Magos version: 11700
How it SHOULD work: All healing effects on you are increased by 20%. In addition, your finishing moves refund 80% of their Energy cost when they fail to hit.
How it DOES work: The first part works well but the second part not. There is a bug that causes that you can DODGE your finishing move effects. I know that it is very strange, for example: When I use Envenom I gain a buff:
"Deadly Poison application chance increased by 15%.
Instant Poison application frequency increased by 75%."
When I use Envenom and I dodge the buff, I gain 28 Energy. It's the same with Eviscerate, Slice and Dice, Kidney Shot, Rupture and Deadly Shot.
I don't know if I explained well... It's difficult to understand.
Greetings!