mrelfire
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Everything posted by mrelfire
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"This is a fork of playerbot with completely different AI based on strategies. " from the website http://ike3.github.com/mangos/ a question why not improving the "official" playerbot ?
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I have few questions: Is it a fork of playerbot ? so it is incompatible with "original" playerbot ? do we have to choose or it ia patch above playerbot?
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Mangos Version: latest : 1103 Custom Patches: AH+bot SD2 Version: latest Database Name and Version : YTDB 580 How it SHOULD work: you should be able to extract and sum in you "money" from your bag the cooking price obtains from quest, it is your price which at the end give you the master cooking hat How it DOES work:it works worse and worse, now after 4 tryes, we can not extract anything it allways says I handle one on me (which is first not a problem, second I have one but should be able to add it ) => hope it is clear P.S. in French : "prix de cuisine de Dalaran"
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You could do the same and check the behaviour of your player mounts. If your player is on a slow mount, that does alter it's run speed, it would not be practical for the bots to mount faster rides. Can you let me know whether this is true on your server. Hope this helps not sure it works all the time, I manage to find other problems like bot riding a air mount but doesn't fly: I try to find a generic rule to give you more details. I need to work on it .
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in the "nice to have" things: when we are in a raid / dungeon and we create a robot to repair, the bot doesn't repair which is sad Addum: it seems the automatic repair of bots when we repair doesn't work any more ?
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Interesting! I tried this myself with two death knights, one player and one bot. The player had two mounts, "Riding Turtle" and a "Swift Brewfest Ram". The bot consistently automounted with the Ram (when the player mounts). However, it did not mount at all when the player mounts the Turtle. I didn't think mounting was effected by either class or mount type. Leave it with me and I'll take a closer look. Thanks, if you need more example, I can export my player as a test for you if needed, feel free to ask
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I have a strange thing occured regarding my deathknight bot: It seems it doesn't detect when I used a mount. Is their a parameter I miss, somewhere ?
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a little compilation problem today with latest core modification with the file "AuctionHouseHandler.cpp"
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walking trough door in a shop after unmount (mount / un mount problem)
mrelfire replied to mrelfire's topic in OldBug reports
It was working around 1 month ago (not sure about the date, not written in marbble ) => hope this give you some ideas to look for perhaps this bug has some consequence but example : cavern of time, we face an invisible wall at the end of the quest => I have to investigate more and give you more facts -
Mangos Version: 10957 Custom Patches: Ahbot & Playerbot SD2 Version: 1924 Database Name and Version : YTDB 057 How it SHOULD work: you can go through doors after unmounting your mount How it DOES work: 1/ be on a mount 2/ try to go through a door => rejected because you are too big (example being on a mamouth and going into a shop at orgrimmar) 3/ un mount 4/ you can not go through the door of the shop (still think you are on a mount ?)
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and an other little emrge conflict today with CONFLICT (content): Merge conflict in src/game/World.cpp '> CONFLICT (content): Merge conflict in src/game/World.cpp
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a little compile problem this morning with latest update of core code:
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can we put this patch on the chrismast list ?
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you should use "new_ahbot": from git://github.com/cyberium/mangos.git
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a slight little compilation problem today with "worldsession"
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the patch is working correctly, double check your config file (share it if you want help )
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I have a small error today Did I miss something ? (I am using portal code)
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[Patch] Auction House Bot (Xeross' Branch)
mrelfire replied to Auntie Mangos's topic in OldCore modifications
yes you are not the only one -
Core modifications this morning which impact playerbot code => few small problem
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we have some code running following vladimir suggestions, so we just need a confirmation from mangos developers that we have a green or a red light but at list something happening
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any ideas of mangos developpers regarding difficulties to implement it, or rejecting it ?
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