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Darkknight900

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Everything posted by Darkknight900

  1. Updated Gist + Branch with patches provided by Schmoozerd and current mangos
  2. I did recognize these parts and i think these are either artifacts or the beginning to check players which factions have been changed in these fields. I don't know the reason or for what part of mangos so for me it's really an artifact.
  3. yeah its not related to official mangos but just for helping you mangosr2 is a new fork of rsa which is up to date, try this fork and maybe you get it to work with the readmes there you just need to apply a few other updates located in an extra folder
  4. Thank you traponinet for this new patch saves me alot of time getting key parts out of it... will create another branch called 'vehicle_2' with your patch
  5. yeah already told you that you couldn't compile it at all
  6. currently working on one on http://www.github.com/Darkknight900/mangos/tree/vehicle got first apply of cleaned trapionet patch, currently first diff scratching between original mangos and mangosr2 already saw that there is now a Spell-seat-system and also a better way handling the faction (just a short thing) so i need to do it another time since i ignored related changes to some files I would appreciate any help so if anyone can pm me the changes (commits) to the vehicle system and related since mangosr2 was created if someone got an overview on this it would be great this would help me a lot getting the latest changes exactly... btw. branch is not compilable at all since its just a diffing here, got no compiler on my vacation netbook
  7. i searched a bit with google and found this thread http://www.centos.org/modules/newbb/viewtopic.php?topic_id=16303 as i can see its a problem with yum so reinstalling it could solve the problem maybe also not the 64 bit but the 32 bit can solve this... also the used repo is maybe a fact you can switch but so far i don't know centos so i can't help you further but you can try it As i can see the problem is 32-bit / 64-bit related
  8. Thank you for this real nice idea, i just searched through different repos to get the last known version which is working and also i applied some codestyle things so far but nothing big... I don't have the time to work on it at my own so i like seeing you back here I also cannot answer this question cause i just scanned the sourcecode for authors which where mentioned to post them here That would be too much, merge fixxes are just small things and no big deal so i think the authors who did bigger jumps or new features should be mentioned here
  9. In [11630] its fixxed just update the source code via git git pull origin master
  10. tested and patch is working already commented on github commit https://github.com/mangos/mangos/commit/a4e08e8f6d846947401a1925e34a31ea7ee4a716#commitcomment-428495
  11. And this is also fixxed could be closed Thanks for the updates
  12. renaming now works, but if you open two renamings (two different threads before submitting you get a message as a hole site [source code])
  13. Compile already fixxed forgot to update gist done now and updated my first post, will check compile later
  14. thank you for your explanation, read the code and yeah would be a try teleporting on the player exactly...
  15. i don't think its a problem rounding the coordinates... a player standing somewhere e.g. a dungeon stays where he is... *i teleport me to him and i'm falling through the map, now i did two things: **first i reteleported me right after the loading screen (1 sec after this... pc still loading...) and i fall again thorugh the map **second... waiting some secs after the first teleport will load the map and the underground, a reteleport now is working and you are at the position of the char where you wanted to go....
  16. mangosr2 is a fork of rsa and then they started the [mr_] revision so mangosr2 is the rsa branch with new changes... also cleanups thats why you wont find the same sql files there...
  17. if you need help you can look some commits that will change this in such a way there are many different ways to do this out there... but this isn't a real fix at all, but i dont know how we should fix this... extending the loading screen would be it but this is client side so...
  18. /bump it any suggestion or maybe idea how and when to start with it?
  19. can you repost in english pls, thx... EDIT: a bit translated: 'this already works a long time, can be transferred' I think this is correct and yes it is working a long time
  20. This is a problem of the client... if your pc is too weak loading the map (or many addons are acitvated) then you will fall through the map... A hacky fix is to add some feet to the teleportation z coordinate. + 2 is too less for most of the weak pcs, +5 - +7/8 should be fine...
  21. https://gist.github.com/1003441 Authors: Cyberium Antiroot Xeross Chris K. grether Dolomit6 AHBot Buyer: Kerbe Paradox Todolist: nothing since now [del]Compiled[/del] under win32 VS2008 with VC90. Tested ingame If you want a clean mangos with this patch here up to date go here. For a clean patch you can diff it against my master branch it has the same rev. as my patched branch or take the gist. Up to date for current rev. 116xx closed here since antiroot updated his branches i will delete my branches pls use his branch for generating the patch file
  22. https://gist.github.com/1003422 Readme: Apply sql/custom/mangos_irc.sql Copy and configure mangchat.conf Changes: Sql tables renamed to lowercase format Authors: Cybrax <[email protected]> |Death| <[email protected]>, Lice <[email protected]> Dj_baby Sanaell Tase Shinzon <[email protected]> Xeross 3raZar3 the orangevirus team <www.orangevir.us> Todolist: Cleanup Rewrite Compiled under win32 VS2008 with VC90. Not tested ingame again but should work If you want a clean mangos with this patch here up to date go here. For a clean patch you can diff it against my master branch it has the same rev. as my patched branch or take the gist. Up to date for current rev. 117xx
  23. https://gist.github.com/1003390 Readme: Apply sql/custom/mangos_spell_disabled.sql into your mangos world db Insert SpellId (entry) and whether you would like to check the spell or not (active_check [bool 1/0]) If 1 then spell is disabled, 0 will reenable spell again Changes: complete rewrite, not compatible to old style, export old table remove 'cheat' row and reinsert structure Authors: Insider42 Darkknight900 Compiled under win32 VS2008 with VC90. Not Tested ingame If you want a clean mangos with this patch here up to date go here. For a clean patch you can diff it against my master branch it has the same rev. as my patched branch or take the gist. Up to date for current rev. 117xx
  24. you have merged files: that means that you will have parts in the files listed like this: <<<<<<HEAD code from your source ========= code from your pull >>>>>>COMMITNUMBER these parts must get modifed to work... then use git add src/game/Chat.cpp git add src/game/Chat.h git add src/game/GroupHandler.cpp git add src/game/Level2.cpp git add src/game/Player.h git add src/game/Spell.cpp or git add src/game/*
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