yingchong01
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About yingchong01
- Birthday 01/01/1
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Since 4.0 based client has been released for a long time.When will mangos support 4.x client Any progress schedule? Best regards
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Warden - The definitive anti-cheat system
yingchong01 replied to Auntie Mangos's topic in OldCore modifications
warden_module database, how was it generated? these numbers I think is used to indicate what kind of check it is. if so, chk7 and chk8 is the same. how did client discern it? -
Warden - The definitive anti-cheat system
yingchong01 replied to Auntie Mangos's topic in OldCore modifications
for some reason, I have to use VS2003 to compile the project. In the source there is some code used keword '__thiscall' which is illegal in VC7.1. How to deal with it? btw: If I use '__stdcall' instead I got an error : Run-Time Check Failure #0 - The value of ESP was not properly saved across a function call. This is usually a result of calling a function declared with one calling convention with a function pointer declared with a different calling convention. -
Warden - The definitive anti-cheat system
yingchong01 replied to Auntie Mangos's topic in OldCore modifications
where did the *.key file come from? *.bin file I think is download from official server. It seems that *.bin file is a dll file. Can I write my check mod by myself? -
well, I stop it
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is there any information about this? how to bypass it
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It seems that WOW server send a warden check message to ensure the cilent not been hacked. Can I hook the recv function and just skip it. So the client will never send a reply to the server. will server kick you off if you don't respond the warden message for a long time?
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Hi, guys! I've been launched my private server successfully. and entered server with client by typing a normal account. But when I created an account with an email address ( string like [email protected] ) just like official battle-net account . The client application connected to real official server automatically. And I've traced the client socket, I found that the net packet which sended to offical server is completely different from which sended to private server. It seems that there are two kinds of different login algorithm. anyone researched on it? any information about this?
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