Jump to content

kich0

Members
  • Posts

    144
  • Joined

  • Last visited

  • Donations

    0.00 GBP 

Posts posted by kich0

  1. maybe something like this would work

    MiscHandler.cpp

    @@ void WorldSession::HandleWhoOpcode( WorldPacket & recv_data )
    
       QueryResult *result = CharacterDatabase.PQuery("SELECT guid,name,race,class,gender,level,zone,guild FROM fake_characters WHERE online!=0 order by level");
    
           Field *fields = result->Fetch();
    
    uint32 level_min = fields[5].GetUInt32();
    uint32 level_max = fields[5].GetUInt32();
    uint32 racemask = fields[2].GetUInt32();
    uint32 classmask = fields[3].GetUInt32();
    uint32 zones_count = fields[6].GetUInt32();
    
    std::string player_name  = fields[1].GetCppString();
       if(player_name.empty())
           player_name = "Unknown";
       std::string guild_name  = fields[7].GetCppString();
       if(guild_name.empty())
           guild_name = "Unknown";
    
    std::string wplayer_name  = fields[1].GetCppString();
       if(wplayer_name.empty())
           wplayer_name = "Unknown";
       std::string wguild_name  = fields[7].GetCppString();
       if(wguild_name.empty())
           wguild_name = "Unknown";
    
    std::string pname  = fields[1].GetCppString();
       if(pname.empty())
           pname = "Unknown";
       std::string gname  = fields[7].GetCppString();
       if(gname.empty())
           gname = "Unknown";
       std::string wpname  = fields[1].GetCppString();
       if(wpname.empty())
           wpname = "Unknown";
       std::string wgname  = fields[7].GetCppString();
       if(wgname.empty())
           wgname = "Unknown";
       std::string aname  = fields[6].GetCppString();
       if(aname.empty())
           aname = "Unknown";
    
    uint32 race = fields[2].GetUInt32();
    uint32 class_ = fields[3].GetUInt32();
    uint32 lvl = fields[5].GetUInt32();
    uint32 pzoneid = fields[6].GetUInt32();
    
           data << pname;                                      // player name
           data << gname;                                      // guild name
           data << uint32( lvl );                              // player level
           data << uint32( class_ );                           // player class
           data << uint32( race );                             // player race
           data << uint8(0);                                   // new 2.4.0
           data << uint32( pzoneid );                          // player zone id
    

    ofc this is not complete patch

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Privacy Policy Terms of Use