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Morphau

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Everything posted by Morphau

  1. are do you say that please ? How do you say the good ID will be have to do use ? Sorry for my english but i am french
  2. With last rev, modify in your patch this: @@ -598,7 +598,7 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) return; SpellCastTargets targets; - if(!targets.read(&recvPacket,pet)) + if(!targets.read(&recvPacket, pet, spellInfo)) return; by this: @@ -598,7 +598,7 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket ) return; SpellCastTargets targets; - if (!targets.read(&recvPacket,pet)) + if (!targets.read(&recvPacket, pet, spellInfo)) return;
  3. file src/game/ShardedDefines.h @@ -2358,11 +2358,12 @@ enum SummonType SUMMON_TYPE_GUARDIAN = 61, SUMMON_TYPE_TOTEM_SLOT1 = 63, SUMMON_TYPE_WILD = 64, SUMMON_TYPE_POSESSED = 65, SUMMON_TYPE_DEMON = 66, SUMMON_TYPE_SUMMON = 67, + SUMMON_TYPE_SUMMON2 = 1561, SUMMON_TYPE_TOTEM_SLOT2 = 81, SUMMON_TYPE_TOTEM_SLOT3 = 82, SUMMON_TYPE_TOTEM_SLOT4 = 83, SUMMON_TYPE_TOTEM = 121, SUMMON_TYPE_UNKNOWN3 = 181, file src/game/spell.cpp @@ -4229,11 +4229,12 @@ SpellCastResult Spell::CheckCast(bool strict) switch(m_spellInfo->EffectMiscValueB[i]) { case SUMMON_TYPE_POSESSED: case SUMMON_TYPE_POSESSED2: case SUMMON_TYPE_DEMON: case SUMMON_TYPE_SUMMON: + case SUMMON_TYPE_SUMMON2: { if(m_caster->GetPetGUID()) return SPELL_FAILED_ALREADY_HAVE_SUMMON; if(m_caster->GetCharmGUID()) file src/game/SpellEffects.cpp @@ -3210,10 +3210,11 @@ void Spell::EffectSummonType(uint32 i) break; case SUMMON_TYPE_DEMON: EffectSummonDemon(i); break; case SUMMON_TYPE_SUMMON: + case SUMMON_TYPE_SUMMON2: EffectSummon(i); break; case SUMMON_TYPE_CRITTER: case SUMMON_TYPE_CRITTER2: case SUMMON_TYPE_CRITTER3: Maybe it an "hack" but work it perfectly ^^ * Thanks
  4. Bumps ! This patch work perfectly with last rev, please add in the source ^^ Thanks and sorry for my english but i am french ...
  5. Up i will test it Works perfectly too ^^ Please add in the source, thanks
  6. Thanks for this fast answer ^^ I try to recompile now for see ... EDIT: Sorry but I have still the error ... I use last rev, not patch, I do just: git clone git://github.com/mangos/mangos.git cd mangos git pull git://github.com/rastikzzz/mangos/ master Then, i have error: ../../../src/game/DBCStores.cpp:190: warning: format '%d' expects type 'int', but argument 5 has type 'size_t' ../../../src/game/DBCStores.cpp:190: warning: format '%d' expects type 'int', but argument 5 has type 'size_t' In file included from ../../../src/game/debugcmds.cpp:22: ../../../src/game/Vehicle.h:87: error: ISO C++ forbids declaration of 'VehicleDataStructure' with no type ../../../src/game/Vehicle.h:87: error: expected ';' before 'const' ../../../src/game/Vehicle.h:88: error: expected `;' before 'uint32' ../../../src/game/Vehicle.h:94: error: ISO C++ forbids declaration of 'VehicleDataStructure' with no type ../../../src/game/Vehicle.h:94: error: expected ';' before 'const' ../../../src/game/Vehicle.h: In member function 'uint32 Vehicle::GetVehicleFlags()': ../../../src/game/Vehicle.h:88: error: 'm_VehicleData' was not declared in this scope ../../../src/game/debugcmds.cpp: In member function 'bool ChatHandler::HandleDebugGetItemState(const char*)': ../../../src/game/debugcmds.cpp:558: warning: format '%d' expects type 'int', but argument 3 has type 'size_t' ../../../src/game/debugcmds.cpp:564: warning: format '%d' expects type 'int', but argument 3 has type 'size_t' ../../../src/game/debugcmds.cpp:573: warning: format '%d' expects type 'int', but argument 3 has type 'size_t' ../../../src/game/debugcmds.cpp:579: warning: format '%d' expects type 'int', but argument 3 has type 'size_t' make[3]: *** [debugcmds.o] Error 1 make[3]: *** Waiting for unfinished jobs.... mv -f .deps/Creature.Tpo .deps/Creature.Po mv -f .deps/DBCStores.Tpo .deps/DBCStores.Po make[3]: Leaving directory `/home/SERVEURS/testt/mangos/objdir/src/game' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/SERVEURS/testt/mangos/objdir/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/SERVEURS/testt/mangos/objdir' make: *** [all] Error 2 ...
