Morphau
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Hello all, thanks for your job about dual spect but this modification make full crash, with last version and no custum crash i have too too too many crash: Core was generated by `./mangos-worldd'. Program terminated with signal 11, Segmentation fault. #0 0x00000000006afeaa in Player::ActivateSpec (this=0x7faa04a9dee0, specNum=<value optimized out>) at ../../../src/game/Player.cpp:21806 21806 if (talent.m_talentEntry->RankID[r]) #0 0x00000000006afeaa in Player::ActivateSpec (this=0x7faa04a9dee0, specNum=<value optimized out>) at ../../../src/game/Player.cpp:21806 r = 3 iterTempSpec = {<std::tr1::__detail::_Hashtable_iterator_base<std::Pair<unsigned int const, PlayerTalent>, false>> = { _M_cur_node = 0x1000, _M_cur_bucket = 0x7faa06129578}, <No data fields>} tempSpec = {<std::tr1::__unordered_map<unsigned int, PlayerTalent, std::tr1::hash<unsigned int>, std::equal_to<unsigned int>, std::allocator<std::Pair<unsigned int const, PlayerTalent> >, false>> = {<std::tr1::_Hashtable<unsigned int, std::Pair<unsigned int const, PlayerTalent>, std::allocator<std::Pair<unsigned int const, PlayerTalent> >, std::_Select1st<std::Pair<unsigned int const, PlayerTalent> >, std::equal_to<unsigned int>, std::tr1::hash<unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true>> = {<std::tr1::__detail::_Rehash_base<std::tr1::__detail::_Prime_rehash_policy, std::tr1::_Hashtable<unsigned int, std::Pair<unsigned int const, PlayerTalent>, std::allocator<std::Pair<unsigned int const, PlayerTalent> >, std::_Select1st<std::Pair<unsigned int const, PlayerTalent> >, std::equal_to<unsigned int>, std::tr1::hash<unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, <std::tr1::__detail::_Hash_code_base<unsigned int, std::Pair<unsigned int const, PlayerTalent>, std::_Select1st<std::Pair<unsigned int const, PlayerTalent> >, std::equal_to<unsigned int>, std::tr1::hash<unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, false>> = { _M_extract = {<std::unary_function<std::Pair<unsigned int const, PlayerTalent>, unsigned int const>> = {<No data fields>}, <No data fields>}, _M_eq = {<std::binary_function<unsigned int, unsigned int, bool>> = {<No data fields>}, <No data fields>}, _M_h1 = {<std::unary_function<unsigned int, unsigned long>> = {<No data fields>}, <No data fields>}, _M_h2 = {<No data fields>}}, <std::tr1::__detail::_Map_base<unsigned int, std::Pair<unsigned int const, PlayerTalent>, std::_Select1st<std::Pair<unsigned int const, PlayerTalent> >, true, std::tr1::_Hashtable<unsigned int, std::Pair<unsigned int const, PlayerTalent>, std::allocator<std::Pair<unsigned int const, PlayerTalent> >, std::_Select1st<std::Pair<unsigned int const, PlayerTalent> >, std::equal_to<unsigned int>, std::tr1::hash<unsigned int>, std::tr1::__detail::_Mod_range_hashing, std::tr1::__detail::_Default_ranged_hash, std::tr1::__detail::_Prime_rehash_policy, false, false, true> >> = {<No data fields>}, _M_node_allocator = {<__gnu_cxx::new_allocator<std::tr1::__detail::_Hash_node<std::Pair<unsigned int const, PlayerTalent>, false> >> = {<No data fields>}, <No data fields>}, _M_buckets = 0x7faa06129520, _M_bucket_count = 11, _M_element_count = 0, _M_rehash_policy = {_M_max_load_factor = 1, _M_growth_factor = 2, _M_next_resize = 11}}, <No data fields>}, <No data fields>} pw = <value optimized out> #1 0x00000000006f68f0 in Spell::DoSpellHitOnUnit (this=0x7faa05e4bd40, unit=0x7faa04a9dee0, effectMask=1) at ../../../src/game/Spell.cpp:1228 effectNumber = 0 realCaster = 0x7faa04a9dee0 #2 0x00000000006f6ddb in Spell::DoAllEffectOnTarget (this=0x7faa05e4bd40, target=0xcff6) at ../../../src/game/Spell.cpp:984 mask = 4294967264 unit = 0x7faa04a9dee0 real_caster = 0x7faa04a9dee0 caster = 0x7faa04a9dee0 missInfo = SPELL_MISS_NONE procVictim = 131072 procAttacker = 65536 procEx = <value optimized out> It's append when some player whant tu change spec and active them ... For this crash i have make hard modification in player.cpp for the function: void Player::ActivateSpec(uint8 specNum) void Player::ActivateSpec(uint8 specNum) { /* ... */ } What appened ? ... Thanks and sorry for my english but i am french ...
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i have too ...
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Do you have crash log ? ...
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Mangos 9632: [New Thread 29862] #0 0x00000000005b35a5 in ChatHandler::HandleGonameCommand (this=0x7fc504a02740, args=<value optimized out>) at ../../../src/game/Level1.cpp:516 y = <value optimized out> chrNameLink = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x7fc504264ed0 "°K\\207"}} cMap = 0xb4e300 x = <value optimized out> z = <value optimized out> target = 0x149b0cf8 target_guid = 112 target_name = {static npos = 18446744073709551615, _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<char>> = {<No data fields>}, <No data fields>}, _M_p = 0x21 <Address 0x21 out of bounds>}} _player = 0x7fc50245ee80 #1 0x00007fc50b08c23e in ?? () No symbol table info available. #2 0x0000000000000000 in ?? () No symbol table info available.
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I confirm this bug, with for exemple rev 9578 it's ok and now with rev 9632 i have the bug too, please fix it P.S: The bar is turned off but the spell are in the good case if we turned on the bars ...
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Hello all, first i know that 3.3.3 is not suported but i have just a question, with the ad.exe actually maps make with the client 3.3.3 are good but not for dbc ... Someone have the good modification source for make dbc 3.3.3 please ? Thanks
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Hello thanks, can you post the SQL too for the item please ?
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Thanks it's fix the bug, please insert in the source
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This post it's very important, why we don't have any news forum developpers ?
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How check this please ?
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Mod your line by
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The author it's insider42 ...
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Here the patch updated:
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Indeed ^^ I have post in the wrong topic ><
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Thanks but i can open the project, with what version of visual you can run the project ?l
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Core: 9509: The cause of this crash it's on of spell use in this quest: http://www.wowhead.com/?quest=13082
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Oo, it's a good things what you will be make
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Core: 9509:
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Because it's work ok but it's very hacky code ...
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Hello all, i have a problem, in one on my custum scripts i want use the function PSendSysMessage(); and when i compile i have this declaration not found but i have include chat.h in the scripts ... (#include "Chat.h") Why and how do make ? ...
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It's just one of secret things of the client ^^
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[Patch] Support for npc on transport
Morphau replied to Auntie Mangos's topic in ... under reviewOld
Thanks for the share -
With latest rev it work perfectly but for compile we need make write this: and not this: And all it's ok and i'am repeat in the game the spell work very well
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