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Darkknight900

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Posts posted by Darkknight900

  1. https://gist.github.com/1003366

    Base was from KiriX rev. 10399

    Authors:

    False.Genesis

    Prefect

    Frozen-In-Time

    KiriX

    Schmoozerd

    If you want a clean mangos with this patch here up to date go here. For a clean patch you can diff it against my master branch it has the same rev. as my patched branch or take the gist.

    Up to date for current rev.

    Updated Gist + Branch with patches provided by Schmoozerd and current mangos

  2. currently working on one on http://www.github.com/Darkknight900/mangos/tree/vehicle

    got first apply of cleaned trapionet patch, currently first diff scratching between original mangos and mangosr2 already saw that there is now a Spell-seat-system and also a better way handling the faction (just a short thing) so i need to do it another time since i ignored related changes to some files :)

    I would appreciate any help so if anyone can pm me the changes (commits) to the vehicle system and related since mangosr2 was created if someone got an overview on this it would be great :) this would help me a lot getting the latest changes exactly...

    btw. branch is not compilable at all since its just a diffing here, got no compiler on my vacation netbook :D

  3. i searched a bit with google and found this thread

    http://www.centos.org/modules/newbb/viewtopic.php?topic_id=16303

    as i can see its a problem with yum so reinstalling it could solve the problem maybe also not the 64 bit but the 32 bit can solve this... also the used repo is maybe a fact you can switch but so far i don't know centos so i can't help you further but you can try it :D

    As i can see the problem is 32-bit / 64-bit related :)

  4. Amazing Darkknight, it truly is an honor and pleasure to see my creation has not been a waste, great to see this is still used today.

    Thank you for this real nice idea, i just searched through different repos to get the last known version which is working and also i applied some codestyle things so far but nothing big...

    As i am writing this i'm glancing over the patch and besides some adding of functionality and updates to newer versions, it is still pretty much exact how i made it and the last modifications death and i applied.

    I don't have the time to work on it at my own :) so i like seeing you back here :)

    Besides 3raZar3 and the orangevirus team <www.orangevir.us>, the other names are indeed the people i worked with,i am just curious what did these people do?

    I also cannot answer this question cause i just scanned the sourcecode for authors which where mentioned to post them here :)

    I thank them for keeping it alive, that goes for the many who have applied updates and fixes as mangos progressed, curiosity drives me to why these stand out :).

    That would be too much, merge fixxes are just small things and no big deal so i think the authors who did bigger jumps or new features should be mentioned here :)

  5. i don't think its a problem rounding the coordinates...

    a player standing somewhere e.g. a dungeon stays where he is...

    *i teleport me to him and i'm falling through the map, now i did two things:

    **first i reteleported me right after the loading screen (1 sec after this... pc still loading...) and i fall again thorugh the map

    **second... waiting some secs after the first teleport will load the map and the underground, a reteleport now is working and you are at the position of the char where you wanted to go....

  6. if you need help you can look some commits that will change this in such a way there are many different ways to do this out there...

    but this isn't a real fix at all, but i dont know how we should fix this... extending the loading screen would be it but this is client side so...

  7. This is a problem of the client...

    if your pc is too weak loading the map (or many addons are acitvated) then you will fall through the map...

    A hacky fix is to add some feet to the teleportation z coordinate. + 2 is too less for most of the weak pcs, +5 - +7/8 should be fine...

  8. https://gist.github.com/1003441

    Authors:

    Cyberium

    Antiroot

    Xeross

    Chris K.

    grether

    Dolomit6

    AHBot Buyer:

    Kerbe

    Paradox

    Todolist:

    nothing since now

    [del]Compiled[/del] under win32 VS2008 with VC90.

    Tested ingame ;)

    If you want a clean mangos with this patch here up to date go here. For a clean patch you can diff it against my master branch it has the same rev. as my patched branch or take the gist.

    Up to date for current rev. 116xx

    closed here since antiroot updated his branches i will delete my branches pls use his branch for generating the patch file

  9. https://gist.github.com/1003422

    Readme:

    Apply sql/custom/mangos_irc.sql

    Copy and configure mangchat.conf

    Changes:

    Sql tables renamed to lowercase format

    Authors:

    Cybrax <[email protected]>

    |Death| <[email protected]>,

    Lice <[email protected]>

    Dj_baby

    Sanaell

    Tase

    Shinzon <[email protected]>

    Xeross

    3raZar3

    the orangevirus team <www.orangevir.us>

    Todolist:

    Cleanup

    Rewrite

    Compiled under win32 VS2008 with VC90.

    Not tested ingame ;) again but should work ;)

    If you want a clean mangos with this patch here up to date go here. For a clean patch you can diff it against my master branch it has the same rev. as my patched branch or take the gist.

    Up to date for current rev. 117xx

  10. https://gist.github.com/1003390

    Readme:

    Apply sql/custom/mangos_spell_disabled.sql into your mangos world db

    Insert SpellId (entry) and whether you would like to check the spell or not (active_check [bool 1/0])

    If 1 then spell is disabled, 0 will reenable spell again

    Changes:

    complete rewrite, not compatible to old style, export old table remove 'cheat' row and reinsert structure

    Authors:

    Insider42

    Darkknight900

    Compiled under win32 VS2008 with VC90.

    Not Tested ingame ;)

    If you want a clean mangos with this patch here up to date go here. For a clean patch you can diff it against my master branch it has the same rev. as my patched branch or take the gist.

    Up to date for current rev. 117xx

  11. you have merged files:

    that means that you will have parts in the files listed like this:

    <<<<<<HEAD

    code from your source

    =========

    code from your pull

    >>>>>>COMMITNUMBER

    these parts must get modifed to work...

    then use

    git add src/game/Chat.cpp
    git add src/game/Chat.h
    git add src/game/GroupHandler.cpp
    git add src/game/Level2.cpp
    git add src/game/Player.h
    git add src/game/Spell.cpp
    

    or

    git add src/game/*

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