Mathman
Members-
Posts
35 -
Joined
-
Last visited
-
Donations
0.00 GBP
Mathman's Achievements
Advanced Member (3/3)
0
Reputation
-
Mathman joined the community
-
[Dev] Destructible Building (type 33)
Mathman replied to Auntie Mangos's topic in OldCore modifications
We may a patch compatible with vehicle patch -
For player.cpp /*static WorldStatePair SA_world_states[] = // SA { { 0xf09, 0x4 }, // 7 { 0xe36, 0x4 }, // 8 { 0xe27, 0x4 }, // 9 { 0xe24, 0x4 }, // 10 { 0xe21, 0x4 }, // 11 { 0xe1e, 0x4 }, // 12 { 0xdf3, 0x0 }, // 13 { 0xded, 0x0 }, // 14 { 0xdec, 0x1 }, // 15 { 0xde9, 0x9 }, // 16 { 0xde8, 0x5 }, // 17 { 0xde7, 0x19 }, // 18 { 0xe35, 0x1 }, // 19 { 0xe34, 0x1 }, // 20 { 0xe33, 0x1 }, // 21 { 0xe32, 0x0 }, // 22 { 0xe31, 0x0 }, // 23 { 0xe30, 0x0 }, // 24 { 0xe2f, 0x1 }, // 25 { 0xe2e, 0x0 }, // 26 { 0xe2d, 0x0 }, // 27 { 0xe2c, 0x0 }, // 28 { 0xe2b, 0x1 }, // 29 { 0xe2a, 0x1 }, // 30 { 0x0, 0x0 } };*/ And /*case 4384: // SA if (bg && bg->GetTypeID(true) == BATTLEGROUND_SA) bg->FillInitialWorldStates(data, count); else { FillInitialWorldState(data,count, SA_world_states); } break;*/ default:
-
fix typo : - if(!m_spawnedByDefault) - { - m_respawnTime = 0; - return; - } // since pool system can fail to roll unspawned object, this one can remain spawned, so must set respawn nevertheless - m_respawnTime = time(NULL) + m_respawnDelayTime; + m_respawnTime = m_spawnedByDefault ? time(NULL) + m_respawnDelayTime : 0; instead of : - if(!m_spawnedByDefault) - { - m_respawnTime = 0; - return; - } + m_respawnTime = m_spawnedByDefault ? time(NULL) + m_respawnDelayTime : 0; // since pool system can fail to roll unspawned object, this one can remain spawned, so must set respawn nevertheless m_respawnTime = time(NULL) + m_respawnDelayTime;
-
[Dev] Destructible Building (type 33)
Mathman replied to Auntie Mangos's topic in OldCore modifications
Can you update with the vehicle patch because there are a conflict with TARGET_AREAEFFECT_CUSTOM_2. In vehicle patch TARGET_AREAEFFECT_CUSTOM_2 is similar that TARGET_AREAEFFECT_CUSTOM. With the Strand of the Ancients patch provided by Rage Hunter i have a crash when i destroyed a gate with a vehicle. -
Hello, Mangos Version: 9792 Custom Patches: insider, tasssadar, ... SD2 Version: 1679 Database Name and Version : ytdb 544 When i am in battleground preparation of arathi basin and i summons a mount i have the spell incantation but after the mount does not appear. Can you show just a way for me? Thank you and sorry for my bad english.
-
i confirm przemratajczak
-
news of this spell?
-
ok because he updated his repo with a new system of daily battleground http://github.com/Tasssadar/Valhalla-Project/commit/1a761c2fdc5178801c3dbc0d16834896f71792a1 your patch work with that?
-
With your patch we need other patch? like daily battleground of tasssadar?
-
thank you diablox
-
i confirm for me too
-
Flametongue Weapon make too much damage with this patch
-
If i use raise dead without Master of Ghouls two ghouls appear and if i use raise dead with master of ghouls it's work
-
News of Implememting Ghouls?
Contact Us
To contact us
click here
You can also email us at [email protected]
Privacy Policy | Terms & Conditions
You can also email us at [email protected]
Privacy Policy | Terms & Conditions
Copyright © getMaNGOS. All rights Reserved.
This website is in no way associated with or endorsed by Blizzard Entertainment®
This website is in no way associated with or endorsed by Blizzard Entertainment®