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mrelfire

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Everything posted by mrelfire

  1. compîle problem on windows Auto-merging src/game/CharacterHandler.cpp CONFLICT (content): Merge conflict in src/game/CharacterHandler.cpp mangos version : [11355] using git://github.com/blueboy/portal.git master
  2. A small suggestion (I do not know if the modality is thought) when you have a repair robot, you can repair but none of your bots it will be nice
  3. A lot of people are working on it, isn't it ? unfortunately perhaps alone on his side, perhaps we need a leader ? a "mangos developer" could take the lead ?
  4. perhaps we can integrate ahbot into the core and after make some improvments ?
  5. usually I try to do a kind of merge between "pastebin" source files, michalpolko and przemratajczak redepository but now I am stuck I do not manage to make running a clean vehicles file, so I requesting some help for a latest patch please ?
  6. it looks Cyberium is on "holidays"; are we stuck ?
  7. Are you sure about that ? if I remember the last problem was the generic seller , after 5 months in review, it seems their were no alerts regarding coding problems I suspect we wait a "free" slot from developers, isn't it right guys ?
  8. slight little compile problem with latest core modification
  9. => I have never sayd their is no integration of patch, but not too much communication on them (is their somebody looking at one, for example) => regarding integration of patch I do not see any logic (=> "the more testing ", not so sure)
  10. Developers team make a very good job by creating / integrating / amending "10" corrections per days at minimum but sometimes I am surprised by the numbers of patch under review with no evolution / integration also some patch are under developement and they never been finished for month / years for many reasons my post is just to say that their is some lack of communication, and some communication from developers teams will be good to the community but it is my point of view ...
  11. I try to implement several pieces and I am lost, I do not know if I have a latest vverion of a module, do you plan Xfurry to do a full package ?,a succession of modules , a succession of underv review scripts (core + a module for each outdoor ) ? what I have found I am using git://github.com/xfurry/Mangos.git => for main core, git://github.com/xfurry/scriptdev2.git for scriptdev2 I do not manage to see implementation for Vc 100, only vc80 & vc90 I still have this kind of error: 1>ScriptLoader.obj : error LNK2019: unresolved external symbol "void __cdecl AddSC_outdoor_pvp_eastern_plaguelands(void)" (?AddSC_outdoor_pvp_eastern_plaguelands@@YAXXZ) referenced in function "void __cdecl AddScripts(void)" (?AddScripts@@YAXXZ) 1>ScriptLoader.obj : error LNK2019: unresolved external symbol "void __cdecl AddSC_outdoor_pvp_silithus(void)" (?AddSC_outdoor_pvp_silithus@@YAXXZ) referenced in function "void __cdecl AddScripts(void)" (?AddScripts@@YAXXZ) when compiling scriptdev2 with xfurry code any ideas please ?
  12. thanks traponinet it works perfectly, I am curious, how is this version (it looks quite good), is it an alpha, beta,... near the under review process , ?
  13. are you sure ?, it seems it is not a diff file used for patching ? perhaps it is too early and I need coffee :rolleyes:
  14. I can copy your vehicule.cpp, it is not a problem, my concern is I try to use traponinet advice regarding spells, and I mess each time (but perhaps I am the only one) this is why I do this "request". I will try again to patch spells.cpp
  15. if it is not too much, can you share "all" your vehicule data needed above only vehicule.cpp ( as a patch) ?
  16. We are ready to use your code !!!
  17. I have a slight compil problem but I do not know where I make a mistake, I have made modification regarding "IsCreatureOrVehicle" check but it seems not working anymore with recent build 10>..\\..\\src\\game\\Spell.cpp(3382): error C2819: type 'Spell::TargetInfo' does not have an overloaded member 'operator ->' 10> d:\\users_sys\\games\\wow\\mangos\\git\\ahbot3\\src\\game\\Spell.h(575) : see declaration of 'Spell::TargetInfo' 10> did you intend to use '.' instead? 10> SpellHandler.cpp 10>..\\..\\src\\game\\Spell.cpp(3382): error C2232: '->Spell::TargetInfo::targetGUID' : left operand has 'struct' type, use '.' 10>..\\..\\src\\game\\Spell.cpp(3382): error C2228: left of '.IsCreatureOrVehicle' must have class/struct/union any suggestions please?
  18. it is because a lot of people is using it
  19. Soon sorry for the wait i am realy busy for other stuff actually. I will take time this monday to update my repo. any help needed ?
  20. 1. As far as I know, no. 2. Yes, this is my repository. git:://github.com/rsa however, this does not help you. except vehicles in my repository a huge number of other developments... bad luck for us:)
  21. old and incomplete version. many last changes not included. Who has got the latest version ?
  22. A small question, take example as flight, alpha means it is tested by everybody, when it is in beta (accepted ?) do you merge it in your branch or main portal ?
  23. Nearly 5 months under review, is the process started ? any concerns ?
  24. Can you check 1 thing for me? Is the raid timer lockout of ZA working properly i.e. every 3 days it will reset itself. To check this type this into your chat box /raidinfo. So if it works fine you see the ZA reset timer at less than 3 days. Why do I ask this is because I've been getting calendar + client freezes as well on chars who has at least 1 bugged raid timer. A bugged timer looks like this: 15K days until server will reset raid instead of 3 days for ZA. Tried this with a char without any raid lockout and I can open calendar without freezing the client. I think the occurence of this problem should be looked elsewhere. you were right the timer set 10841 days !!!! all other timers of my raids are set to 8041 days !!! is it a db bug ? a core bug ? a normal thing ?
  25. I manage to reproduce the problem !!! If you go to zul'haman again the problem occured (kill one boss) and again calendar problem with client freeze I dumped my character, so if someone has an idea : http://dl.free.fr/koLXjNKXD
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