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Unkle Nuke

getMaNGOS Retired Staff
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Everything posted by Unkle Nuke

  1. A nice little GUI, that displays a picture of the character, with text boxes that simply labels the fields to be edited, like level, guild, and so on. Sounds good to me. I like simple. But you can edit that stuff by hand using Quice, SQLyog, Navicat, MySQL GUI Tools, or any of the other SQL query editors. The wiki ought to give you all the details on what the various tables and fields are that you need to edit, until someone comes along that feels undertaking such a programming project as a character editor is worthwhile.
  2. I certainly do hope you find it and make the patch available. I've been away for about a year, so I'm trying to catch up. Part of that means giving out some belated encouragement.
  3. I feel for you, pelle. I think it's a case of too few people doing too many things and it keeps them very busy. Sometimes you just have to rely on your own ingenuity and faith in your own skills to forge ahead and not give up. Dig deeper into the code and find the variables and other parts you need to make this complete! One of my nephews likes assassination rogues. I'm sure he'd love this fix.
  4. Thanks for the patch, Nahpalm. If I understand correctly, this patch unbinds players from an instance of the boss is dead, otherwise it keeps them bound until they do kill the boss? I hope it works with branch 0.12. Regardless, appreciate your taking time to create this.
  5. As with your other patches to spells and spell effects, is this code applied to unit.cpp? Thank you for working on behalf of all mages everywhere! [EDIT] I just noticed your other patch for Periodic Trigger Aura is applied to SpellAuras.cpp Do I then apply this section of code posted here to the other patch to create a unified patch?
  6. This thread is continuation of the old Playerbot-AI topic http://getmangos.eu/community/viewtopic.php?id=15924 GitHub branch: https://github.com/ike3/mangos Documentation: ike3/mangos @ GitHub Compile and Installation: ================== 1) You need an English game client (i18n is not supported yet). 1a) Extract DBC files from the client 2) Clone git repository and build it using the same approach as original MaNGOS (no custom build steps are required). Make sure you have the latest version. 2a) Optional: Setup MMaps. 2b) Optional: Setup Armory. 2c) Optional: Setup AhBot. 3) Create configuration file aiplayerbot.conf in the mangos config directory (where your mangosd.conf takes place) 4) Type AiPlayerbot.enabled=1 in the aiplayerbot.conf file. 5) If you want to add bots from your guild, not only your account, add AiPlayerbot.AllowGuildBots=1 to the aiplayerbot.conf. You can even allow everybody to add bots from the accounts by their IDs: AiPlayerbot.RandomBotAccounts=11,12 6) Run the server, make sure it says AI Playerbot is enabled. Summoning A Bot: ============== 1) Login with the character you will play. 2) To summon a bot use one of these chat commands. 2a) /.bot add $CHARACTER_NAME 2b) /.bot add $ACCOUNT_NAME Make sure your bot is nearby, as the AI won't allow players to summon bots any other way but using a meeting stone! If everything is ok, the new bot will whisper your character with "Hello".
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