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Sephiroth1983

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About Sephiroth1983

  • Birthday 01/01/1

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  1. I don't think Tom_Rus intented to be rude by posting his 2010 version. The versions were fairly different, with dinstict approaches. Unluckily one approach is far better than the previous only because of structure, since it's more viable. Your version, Neo, was very good in ideas, coding and progress, so you don't need to feel bad for how the situation in this thread evolved. You are a very clever person that contributed a lot to research of wow development and to database progress, please rethink of your decision and just make it as a summer pause required to let people understand that some actions, even if not meant to be offensive, can lead to misunderstandings. Coding in our days is all about sharing and analyzing the code together to make it better, don't let the dramas win - leave that to MMoRPG's players.
  2. In fact there is only one version now, and I pointed you the repository. The old version is deprecated.
  3. Yes, seems the dupes are only the ones with check = 243.
  4. I'll provide it to my friend that is bothering me often about his warden problems and will let you know if it prevented Lua Protection Remover. Edit: He says it worked like magic, thanks.
  5. As I know with this version of warden you don't need to run it on wine, it's in mangosd: https://github.com/tomrus88/mangos_warden/commits/master
  6. There are false positives indeed. A friend of mine told me warden is banning for having Ati Tray Tools opened, which only changes Anti Aliasing and other graphic stuff. This quite screws up everything if not fixed. Checks that found Ati Tray Tools as cheat are page ckecks with id 88, 261 and 783 (with `address` = 174688 AND `length` = 37)
  7. I can guarantee that this guy has more than decent skills with C++
  8. The link looks to have been replaced now. About mac support, I found all modules for it some weeks ago, here they are For more informations about Warden on mac, you can consult this detailed guide http://blog.tanaris4.com/tag/os-x/
  9. As I know each module is an anti-cheat definition, it's obviously not related to the number of players checked.
  10. I know this topic is old, but this approach is very interesting and needs to be brought up, at least someone will read it and think about a way to implement it, I am sure it's the guid generating used in most games.
  11. New death bug, very frequent in latest revision
  12. We need both Multiprocessing for battlegroups and Multithreading inside every server instance.
  13. Was this patch added in some form or still waiting for further development?
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