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Bug Comments posted by madmax
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This has been fixed with pull request #222 - [URL]https://github.com/mangoszero/server/pull/222[/URL]
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This has been fixed with pull request #222 - [URL]https://github.com/mangoszero/server/pull/222[/URL]
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This has been fixed with pull request #222 - [url]https://github.com/mangoszero/server/pull/222[/url]
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Moved to database as this is a database issue.
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Duplicate of issue [url]https://www.getmangos.eu/issue.php?issueid=172[/url]
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Object category added :)
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Just curious titan, but have you tried the latest Rel20 branch of Zero? A number of crashes were fixed in that.
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Additional replies / details @ [url]https://www.getmangos.eu/server/8239-add-combo-rogues.html[/url]
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Additional replies / details @ [url]https://www.getmangos.eu/server/8141-pet-bug.html[/url]
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Additional replies / details @ [url]https://www.getmangos.eu/server/8438-bug-charged-items.html[/url]
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Additional replies inc fix @ [url]https://www.getmangos.eu/server/8235-zero-spell-fix.html[/url]
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[FONT=Verdana]Reply by Ghurok:
Maybe this will help: [/FONT][URL]https://github.com/ProjectSilverpine/server/commit/f45849913c7cb8d89aede353b1d47f3e5cc7d7ec[/URL][FONT=Verdana] ?[/FONT]
[FONT=Verdana]EDIT: I don't know if it's a good fix though.[/FONT] -
Taken from topic: [url]https://www.getmangos.eu/server/9963-rel19-wrong-hp-calculation-elite-creatures-dungeons-raids.html[/url]
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Marking this as fixed.
[url]https://github.com/mangoszero/server/commit/f1edf257b71288dc8fccba78a40ae58946bcb437[/url] -
I was just updating the issue category that was all :)
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Issue has been changed to show stopper as it stops proper moment visuals.
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Hi,
This has been confirmed, ranged NPCs will not move. -
Milestone set to 0.21 (please note the December release date for 0.21 is a place holder.)
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Passed over to eluan team for feedback.
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Passed this to foe and rochet at eluna team, they can take a look at the scripting issues.
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It was a regular player doing the testing not a GM. I was just watching it to confirm.
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Confirmed on Covenant as affecting Rel19/windows.
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When zero loads I've noticed a line during start-up that says "Loaded 1 creature respawn times" so that indicates the core is not loading all he respawn times for all the mobs.
will need looking at further. -
test test test
[Icon overload] Eskhandar's Rake - Flurry (Warrior) - Flurry (Shaman)
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in Archived Reports (Zero)(Resolved issues)
Posted
This has been fixed with pull request #222 - [URL]https://github.com/mangoszero/server/pull/222[/URL]