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Schmoozerd

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Everything posted by Schmoozerd

  1. There isn't. (except you have a spell spawning the GO) You can always try do spawn GOs in DB in despawned state (negative Spawntimer), then you can respawn them via scripts
  2. Edit, I was wrong, DasBlub was wrong too thanks for the fix
  3. http://github.com/mangos/mangos/commit/9cb80de5b91c8a221d2e28c820f70837591a949b
  4. Hi guys, for a AQ-Opening Chain related Gossip (http://www.wowhead.com/quest=8575) I needed a Condition to lookup if a player has a Quest Not-Rewarded, for Go-Gossip with http://www.wowhead.com/object=142696 I think there would be needed a check whether one has engeneering, but below 160 (not yet entirely sure of menu structure there) So, I created a patch for generally allowing NOT-conditions for every Condition there is; implemented by allowing negative conditions, which means NOT -condition With this Code, it would be possible, to remove the NoAura and NoItem condition. Atm I have not changed the Event-Ai Condition fields, as this is field has multiple meaning. patch: (I tested the patch on an older mangos version with gossip_menu and gossip_menu_option and it worked fine.) for Mangos R 9748 http://paste2.org/p/773698 http://paste2.org/p/773751 (Also with deletion of then unneeded Conditions) sql-support: (remark, this would do many changes to yours DB, so I cannot recomand testing this ) http://paste2.org/p/773708 for Mangos R 9991 (only simple version, untested) http://paste2.org/p/854423 Any comments are welcome
  5. Edit: Dammn, thought it was still under Bug-Reports Please commit I think this is a very major bug for all *** like server!
  6. A small remark: This fix also fixed http://www.wowhead.com/spell=29213 and http://www.wowhead.com/spell=54835 (at least I think they also got fixed - and the (minor) problems are faction effects)
  7. I think this cannot be handled so easily, because there are many spells which are valid, yet taught wrong (ie the menctioned wrong colored mounts) So I think every admin will have to take the bite and compare the characters' spells with a backup and modify if needed
  8. what use would it to put all together? you mention a DB Dev who needs a feature then there are two cases: i) he is able to do it well himself, then he will do it for mangos and submit it there ii) hi is not able to do it himself, then iia) he will ask and wait for someone to do it proper (mangos) iib) he can hack it in himself resulting in bad code (not mangos) I for myself also would love to get features for other parts done way faster, but it is as mentioned - if I would be able to do it myself, I would do it myself in the separated style and in the one-for-all style. But as I am not able to do it alright, I have to wait anyways for someother part to do it. Another thing about modularity: As the DB has a well defined interface (which is also documented somehow) it is very easy to start doing DB fixes without knowing about depths of core design. This is for scripts also true, and I think the modular way to do things is a little bit more effort to set it up - and has only temporarily problems till the parts work together again, yet everybode new to the "project" has easier access to the independent parts. Of course the Review section could need (more) cleanup, but you know, code has to be reviewed, tested, patched, this all takes time.
  9. I like the idea of linar function - but I think info about lvl 60-70 and 70-80 would be really important (and it might very well be, that these are different functions)
  10. Act local, think global - i.e start refactoring small parts of the code, a complete rewrite is not practical. OT: wow-masters?
  11. perhaps a solution could be to "create" a basic IsEncoutnerInProgress function for mangos (if npc with rank 3 has aggro), which is overwritten by ScriptLib if installed?
