mrelfire
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About mrelfire
- Birthday 01/01/1
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compîle problem on windows Auto-merging src/game/CharacterHandler.cpp CONFLICT (content): Merge conflict in src/game/CharacterHandler.cpp mangos version : [11355] using git://github.com/blueboy/portal.git master
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A small suggestion (I do not know if the modality is thought) when you have a repair robot, you can repair but none of your bots it will be nice
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A lot of people are working on it, isn't it ? unfortunately perhaps alone on his side, perhaps we need a leader ? a "mangos developer" could take the lead ?
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perhaps we can integrate ahbot into the core and after make some improvments ?
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usually I try to do a kind of merge between "pastebin" source files, michalpolko and przemratajczak redepository but now I am stuck I do not manage to make running a clean vehicles file, so I requesting some help for a latest patch please ?
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it looks Cyberium is on "holidays"; are we stuck ?
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Are you sure about that ? if I remember the last problem was the generic seller , after 5 months in review, it seems their were no alerts regarding coding problems I suspect we wait a "free" slot from developers, isn't it right guys ?
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slight little compile problem with latest core modification
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communication and integration of patch
mrelfire replied to Auntie Mangos's topic in OldCommunity Cafe
=> I have never sayd their is no integration of patch, but not too much communication on them (is their somebody looking at one, for example) => regarding integration of patch I do not see any logic (=> "the more testing ", not so sure) -
communication and integration of patch
mrelfire replied to Auntie Mangos's topic in OldCommunity Cafe
Developers team make a very good job by creating / integrating / amending "10" corrections per days at minimum but sometimes I am surprised by the numbers of patch under review with no evolution / integration also some patch are under developement and they never been finished for month / years for many reasons my post is just to say that their is some lack of communication, and some communication from developers teams will be good to the community but it is my point of view ... -
I try to implement several pieces and I am lost, I do not know if I have a latest vverion of a module, do you plan Xfurry to do a full package ?,a succession of modules , a succession of underv review scripts (core + a module for each outdoor ) ? what I have found I am using git://github.com/xfurry/Mangos.git => for main core, git://github.com/xfurry/scriptdev2.git for scriptdev2 I do not manage to see implementation for Vc 100, only vc80 & vc90 I still have this kind of error: 1>ScriptLoader.obj : error LNK2019: unresolved external symbol "void __cdecl AddSC_outdoor_pvp_eastern_plaguelands(void)" (?AddSC_outdoor_pvp_eastern_plaguelands@@YAXXZ) referenced in function "void __cdecl AddScripts(void)" (?AddScripts@@YAXXZ) 1>ScriptLoader.obj : error LNK2019: unresolved external symbol "void __cdecl AddSC_outdoor_pvp_silithus(void)" (?AddSC_outdoor_pvp_silithus@@YAXXZ) referenced in function "void __cdecl AddScripts(void)" (?AddScripts@@YAXXZ) when compiling scriptdev2 with xfurry code any ideas please ?
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thanks traponinet it works perfectly, I am curious, how is this version (it looks quite good), is it an alpha, beta,... near the under review process , ?
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are you sure ?, it seems it is not a diff file used for patching ? perhaps it is too early and I need coffee :rolleyes:
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I can copy your vehicule.cpp, it is not a problem, my concern is I try to use traponinet advice regarding spells, and I mess each time (but perhaps I am the only one) this is why I do this "request". I will try again to patch spells.cpp
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if it is not too much, can you share "all" your vehicule data needed above only vehicule.cpp ( as a patch) ?
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