  7. Thanks rastikzzz but with linux i have error when i want compiling ... ../../../src/game/DBCStores.cpp:467: instantiated from here ../../../src/game/DBCStores.cpp:190: warning: format '%d' expects type 'int', bu t argument 5 has type 'size_t' ../../../src/game/DBCStores.cpp:190: warning: format '%d' expects type 'int', bu t argument 5 has type 'size_t' In file included from ../../../src/game/debugcmds.cpp:22: ../../../src/game/Vehicle.h:87: error: ISO C++ forbids declaration of 'VehicleDa taStructure' with no type ../../../src/game/Vehicle.h:87: error: expected ';' before 'const' ../../../src/game/Vehicle.h:88: error: expected `;' before 'uint32' ../../../src/game/Vehicle.h:94: error: ISO C++ forbids declaration of 'VehicleDa taStructure' with no type ../../../src/game/Vehicle.h:94: error: expected ';' before 'const' ../../../src/game/Vehicle.h: In member function 'uint32 Vehicle::GetVehicleFlags ()': ../../../src/game/Vehicle.h:88: error: 'm_VehicleData' was not declared in this scope ../../../src/game/debugcmds.cpp: In member function 'bool ChatHandler::HandleDeb ugGetItemState(const char*)': ../../../src/game/debugcmds.cpp:558: warning: format '%d' expects type 'int', bu t argument 3 has type 'size_t' ../../../src/game/debugcmds.cpp:564: warning: format '%d' expects type 'int', bu t argument 3 has type 'size_t' ../../../src/game/debugcmds.cpp:573: warning: format '%d' expects type 'int', bu t argument 3 has type 'size_t' ../../../src/game/debugcmds.cpp:579: warning: format '%d' expects type 'int', bu t argument 3 has type 'size_t' make[3]: *** [debugcmds.o] Error 1 make[3]: *** Waiting for unfinished jobs.... mv -f .deps/Creature.Tpo .deps/Creature.Po mv -f .deps/DBCStores.Tpo .deps/DBCStores.Po make[3]: Leaving directory `/home/SERVEURS/locale8039/mangos/objdir/src/game' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/SERVEURS/locale8039/mangos/objdir/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/SERVEURS/locale8039/mangos/objdir' make: *** [all] Error 2 ...
  8. Hello, thanks but i am a last question, how do you launch the script with screen mod ? Beacause then i do this, if the server crash, the screen should be off and the server doesn't restart ... Thnaks if you have a solution for me Sorry for my english but i am french ...
  9. Maybe ... But can i have the solution for have the launch of realmd too please ... Thanks and sorry for my english but i am french
  10. Thanks ! And, can you include the restart of realmd please in the script ?
  11. Hello all, I have a question for make a modification in the source of the core ... In fact, we can change in the mangos.conf the Player Interaction Chanel ... But i have a question ^^ How make for the interaction chanel dont disturbe GM, clearly, I want seperate the Horde and Alliance of chanel but i want GM can see the chanel Alliance and the Chanel Horde as the chanel doesn't seperate ... Thanks if anybody have an idea for make this and sorry for my english but i am french ...
  12. Hello all, first, sorry for my english but i am french ... I make this post because i have some problems whith anticheat CWN ... I use las rev of mangos and anticheat (http://github.com/CWN/mangos/commits/speed_cheat_fix) ... The problems are various as blockages, disconnect, ... That to make ? Where the problems comes ? New system maps ? Thanks for all ...
  13. Bumps I need help for update this patch please ...
  14. Hello, please anybody can update patch ? Beacause the source have changed .... - WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD ", 0)", - isoDate, uint64(m_startTime)); + WorldDatabase.PExecute("INSERT INTO uptime (startstring, starttime, uptime) VALUES('%s', " I64FMTD ", 0)", isoDate, uint64(m_startTime)); + + static uint32 abtimer = 0; + abtimer = sConfig.GetIntDefault("AutoBroadcast.Timer", 60000); For exemple ... Thanks
  15. If mangos is use on linux, you can have more player without lag
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