? - how do you work with it?) Where do you need it? -- This patch is obsolete by now, as long as we don't change the way events are handled seriously
  9. rather <= ? I mean, honestly, .gm on should show supporters, but usally not devs
  10. Mangos Version: 10226 Custom Patches: -- SD2 Version: -- Database Name and Version : UDB 391 How it SHOULD work: Using item http://www.wowhead.com/item=23675 should "mind controll" the summoned NPC http://www.wowhead.com/?npc=17178 How it DOES work: A dummy aura is applied and channeled More detailed Info: The Item should cast Spell 30009 (Summon Robot) which has two effects: * EFFECT_0: Summon NPC 17178 but with targets TARGET_RANDOM_NEARBY_LOC, NO_TARGET This combination for caster= TYPEID_PLAYER is _not_ working, because(?) the caster is removed from the targetmap, and hence there is no target left and so EffectSummonType is never called. * EFFECT_1: Apply Dummy Aura on self. The aura is applied, but it has no impact onto an npc of type 17178 standing nearby (tested with custom spawned) The aura is casted by player to player, hence this cannot be done in SD2, and so has to be implemented somewhere within _mangos_ A related MindControll spell is: 29989 (Control Robot) (however this one has only 2min duration) A few bug reports can be found at UDB forums and there is also one at SD2
  11. What bug does the patch fix? Nothing ;( Already taken care of by SpellDifficulty.dbc The heroic Spell Ignite Weapon http://www.wowhead.com/spell=68964 should trigger a spell that should deal 25k dmg, but in DBC it is the same spell as for normal mode (17.5k dmg) http://www.wowhead.com/spell=68959 (descr. 17.5k) triggers http://www.wowhead.com/spell=68960 (17.5k) http://www.wowhead.com/spell=68964 (descr. 25k) triggers 68960 (17.5k) http://www.wowhead.com/spell=68963 (deals 25k dmg) move to rejected, ..
  12. Mangos Version: 10226 Custom Patches: -- SD2 Version: -- Database Name and Version : UDB 391 How it SHOULD work: After you relog, the showed raid difficulty should be the one, you enter in. How it DOES work: Select Raid Difficulty 25, relog, Difficulty is showed with 25, enter instance, and you will enter in 10mode Remark: This only happens for raids. for groups if you have switched to group-heroic, there is a message after login, that you are on group-heroic. There is no such message for raid-heroic mode
  13. Hmm, I don't know - with wotlk there came so many more quests with such behaviour... (Sholzar Basin 2*5q, cooking, BC, wotlk, fishing, Wintergrasp?, Wotlk Dungeons) And to modell them all with game-events seem to be quite much source, so I think this will need a more generic idea
  14. lol - never thought of DM, but this surely is a warlock feature (started because of Kroshius) Cool you can use it!
  15. I hate to bump myself Updated version to recent, but only checked for compile Came across this here due related discussion at SD2, would be very nice if a Dev might give a comment
  16. first understand the error messages, then think about correcting -but as long as you don't encounter any problems to related to these messages, (and you won't) - there is nothing to worry about.
  17. From Release Notes: "Pool system work, especially with pool creatures/gameobjects as event parts." So, it is already done
  18. 1) do not work in master, have a clean master, do checkout -b myFancyBranch 2) work there, commit your changes if you want to update git checkout master git pull git checkout myFancyBranch git merge master
  19. perhaps more important: there was a "bad" revision not so long ago resulting in crashs regarding to items, the easiest would be to go on to a newer version
  20. What bug does the patch fix? What features does the patch add? The GO Power Converter 184906 (Type 10 Goober) has as spell entry spell 37264 - which doesn't exist in DBC. Hence this GO needs manual overwrite. For which repository revision was the patch created? 10188 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. None found here http://udbforums.kicks-ass.net/index.php?topic=14738.0 Who has been writing this patch? Please include either forum user names or email addresses. me To this patch: While on this quest, there should spawn NPC 21729, but there is no (fulltext search on DBC) spell to spawn this mob. The despawning of the GO can be seen here: http://www.wowhead.com/quest=10584#screenshots:id=14733 - however I have a problem because these GO get the GO_FLAG_NODESPAWN flag, and forcing a despawn like done in patch is not correct, but to only leave a TODO comment also wouldn't be correct And I don't know ways to _really_ fix the GO despawn correctly Research: there are a few more ( ~30) GOs with non-existent spell -- Additional notes: With Cata, there are now related (and this) spell in DBC (linked at wowhead) About these spells: http://www.wowhead.com/spell=37365 "Power Converters: Summon Big Flavor Electromental" Summon (21757) http://www.wowhead.com/spell=37278 "Power Converters: Summon Mini-Electromental" Summon (21737) These two NPCs exist in current udb, and have some visual models, their description links them to some trap: "Summoned from the [big] Power Converter trap" http://www.wowhead.com/spell=37264 "Power Converters: Summon Electromental" Effect0: Summon (21729), Effect1: Dummy The GO has data12: linkedTrap to 184910, for which there is no information Patch diff --git a/src/game/GameObject.cpp b/src/game/GameObject.cpp index 0834d18..38ad419 100644 --- a/src/game/GameObject.cpp +++ b/src/game/GameObject.cpp @@ -1065,6 +1065,13 @@ void GameObject::Use(Unit* user) case 37639: spellId = 36326; break; case 45367: spellId = 45371; break; case 45370: spellId = 45368; break; + case 37264: // Power Converter, should spawn 21729, but there is no spell doing so + { + user->SummonCreature(21729, GetPositionX(), GetPositionY(), GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 180000); + // TODO Despawn the GO correctly! + SetRespawnTime(180); + return; + } } break; To fully work, the other related spell will need a dummy script, I think should be done with SD2, code is simple
  21. most likely the easiest will be, if you start a new directory, and follow the installation guides closely
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