meniacle
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In the Mangosd.conf lines 500 and 501
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How exactly does MaNGOS allow "multiplayer" usage!
meniacle replied to meniacle's topic in OldGeneral discussion
Ah well, it is a big leap from Java/CSS haha. Was just looking for some input! -
How exactly does MaNGOS allow "multiplayer" usage!
meniacle replied to meniacle's topic in OldGeneral discussion
Thank you for all your help! -
How exactly does MaNGOS allow "multiplayer" usage!
meniacle replied to meniacle's topic in OldGeneral discussion
Ahh thank you Patman! But the question that remains is, where exactly do I start? I've never worked with C++ for networking before.. -
I have been wondering this for awhile, because I have started up a little project of my own, a little fun thing I am doing out of boredom. I am in the process of creating something, and I was hoping to add a multiplayer feature. The first thing that came to mind was Ajax. I thought I could use it to relay the player's position to a server-other players could then receive and read that data, in the end creating a multiplayer environment. Also a server-side element that can generate floor plan data and send it back to the game, thusly creating multiple levels. I also thought the idea of other player's being able to receive and transmit their own data to each other allowing them to host their own mazes. But the big question is, is there anyone on here to happen to know any Ajax coding? I could use some insight on the whole aspect! So I was wondering what MaNGOS uses for this!
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I think that the problem with icons for custom items can be solved through .dbc files editing. The problem is that now guid and displayid are interrelated through client (through .dbc files, obviously, but that might not be correct) and in order to solve this you need to find appropriate .dbc files which contain interrelation between guid and displayid and add there new records for your custom items. (There should be ItemDisplayInfo.dbc or similar, which contains data on visual appearance of items and their icons etc (the first column of ItemDisplayInfo.dbc contains displayid numbers). But there must be some other item related .dbc which contains all regular items' IDs and coresponding display IDs, so client always knows if your item is regular (is listed by its ID in .dbc) or custom) This is just my opinion, I don't know if that would work. Personally, I would like to try to find a solution for this problem.
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Upload patch file? Please? Forgot how to use git to pull it as a patch!
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Bumpppppppppppppppppppppppppppppp
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Bumpagebumpage
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Here you go, screenshot
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Bumpbumpbump
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I would've posted one if it outputted one. But it doesn't. It's nothing.. to do with the core. It's something that's missing on my machine, a window's SDK or .Net Frameworks etc something along the lines of that, that has the missing dependencies that I need for the C++ Runtime Libraries.
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Ooh, of course, I compiled them both myself. They are not from unknown sources.
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Huh? What do you mean?
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Anyone? LOL
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