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Nevyn

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Everything posted by Nevyn

  1. Thx for reply Inside Db KillCredit1 of this 2 npcs points to creature "Gordunni Proxy" I'm searching for reference to this.
  2. Hi [Quest]11096: Threat from Above Mangos Version: r10788 Custom Patches: nothing SD2 Version: r1891 Database Name and Version : PSDB WotLK (r346) How it SHOULD work: You have to kill 20 Gordunni Ogres. Each Gordunni Back-Breaker [npc=22143] and Gordunni Soulreaper [npc=23022] How it DOES work: when you kill one ogre the kill counts for 2, so you have only to slay 10 ogre Thx
  3. Hi I noticed that there are small problems with "Target Dummy". It should work like this: "Use: Drops a target dummy on the ground that attracts nearby monsters to attack it. Lasts for 15 seconds or until killed", instead it moves around and attacks all the npcs it finds PSDB WotLK (r343) for 3.3.5a (Core r10704 / SD2 r1863) Thx
  4. I noticed that happens very often when all party members pass on an object. In that case item can't be picked up for a variable time (always saying "that item is still being rolled"). Bye
  5. Thx for reply What you mean? If someone changes loot type (group/free/etc..) while looting? In this case it's not what happens to me. During my tests I was group leader and I didn't change it Bye
  6. Up No one else has similar problems? Just to know if it's a problem of my configuration/version... Thx
  7. Hi I noticed some strange things 'bout loot... Sometimes it happens that a rolled item (all party members have rolled) can't be picked up and the message is "that item is still being rolled". Sometimes the dialog with need/greed disappears before a player can choose what to do and the item is assigned to the player that pressed first something (need or greed). Locked Chest can be opened only by rogue (as it should be), but when he opens the chest for other players it remains locked and when the rogue close the chest it returns locked. So a rogue can train a picklock opening and closing the same chest . I don't remember if this behaviour is correct... Thx very much PSDB WotLK (r342) for 3.3.5a (Core r10664 / SD2 r1853)
  8. Thx for reply. I have already signaled the problem on DB forum Bye
  9. I'm already full updated with github In fact this problem has appeared when I rebuild all this morning. Before core update no problems with same DB... Bye
  10. Hi PSDB WotLK (r342) for 3.3.5a (Core r10664 / SD2 r1853) After last pull I have a lot of message: Creature (Entry: 95273) has gossip_menu_id = 55009 for nonexistent menu Creature (Entry: 95275) has gossip_menu_id = 55010 for nonexistent menu Loading Gossip menu options... [Gossip menu option (MenuId: 3558 Id: 10) have action_menu_id = 3555 for nonexistent menu [Gossip menu option (MenuId: 3532 Id: 12) have action_menu_id = 3531 for nonexistent menu ... When launching world. Thx
  11. Hi Am I wrong or evade no more works? I have done some tests and seems that when a mob goes in evade no more recovers its health. Thx PSDB WotLK (r341) for 3.3.5a (Core r10664 / SD2 r1853)
  12. Hi When you have Halloween morph effects (e.g. "Bat Costume") you can't remove the effect by right clicking on the icon... and for a lot of time you can't cast and doing some of other actions. Wonderful "Trick or Treat" Sever log says: Aura::TriggerSpell: Spell 28114 have 0 in EffectTriggered[0], not handled custom case? PSDB WotLK (r340) for 3.3.5a (Core r10629 / SD2 r1845) Thx
  13. Hi I noticed that when I go into water with my warlock the summoned daemon-pet walks on the bottom and doesn't swim. Is that a known problem? Thank you very much Bye 3.3.5a (Core r10604 / SD2 r1842)
  14. Thistleshrub Rootshapers in Tanaris cast Earthgrab Totem. The problem is that totems move as a creature and aren't fixed in the soil. 3.3.5a (Core r10582 / SD2 r1836) Thx
  15. Up I noticed me too some problems with autoshot after recent patch. There will be some fixes? Thank you very much
  16. Eh eh same answer on DB forum: "Core problem" I can give all informations you need, if necessary
  17. Hi It happens that one of my player has discovered a strange behaviour. It's very strange and I describe here all informations I know. He has a first level (just created) BE character. If he lets a npc kill him just near the first quest giver at the BE spawning point (see image below). When he releases the spirit he stands (as ghost) over the corpse with feet inside the ground. If he tries to move the character starts to fall down and down... and the character repop in a graveyard in Hellfire Peninsula and can fly (like gm fly mode) very fast. NPCs are also neutral with him. The server log says a lot of: 2010-10-04 11:06:55 ERROR:SESSION: received unexpected opcode CMSG_GUILD_ROSTER (0x0089) the player has not logged in yet 2010-10-04 11:29:03 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:29:03 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:29:04 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:29:04 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:29:04 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:29:05 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:29:05 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:29:06 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:29:06 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:29:07 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:29:07 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. .... .... 2010-10-04 11:31:11 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:31:12 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:31:12 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:31:13 ERROR:Table `game_graveyard_zone` incomplete: Zone 0 Team 67 does not have a linked graveyard. 2010-10-04 11:37:36 ERROR:WorldSocket::handle_input_header: client sent malformed packet size = 18245 , cmd = 1952981076 2010-10-04 11:37:37 ERROR:WorldSocket::handle_input_header: client sent malformed packet size = 1025 , cmd = 508055552 2010-10-04 12:09:51 ERROR:Aura::TriggerSpell: Spell 63132 have 0 in EffectTriggered[0], not handled custom case? 2010-10-04 12:10:21 ERROR:Aura::TriggerSpell: Spell 63132 have 0 in EffectTriggered[0], not handled custom case? 2010-10-04 12:10:57 ERROR:Aura::TriggerSpell: Spell 63132 have 0 in EffectTriggered[0], not handled custom case? 2010-10-04 12:10:57 ERROR:Aura::TriggerSpell: Spell 63132 have 0 in EffectTriggered[0], not handled custom case? 2010-10-04 12:11:27 ERROR:Aura::TriggerSpell: Spell 63132 have 0 in EffectTriggered[0], not handled custom case? 2010-10-04 12:11:31 ERROR:Aura::TriggerSpell: Spell 63132 have 0 in EffectTriggered[0], not handled custom case? 2010-10-04 12:11:54 ERROR:Aura::TriggerSpell: Spell 63132 have 0 in EffectTriggered[0], not handled custom case? ... ... When he logs out and re-login the character can't fly no more and npc are hostile. I'm using World DB: PSDB WotLK (r336) for 3.3.5a (Core r10551 / SD2 r1831) No extra patches on client. Here some screenshots about place of death and consequences: http://img834.imageshack.us/i/wowscrnshot100510125040.jpg/ http://img443.imageshack.us/i/wowscrnshot100510125052.jpg/ http://img837.imageshack.us/i/wowscrnshot100510125218.jpg/ http://img837.imageshack.us/i/wowscrnshot100510125255.jpg/ http://img836.imageshack.us/i/wowscrnshot100510125308.jpg/ Thx
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