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Akuba

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  • Birthday 01/01/1

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  1. Hello This worked but is it 100% OK? -- ~$ rm -fr mangos/ ~$ git clone git://github.com/mangos/mangos.git ~$ cd mangos/ ~/mangos$ git fetch git://github.com/faramir118/mangos.git mmaps_rewrite:mmaps_rewrite ~/mangos$ git checkout mmaps_rewrite ~/mangos$ rm -fr dep/recastnavigation/RecastDemo/ ~/mangos$ HASH=`git log --pretty=oneline | grep '\\[1[0-9]\\{4\\}]' | head -n 1 | cut -d " " -f 1` ~/mangos$ git diff $HASH > mmaps_write.patch ~/mangos$ git checkout master ~/mangos$ git apply --whitespace=fix mmaps_write.patch ~/mangos$ git fetch git://github.com/blueboy/portal.git master:new-ai ~/mangos$ git checkout new-ai ~/mangos$ HASH=`git log --pretty=oneline | grep '\\[1[0-9]\\{4\\}]' | head -n 1 | cut -d " " -f 1` ~/mangos$ git diff $HASH > new-ai.patch ~/mangos$ git checkout master ~/mangos$ git apply --whitespace=fix new-ai.patch ~/mangos$ git clone git://github.com/scriptdev2/scriptdev2.git src/bindings/ScriptDev2 ~/mangos$ git apply src/bindings/ScriptDev2/patches/MaNGOS-11167-ScriptDev2.patch ~/mangos$ mkdir build ~/mangos$ cd build ~/mangos/build$ cmake ../ -DPCH=1 -DACE_USE_EXTERNAL=1 -DDEBUG=0 -DTBB_USE_EXTERNAL=0 ~/mangos/build$ make ~/mangos/build$ make install --
  2. Hello I have used Playerbot now for a few weeks. I have 5 man party. "Best" healing I get when I play a healer priest and rest are bots (2 pallies, warrior and a rogue). My party members are lvl 20-21. I had a problems with looting until I started using Master Loot...lol Best regards, Akuba
  3. Hi again Reading from https://github.com/blueboy/portal/blob/master/bot_readme.txt, currently there is no support for enchanting? How about: /t BOTNAME enchant <ITEM LINK> ? That would command bot to open trade window and put ITEM for enchanting. Best regards, Akuba I just love Playerbot
  4. Hi I have only been able to test The Deadmines with my bots. No problems in entering that instance. Are your bots in a party with you? Is instance only for 5 toons? Best regards, Akuba
  5. Hi HealBot 3.3.5.4 caused spamming. Why only one bot is spamming "Here's all the items in my inventory that I can equip." ? Akuba
  6. First create two macros 1) priest attack 2) party attack First send in the priest to pull the mob. The party will remain close to the player, and will only react if the player is threatened. Then, command the party to attack, once the priest has the mobs attention. Hope this helps Hi That helped pulling but "passive" command would be handy. For example you can't command bots away from target dummies if you have started training. One bot keeps spamming every sec http://i52.tinypic.com/nx5f08.jpg[/img] Best regards, Akuba
  7. Hi blueboy When pulling mobs with my priest, I would like to command bots to be passive and only start to attack when I command them to do so. Now they start to attack as soon I have aggroed a mob. Would that be difficult to implement? Best regards, Akuba
  8. That's the only annoying problem with MoveMapGen. They have certainly improved the extraction time from what it was originally. I remember it used to take about two days on the box I was running at the time. On the dual xeon workstation I have now, it still takes over twelve hours but it's much better. It's good that your having a go at preparing a clean patch for movement maps yourself. If you have any problems, let me know. Remember that you'll have to apply the patches in a strict order. I like to apply movement maps first as it will eventually be part of the core. The playerbot patch will need to be adapted to apply after movement maps (few small changes to Chat.cpp Chat.h and the VC100 source) Hope this helps Heh...I applied playerbot first and then mmaps Didn't see any errors regarding Chat.* or the VC100 source iirc. Akuba
