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Whyarp

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Everything posted by Whyarp

  1. will have to take a look, could use the slow falling spell and some how if possible modify the hunters jump back spell possible..
  2. I was just wondering if there is a way to change things like jump height and fall speed.. be it code or database modification..
  3. AHbot was working.. and populating the AH but just not in the correct quantities.. I Think that it was due to editing the conf file with wordpad.. I used Notepad and made sure it was saved in ANSI and it seems to be okay now.. Oh well, it does however put an awful lot of the same items on though..
  4. Not really possible as this was from a fresh compile and install.. unless it can look elsewhere for ahbot.conf files..
  5. Is anyone else having trouble modifying the amount of items being added to the auction house? I have been trying repeatedly to modify the amount of various items on the AH, but when I restart mangos the changes do not take affect. I have only the neutral AH enabled, and the following options enabled.. AuctionHouseBot.Items.Amount.Grey = 0 AuctionHouseBot.Items.Amount.White = 3000 AuctionHouseBot.Items.Amount.Green = 3000 AuctionHouseBot.Items.Amount.Blue = 3000 AuctionHouseBot.Items.Amount.Purple = 4000 AuctionHouseBot.Items.Amount.Orange = 500 AuctionHouseBot.Items.Amount.Yellow = 500 but every time the server starts its the same amount of items.. again and again.. also for some reason its claiming that i am filtering vendor items, which im not.. AuctionHouseBot.Items.Vendor = 1 AuctionHouseBot.Items.Loot = 1 AuctionHouseBot.Items.Misc = 1 AuctionHouseBot.Bind.No = 1 AuctionHouseBot.Bind.Pickup = 1 AuctionHouseBot.Bind.Equip = 1 AuctionHouseBot.Bind.Use = 1 AuctionHouseBot.Bind.Quest = 1 AuctionHouseBot.LockBox.Enabled = 1 (sorry about loss of layout) Items loaded Grey White Green Blue Purple Orange Yellow Consumable 3 992 60 20 9 0 0 Container 0 59 28 21 8 0 0 Weapon 116 325 1438 912 893 14 3 Gem 0 13 211 170 203 0 0 Armor 449 905 6084 3484 3818 1 0 Reagent 0 1 0 0 0 0 0 Projectile 0 19 12 13 7 0 0 Trade Goods 9 557 87 46 10 2 0 Generic(OBSOLETE) 0 1 0 0 0 0 0 Recipe 0 648 503 343 240 0 0 Money 0 1 0 0 0 0 0 Quiver 0 10 10 7 0 0 0 Quest 7 189 30 107 12 0 0 Key 0 10 1 0 0 0 0 Permanent(OBSOLETE) 0 0 0 0 0 0 0 Miscellaneous 728 238 16 72 169 1 0 Glyph 0 345 0 0 0 0 0
  6. im getting the same thing, but not with any modifications other than ahbot.. could you explain how to change the wait_timeout setting? i have checked the c:\\windows\\my.ini and there is no wait_timeout there or in the program files directory for mysql... thanks
  7. this may be a bit more work, but would it not be possible to have an item ignore list, so for example "Satchel of spoils" is a loot able item and has ALOT of gold in it for a few silver coins. so either a txt file with a list of item ids that should not be sold. and a command such as .ahbot itemignore <#id> that adds to it. or even in the database if its easier that way we can all customise it as we find them..
  8. do you have a static or dynamic ip address? its possible that the ip address has changed, and you will need to modify your configuration files...
  9. I must be old fasioned but I like the idea of having seperate confilg files, so settings can be made quickly at a glance, without havng to log in to mysql database and scrolling through fields without explanations. Nothing worse than having to sit with two copies of mangosd.conf open, doing line by line comparisons because a new option has been added somewhere. could just be me though
  10. Have been using new_ahbot for a few days now, so far so good, have had no crash's due to it, AH seems to be populating nicely.. Is there any way you could include Glyphs? Auctionhousebot.sellGlyphs = 1 in stacks of 1 rather than random, lol Alllsooo.... lol.... Enchanting materials.. I dont ask for much i know
  11. With this crash Patman, that is all you get in the crash log.. I had the same problem..
  12. Yup, i have done everything i can think of, I have deleted my mangos, and characters database and redone them from scratch same i even extracted all the maps and dbs files again, and again same problem.. im out of things to try, i have basically remade the server from scratch As soon as you even look at the exit from the starting zone it crashes.. surely it must be a core problem...
