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Tohan

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Everything posted by Tohan

  1. You should patch your WoW-Client to Version 3.3.5. as seen in the post above you
  2. @terrorio That made me nervous so i checked it at Geddon and no cc/interrupt/dispell effect i tried worked. I would say the reason is the mechanic_immune_mask in creature_template (http://getmangos.eu/wiki/Creature_template#mechanic_immune_mask) On Geddon it is: 617299803 binary: 2^29 1 MECHANIC_SAPPED 2^28 0 MECHANIC_IMMUNE_SHIELD 2^27 0 MECHANIC_DISCOVERY 2^26 1 MECHANIC_DAZE 2^25 0 MECHANIC_INTERRUPT 2^24 0 MECHANIC_INVULNERABILITY 2^23 1 MECHANIC_HORROR 2^22 1 MECHANIC_TURN 2^21 0 MECHANIC_PERSUADE 2^20 0 MECHANIC_MOUNT 2^19 1 MECHANIC_SHACKLE 2^18 0 MECHANIC_SHIELD 2^17 1 MECHANIC_BANISH 2^16 1 MECHANIC_POLYMORPH 2^15 0 MECHANIC_BANDAGE 2^14 0 MECHANIC_BLEED 2^13 1 MECHANIC_KNOCKOUT 2^12 1 MECHANIC_FREEZE 2^11 1 MECHANIC_STUN 2^10 1 MECHANIC_SNARE 2^9 1 MECHANIC_SLEEP 2^8 1 MECHANIC_SILENCE 2^7 0 MECHANIC_PACIFY 2^6 1 MECHANIC_ROOT 2^5 0 MECHANIC_FUMBLE 2^4 1 MECHANIC_FEAR 2^3 1 MECHANIC_DISTRACT 2^2 0 MECHANIC_DISARM 2^1 1 MECHANIC_CONFUSED 2^0 1 MECHANIC_CHARM So if you want to make your mob immune to silence effects and so on you should change the Creature_template#mechanic_immune_mask.
  3. Thx a lot that solved the problem.Geddon is now working as intended
  4. Hi, I'm new to Mangos and wanted to fix Baron Geddon especially Inferno Effect. So far i fixed his Melee Attacks to Ignore Armor (cause his Melee Attacks are Magical->fire damage), made his Inferno Spell working (atleast in mangos-zero it isn't and haven't found a solution in mangos-master). The only thing missing is the damage Multiplier on each pulse/tick of his Inferno. Atm the damage is constant cause i don't know how to get the remaining duration of an Aura (atleast that is the solution i'm aiming for). What i found out so far: Inferno: 19695 -> triggers Inferno Dummy Effect: 18947 Inferno: 19698 <-the spell itself informations from spell.dbc: http://imageshack.us/photo/my-images/444/geddon.jpg/ spelleffects.cpp: void Spell::EffectDummy(SpellEffectIndex eff_idx) { . . . case 18947: //Baron Geddon Inferno Dummy Effect { SpellEntry const* spellInfo = sSpellStore.LookupEntry(19695); int32 dur=GetSpellDuration(spellInfo); //8 sec <-some nonsense damage=spellInfo->EffectBasePoints[0]*(dur/1000) //1000*dur_in_seconds (just for some testing purpose) m_caster->CastCustomSpell(m_caster, 19698, &damage, NULL, NULL, true); return; } . . . spell 19695 Auras: 23:Periodic Trigger (value:1000 interval: 1 sec) Inferno Dummy Effect (18947) 25:Root 26:Pacify My problem is the lack of knowledge how to get the remaining aura duration or remaining ticks of spell 19695.
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