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Mathman

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Everything posted by Mathman

  1. For player.cpp /*static WorldStatePair SA_world_states[] = // SA { { 0xf09, 0x4 }, // 7 { 0xe36, 0x4 }, // 8 { 0xe27, 0x4 }, // 9 { 0xe24, 0x4 }, // 10 { 0xe21, 0x4 }, // 11 { 0xe1e, 0x4 }, // 12 { 0xdf3, 0x0 }, // 13 { 0xded, 0x0 }, // 14 { 0xdec, 0x1 }, // 15 { 0xde9, 0x9 }, // 16 { 0xde8, 0x5 }, // 17 { 0xde7, 0x19 }, // 18 { 0xe35, 0x1 }, // 19 { 0xe34, 0x1 }, // 20 { 0xe33, 0x1 }, // 21 { 0xe32, 0x0 }, // 22 { 0xe31, 0x0 }, // 23 { 0xe30, 0x0 }, // 24 { 0xe2f, 0x1 }, // 25 { 0xe2e, 0x0 }, // 26 { 0xe2d, 0x0 }, // 27 { 0xe2c, 0x0 }, // 28 { 0xe2b, 0x1 }, // 29 { 0xe2a, 0x1 }, // 30 { 0x0, 0x0 } };*/ And /*case 4384: // SA if (bg && bg->GetTypeID(true) == BATTLEGROUND_SA) bg->FillInitialWorldStates(data, count); else { FillInitialWorldState(data,count, SA_world_states); } break;*/ default:
  2. fix typo : - if(!m_spawnedByDefault) - { - m_respawnTime = 0; - return; - } // since pool system can fail to roll unspawned object, this one can remain spawned, so must set respawn nevertheless - m_respawnTime = time(NULL) + m_respawnDelayTime; + m_respawnTime = m_spawnedByDefault ? time(NULL) + m_respawnDelayTime : 0; instead of : - if(!m_spawnedByDefault) - { - m_respawnTime = 0; - return; - } + m_respawnTime = m_spawnedByDefault ? time(NULL) + m_respawnDelayTime : 0; // since pool system can fail to roll unspawned object, this one can remain spawned, so must set respawn nevertheless m_respawnTime = time(NULL) + m_respawnDelayTime;
  3. Can you update with the vehicle patch because there are a conflict with TARGET_AREAEFFECT_CUSTOM_2. In vehicle patch TARGET_AREAEFFECT_CUSTOM_2 is similar that TARGET_AREAEFFECT_CUSTOM. With the Strand of the Ancients patch provided by Rage Hunter i have a crash when i destroyed a gate with a vehicle.
  4. Hello, Mangos Version: 9792 Custom Patches: insider, tasssadar, ... SD2 Version: 1679 Database Name and Version : ytdb 544 When i am in battleground preparation of arathi basin and i summons a mount i have the spell incantation but after the mount does not appear. Can you show just a way for me? Thank you and sorry for my bad english.
  5. ok because he updated his repo with a new system of daily battleground http://github.com/Tasssadar/Valhalla-Project/commit/1a761c2fdc5178801c3dbc0d16834896f71792a1 your patch work with that?
  6. With your patch we need other patch? like daily battleground of tasssadar?
  7. Flametongue Weapon make too much damage with this patch
  8. If i use raise dead without Master of Ghouls two ghouls appear and if i use raise dead with master of ghouls it's work
  9. News of Implememting Ghouls?
  10. do you update for last commit focused fire please?