  13. Okay, still no joy, I have compiled the mangos core, with no other code applied, other than scriptdev2.. when logging in, my character is invisible, and the name shows as <GM>Unknown.. It does not make any sense to me.. my next step will be to re do the Mangos part of the database.. I really really dont want to have to mess around with characters Has anyone experienced this? or experiencing this? Im compiling using Microsoft Visual C++ 2008 edition.. and using mangosdVC90.sln..
  14. Hello all, im getting problems logging in to my server.. I had a perfectly working server, no problems at all, and have done for a few months now.. I updated the core today, adding all the required sql's, but now when I try to log in with a human character the server terminates.. as far as i can tell there are no errors.. The crash log contains this.. Revision: * * 10403 d0b9d8434ef95a490683afe9df244a54293cd219 Date 23:8:2010. Time 20:21 //===================================================== *** Hardware *** Processor: Intel(R) Pentium(R) D CPU 2.66GHz Number Of Processors: 2 Physical Memory: 3406316 KB (Available: 2034972 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Microsoft Windows XP Professional Service Pack 3 (Version 5.1, Build 2600) //===================================================== Exception code: C0000005 ACCESS_VIOLATION I have turned all the debug logs on, and can see no errors there.. any ideas? The only modification I have on is Playerbot. Im currently compiling without it now to see if that helps at all..
  15. I Just merged and compiled using FrenchW's branch, works so far, no merge conflicts usig core 10337 + PlayerBot...
  16. Can you not add another column to the auctions database to say that the auction is owned by an npc and NOT a player, and if the flag is set to true, branch off in to another section of code for that specific auction? or something lol.. ima shut up now..
  17. Could mangos not come with 5 accounts configured at creation instead of just the four standard ones.. making account 5 by default the reserved for auctionhousebot.. adding some form of check for the account to enable and disable it ie if acount 5 = ahbot then code else disable rather than hacking the core to pieces and just work on the mechanics of the ahbot.. cus surely either way its going to have to have an item owner details etc.. Sorry if im babbling, not that great at coding as you can see
  18. I think it could be partly to do with adding Item_instance data aswell for every item added. If it was as easy as just adding data to the auctions db then im sure there would be more than one person having a crack at it. And if im wrong then tell me so I can go and have a go myself
  19. Just a quick question.. lol Is anyone else having trouble with mage's as a bot, when I summon it, he just stays there and conjures water until he is out of mana, waits and carrys on until he is out of bag space o_O can I disable the spell.. or atleast somehow only make him cast it a few times? Kind of stops you from using mages as a bot thanks
  20. Hiya, Im just trying to find some information on this field in Characters > Auctionhouse > itemguid Is this just an incrementing number with no links to other information in the database?
  21. Thanks BlueBoy, I knew you merged portal but wasnt quite sure what you meant by it I will go and dig through the files and find the config file.
  22. Hiya, just compiled latest revisions of Mangos, Auctionhouse and Playerbot, and the last line of start up is below: What am i missing? o_O
  23. Nope definately all adds up to 100 (have left it as default from initial setup) The server now adds a few glyphs, as I have enabled Misc. items, but still no sign of any enchant scrolls..
  24. Quite some time back, there was a script you could run that would randomly populate the auction house with items.. perhaps something like this would be ideal for some people.. personally I like auction house bot, but do think that the core is complicated enough, and that if it was possible to have an external application to handle the auction house it would be pretty nifty.. Im probably over simplifying it, but for items to appear in the auction house you merely have to add them to characters > auctionhouse?..
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