  9. Hi I don't have Flameburst's problem. Only "problem" now is MoveMapGen from mmaps. Generating *.mmaps and *.mmtiles takes so long time. But my system: Windows 7 Ultima 64bit. 8 gig mem (WMware Player 3.1.4 (Ubuntu 11.04 workstation (Mangos with Playerbot new-ai and soon mmaps_rewrite))) Akuba
  10. Hello blueboy I followed your advice you gave to Flameburst. Here my result on Ubuntu 11.04 desktop, git version 1.7.4.1 and "default" git config: --------------- ---------------- Script: Git apply --check gave error so I edited line 4598 in new-ai.patch and removed extra tab. After that patch didn't gave any errors Akuba
  11. Then there is an attempt to loot an invalid creature and CRASH! On entry to the function I should have included a statement I have updated the new-ai branch and would be grateful if you could confirm that it stops the crash. .. and thanks for drawing my attention to this error Hope this helps Hi Still crashing on the coast of Westfall:( --- 20:10:01 Next game event check in 120 seconds. Pet (Petnumber: 7 Guid: 7) is unsupported for looting. Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0xa7873b70 (LWP 26666)] BACKTRACE FULL #0 0x0861152c in std::_Rb_tree<unsigned int, std::pair<unsigned int const, std::vector<QuestItem, std::allocator<QuestItem> >*>, std::_Select1st<std::pair<unsigned int const, std::vector<QuestItem, std::allocator<QuestItem> >*> >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, std::vector<QuestItem, std::allocator<QuestItem> >*> > >::_M_begin (this=0xf90) at /usr/include/c++/4.5/bits/stl_tree.h:488 No locals. #1 0x08610335 in std::_Rb_tree<unsigned int, std::pair<unsigned int const, std::vector<QuestItem, std::allocator<QuestItem> >*>, std::_Select1st<std::pair<unsigned int const, std::vector<QuestItem, std::allocator<QuestItem> >*> >, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, std::vector<QuestItem, std::allocator<QuestItem> >*> > >::find (this=0xf90, __k=@0xa7872d98) at /usr/include/c++/4.5/bits/stl_tree.h:1532 __j = {_M_node = 0x0} #2 0x0860f152 in std::map<unsigned int, std::vector<QuestItem, std::allocator<QuestItem> >*, std::less<unsigned int>, std::allocator<std::pair<unsigned int const, std::vector<QuestItem, std::allocator<QuestItem> >*> > >::find (this=0xf90, __x=@0xa7872d98) at /usr/include/c++/4.5/bits/stl_map.h:712 No locals. #3 0x0860b879 in Loot::GetMaxSlotInLootFor (this=0xf54, player=0xa49d0100) at /home/mangos/new-ai/src/game/LootMgr.cpp:727 itr = {_M_node = 0x0} #4 0x087fea91 in PlayerbotAI::PickPocket (this=0xa581ca40, pTarget=0xa4734100) at /home/mangos/new-ai/src/game/playerbot/PlayerbotAI.cpp:3359 markGuid = {m_guid = 17383894561767555079} c = 0x0 loot = 0xf54 looted = false lootNum = 7846284 #5 0x088db2fe in PlayerbotRogueAI::DoNextCombatManeuver (this=0xa49ae900, pTarget=0xa4734100) at /home/mangos/new-ai/src/game/playerbot/PlayerbotRogueAI.cpp:159 ai = 0xa581ca40 m_bot = 0xa49d0100 fTargetDist = 4.9416151 pVictim = 0x0 out = <incomplete type> #6 0x087f9e4b in PlayerbotAI::DoNextCombatManeuver (this=0xa581ca40) at /home/mangos/new-ai/src/game/playerbot/PlayerbotAI.cpp:1879 No locals. #7 0x087fd2d9 in PlayerbotAI::UpdateAI (this=0xa581ca40) at /home/mangos/new-ai/src/game/playerbot/PlayerbotAI.cpp:2889 pSpell = 0x0 currentTime = 1315501890 #8 0x0861ea30 in Player::Update (this=0xa49d0100, update_diff=100, p_time=100) at /home/mangos/new-ai/src/game/Player.cpp:1475 ---