  11. Update rev 9542 Kill command src/game/SpellAuras.cpp @@ -1232,6 +1232,12 @@ bool Aura::modStackAmount(int32 num) return true; // need remove aura } + // reset charge when modding stack, update aura in SetStackamount + m_procCharges = m_spellProto->procCharges; + Player* modOwner = GetCaster() ? GetCaster()->GetSpellModOwner() : NULL; + if(modOwner) + modOwner->ApplySpellMod(GetId(), SPELLMOD_CHARGES, m_procCharges); + // Update stack amount SetStackAmount(stackAmount); return false; @@ -2102,6 +2108,21 @@ void Aura::HandleAuraDummy(bool apply, bool Real) if(caster) caster->CastSpell(caster, 13138, true, NULL, this); return; + case 34026: // kill command + { + Unit* caster = GetCaster(); + if(!caster || caster->GetTypeId() != TYPEID_PLAYER || !caster->GetPet() ) + return; + caster->CastSpell(caster,34027,true,NULL,this); + + // set 3 stacks + Aura* owner_aura = caster->GetAura(34027,EFFECT_INDEX_0); + Aura* pet_aura = caster->GetPet()->GetAura(58914,EFFECT_INDEX_0); + if( owner_aura ) + owner_aura->SetStackAmount(3); + if( pet_aura ) + pet_aura->SetStackAmount(3); + return; + } case 39850: // Rocket Blast if(roll_chance_i(20)) // backfire stun m_target->CastSpell(m_target, 51581, true, NULL, this); @@ -2207,6 +2228,17 @@ void Aura::HandleAuraDummy(bool apply, bool Real) m_target->CastSpell(m_target, 47287, true, NULL, this); return; } + case 58914: + { + Unit* caster = GetCaster(); + // kill command, just eye candy + if(!caster) + return; + // the "casting" dummy aura + caster->RemoveAurasDueToSpell(34026); + // the spellmod aura (e.g. in case pet gets killed) + caster->RemoveAurasDueToSpell(34027); + return; + } } if (caster && m_removeMode == AURA_REMOVE_BY_DEATH) src/game/Unit.cpp @@ -1028,7 +1028,16 @@ void Unit::CalculateSpellDamage(SpellNonMeleeDamage *damageInfo, int32 damage, S // Physical Damage if ( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL ) { - //Calculate armor mitigation + // FIX ME: physical school damage spells should also get affected from bonus damage + for (int j = 0; j < 3; j++) + if( spellInfo->Effect[j] == SPELL_EFFECT_SCHOOL_DAMAGE ) + if( Player* modOwner = GetSpellModOwner() ) + { + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, damage); + break; + } + + //Calculate armor mitigation damage = CalcArmorReducedDamage(pVictim, damage); // Get blocked status blocked = isSpellBlocked(pVictim, spellInfo, attackType); @@ -4834,6 +4843,16 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu target = this; break; } + // kill command (pet aura proc) + case 58914: + { + Unit* owner = GetOwner(); + if( !owner || owner->GetTypeId() != TYPEID_PLAYER ) + break; + // reduce the owner's aura stack + owner->RemoveSingleSpellAurasFromStack(34027); + break; + } // Vampiric Touch (generic, used by some boss) case 52723: case 60501: @@ -11061,9 +11080,9 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag // Sort spells and remove dublicates removedSpells.sort(); removedSpells.unique(); - // Remove auras from removedAuras + // Remove auras (one stack) from removedAuras for(RemoveSpellList::const_iterator i = removedSpells.begin(); i != removedSpells.end();++i) - RemoveAurasDueToSpell(*i); + RemoveSingleSpellAurasFromStack(*i); } } focused fire src/game/SpellAuras.cpp @@ -2239,8 +2239,15 @@ void Aura::HandleAuraDummy(bool apply, bool Real) caster->RemoveAurasDueToSpell(34027); return; } + case 34026: + { + Unit* caster = GetCaster(); + // kill command, remove focused fire bonus + if(!caster) + return; + caster->RemoveAurasDueToSpell(60110); + caster->RemoveAurasDueToSpell(60113); + return; + } } - if (caster && m_removeMode == AURA_REMOVE_BY_DEATH) { // Stop caster Arcane Missle chanelling on death src/game/Unit.cpp @@ -5505,7 +5505,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu target = this; break; } - break; + // Focused Fire, kill command proc + if ( dummySpell->Id == 35029 || dummySpell->Id == 35030 ) + { + triggered_spell_id = dummySpell->Id == 35029 ? 60110 : 60113; + target = this; + break; + } + break; } case SPELLFAMILY_PALADIN: { Is it correct? Work in compile but if i use spell 34026 nothing each special attack of pet spell 34027 disappear, normally "30 seconds remaining"
  12. thank you laise Edit : don't work for me :confused:
  13. When we remove cat form and we reapply cat form, dash again fifteen seconds so we can use dash continuously Sorry for my english
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