  12. What bug does the patch fix? What features does the patch add? fixes Feugen and Stalagg Chain - Spells (that is console errors and feature) http://www.wowhead.com/?spell=28096 http://www.wowhead.com/?spell=28111 For which repository revision was the patch created? 11743 Is there a thread in the bug report section or at lighthouse? If yes, please add a link to the thread. haven't found any Who has been writing this patch? Please include either forum user names or email addresses. me --- http://paste2.org/p/1537732
  13. I'am free to bump this Bug-report; Spell's are still not working, but I am working on Thaddius Script
  14. Mangos Version: 9611 Custom Patches: none SD2 Version: 1644 Database Name and Version : YTDB 0.11.6 R539 How it SHOULD work: The Spells Deathbloom should inflict dmg after dot expires. (Normal 1200NatureDmg, Heroic 1500NatureDmg) How it DOES work: The Spells Deathbloom don't do additional dmg. Spells: http://www.wowhead.com/?spell=29865 http://www.wowhead.com/?spell=55053 Sorry for posting this simple problem, but I don't know how to fix this but if someone has time.
  15. I think it will be affected like any other time effect; (thottbot comments suggest this, too) this means, if you have XX% haste YY% from multiplieers, then the NewCastTime = NormalCastTime/1.XX /1.YY but whether the multipliers (llike heroism (the YY)) are applied I don't know
  16. M 9450 SD2 1600 bump Hmm I am over Heigan atm, and there is still the same problem - I have GOs Type 6, with data3(spell) = http://www.wowpanda.net/s29371, as example entry http://www.wowpanda.net/o181516 I do want to activate, trigger, let them cast, or do anything to get some effect related to the spell. But in my SD2 Script, be pGo a pointer to this Go, pGo->Use(m_creature) just gives the following error in the console 2010-03-04 11:45:03 ERROR:GameObject::Use unhandled GameObject type 6 (entry 181516). Hope that some of you guys have an idea. A few lines from a world DB (UDB or ytdb, are the same) gameobject_template: 181516, 6, 6785, 'Plague Fissure', '', '', '', 14, 0, 1, 0, 0, 0, 0, 0, 0, 0, 60, 0, 29371, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, '' gameobject: 65715, 181516, 533, 3, 1, 2763.55, -3654.04, 274.317, -2.88396, 0, 0, 1, 0, 180, 0, 1
  17. Hi, my server crashes if someone accepts the quest 13082 this quest has srcpspell=53141 -- teleport to dalaran Just 4 you to know Edit: Sorry, switched numbers, the buggy mangos version is 9420
  18. I think what would really be helpful would be a small "api" documentation, that is for each function a line or two what this function actually does, such that startes can get more easily into the code; and I think there is another good thing about having a documentation done - while documenting one rethinks about the code itself, and this surely is a good thing
  19. well, it surely is possible, but it wouldn't be blizzlike any more Ah, a real answer to your real problem: This guy doesn't know enough to spot all the bugs there are
  20. [Mangos] at about 9100 Hi folks, Thanks to NF, there is now a way to do gossip via database; but, there are Gossip-Dialogs which reward an item, but there is no (at least, none I found) spell to create this item, so it cannot be handled yet via DB; Ideas about this: * Create new ACTION to provide an item * Create custom spells to provide an item (don't know if even possible) * Forget about DB and do the stuff via Scripting * Something other Examples for items (sorry for them beeing rather exotic^^) www.wowhead.com/?item=21109 (will be handed over via GO-Gossip on blizz) www.wowhead.com/?item=20949 (after a dialog of spirit of azuregos) Why I am quite sure that there is no spell creating these items: Converting spell.dbc to CSV, and doing a full text search on the mentioned IDs don't yield any useful spell
  21. this might be, but also as a learning project the coordination between the different parts (core, SD, DB) is a very hard task, and really interesting for a learning project; so, there can be much improvement I think Besides of this: Thanks for your work!
  22. Well, are you entirey sure, that it is just an extracting problem, because having read the extractor-patch comments now and then over the last few months, there seem to be some principle problems, for example the problem in fishing underneath the surface (as needed ie in ironforge), so this is core related, isn't it? Well, I know there are always many more imporatant things about the core, but if someone with foresight could tell, which parts needed redoing in which way, to enable fishing in these areas, this surely would be very welcome!
  23. you are aware of possible legal difficulties about logging?! I really think that you shouldn't even try to log talking
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