  12. Hi Nice rewrite of Playerbots. I noticed one slight problem. When I command bot to attack a mob, it starts running towards the mob. But...it will go to that location, where mob was when command was given. Not to mob's current location. Best regards, Akuba
  13. Hello Been busy with RL. Now had time to play. Fetched and compiled latest new-ai. Got same type of server crash like in the coast of Westfall. Now in the cave on the way to The Deadmines near Marisa du'paige. Maybe bot tried to loot Living Flame <Defias Magician's Guardian> ? Here few lines from the server log: ---- None (Guid: 0) is unsupported for looting. 19:51:18 Pet (Petnumber: 1 Guid: 1) is unsupported for looting. Program received signal SIGSEGV, Segmentation fault. [switching to Thread 0xa7573b70 (LWP 6206)] 0x0829200e in Loot::GetMaxSlotInLootFor(Player*) const () CRASH ON Wed Sep 7 19:51:42 EEST 2011 Using the running image of child Thread 0xa7573b70 (LWP 6206). Program stopped at 0x829200e. It stopped with signal SIGSEGV, Segmentation fault. Type "info stack" or "info registers" for more information. BACKTRACE #0 0x0829200e in Loot::GetMaxSlotInLootFor(Player*) const () #1 0x084cf42f in PlayerbotAI::PickPocket(Unit*) () #2 0x0862fbc8 in PlayerbotRogueAI::DoNextCombatManeuver(Unit*) () #3 0x084e0078 in PlayerbotAI::DoNextCombatManeuver() () #4 0x084e10c6 in PlayerbotAI::UpdateAI(unsigned int) () #5 0x0830d375 in Player::Update(unsigned int, unsigned int) () #6 0x08286175 in Map::Update(unsigned int const&) () #7 0x0816279f in MapManager::Update(unsigned int) () #8 0x083793d4 in World::Update(unsigned int) () #9 0x081414bd in WorldRunnable::run() () #10 0x086760f2 in ACE_Based::Thread::ThreadTask(void*) () #11 0x00214325 in ACE_OS_Thread_Adapter::invoke (this=0xa7677040) at ../../ace/OS_Thread_Adapter.cpp:90 #12 0x001c8731 in ace_thread_adapter (args=0xa7677040) at ../../ace/Base_Thread_Adapter.cpp:124 #13 0x007b8e99 in start_thread () from /lib/i386-linux-gnu/libpthread.so.0 #14 0x0089c73e in clone () from /lib/i386-linux-gnu/libc.so.6 BACKTRACE FULL --- Best regards, Akuba PS. My configuration: Ubuntu 11.04 desktop 32bit running in VMware Player 3.1.4
  14. Cool. That Murloc Hunter's pet goes under the ground and only bot can target/attack it. With only one bot, bot was too weak to kill it. But she still tried to kill it. No bot command to follow the master even bot is in combat? That could have been handy. With many bots I was able to kill the pet and then mangosd crashed when bots tried to loot it...I think. Many times bots go under the ground. I have VMAPS enabled, so is it Mangos bug? Best regarsd, Akuba
  15. Hi Have do try your new revision after sending this message Keep up the good work! That crash happened always on the west coast of Westfall. If you kill Murloc Hunter's pet, mangosd will do Segmentation Fault. Last message on the server console before Segmentation Fault is something about looting. Could be DB issue. I'm using YTDB_0.14.3_R600_MaNGOS_R11581_SD2_R2151_ACID_R308_RuDB_R39. Before coming here I noticed that my lvl14 paladin isn't using Seal of Righteousness. Without Seal of Righteousness, she can't use Judgement of Light or Wisdom. She is using Blessing of Might and Devotion Aura. When looting, bots still try to greed or need even when their bags are full. Best regards, Akuba
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