kbz
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Everything posted by kbz
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check if the NPC has regenHealth = 1 in DB otherwise this will happen
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this is just a suggestion (may not work with players tho) apply the "idea" of fix that was applied to pets "unknown" issue @ player class havent implemented / tested this (may be the wrong way to do it)
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the Destructible model data can be easily read from DBC (models are stored in an actually unused DBC, namely DestructibleModelData.dbc) including display IDs (which may end up into a slight performance increase since reading from DBC > reading from DB) as for the authors, i mentioned they remain unknown and only taken base from a previous thread from this forum.
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sorry for bumping, but its required to be looked up.
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Mangos Version: 10567 Custom Patches: Destructible Buildings SD2 Version: -custom- Database Name and Version : YTDB_0.13.7_R555_MaNGOS_R10150_SD2_R1736_ACID_R304_RuDB_R37.8 How it SHOULD work: when engaging combat ontop of a ship or any kind of gameobject (ships / Destructible buildings) mobs shouldnt fall under the "visible" texture for instance, using the .gps command at the frozen throne shows that FloorZ and GroundZ coords are 200 units below the actual Platform How it DOES work: when engaging combat on any kind of gameobject, the NPCs will fall through it to match FloorZ and / or GroundZ Possible missing feature is: include Gameobjects into height calculations since currently only static map elements (WMO) have this data Additonal Info: apparently this issue was caused by a commit from master ("prevent NPCs follow units not on their level") -> [10439] and [10438]
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not dead just another URL : http://udb.no-ip.org i mean... the wiki is dead, not the forums...
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GO health is stored in DB afaik, but UDB is dead so i cant post a link to it =\\ and bout that, many GO type 33 are missing that data in DB many GOs have also set wrong flags
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[patch] implement SPLINEFLAG_TRAJECTORY (jump effect visual)
kbz replied to Auntie Mangos's topic in ... rejectedOld
isnt developing standard: K.I.S.S. ? -
maybe you should initialize with SetPvP(creator->isPvP()) otherwise mirror image will always be PvP enabled
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does this fix arcane missile display?
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is this a typo?
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Ulduar... hmm Mimiron is the 4-in-one vehicle... Kologarn as well 5-in-one... lastly XT-002 is a 2-in-one vehicle as well
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im not so sure this can be tagged as "complicated action" but for instance in the Gunship Battle fight inside ICC, the "cannons" are vehicles, and there is something like "upon reaching 100 heat, the vehicle will be locked (unusable) for some seconds"
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heyz, is there a way to add functionality to the current "clean" MaNGOS by using this patch as source of "xxx Mind Control" (used my many NPCs)? im thinking something like Insane... it could be a major step PS: i havent read the whole thread so excuse me if this was already asked in here.
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i know this issue is old, but isnt here missing DIMINISHING_TAUNT ? do Diminishing returns affect Creatures or just players currently?
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Eye of acherus is technically a vehicle, so any kind of workaround on it is most likely to be incompatible anyways (due to lack of vehicle support)
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