Tohan
Members-
Posts
4 -
Joined
-
Last visited
Never -
Donations
0.00 GBP
Content Type
Profiles
Bug Tracker
Wiki
Release Notes
Forums
Downloads
Blogs
Events
Everything posted by Tohan
-
Problem with maps and update
Tohan replied to Auntie Mangos's topic in OldInstallation, configuration & upgrades
You should patch your WoW-Client to Version 3.3.5. as seen in the post above you -
@terrorio That made me nervous so i checked it at Geddon and no cc/interrupt/dispell effect i tried worked. I would say the reason is the mechanic_immune_mask in creature_template (http://getmangos.eu/wiki/Creature_template#mechanic_immune_mask) On Geddon it is: 617299803 binary: 2^29 1 MECHANIC_SAPPED 2^28 0 MECHANIC_IMMUNE_SHIELD 2^27 0 MECHANIC_DISCOVERY 2^26 1 MECHANIC_DAZE 2^25 0 MECHANIC_INTERRUPT 2^24 0 MECHANIC_INVULNERABILITY 2^23 1 MECHANIC_HORROR 2^22 1 MECHANIC_TURN 2^21 0 MECHANIC_PERSUADE 2^20 0 MECHANIC_MOUNT 2^19 1 MECHANIC_SHACKLE 2^18 0 MECHANIC_SHIELD 2^17 1 MECHANIC_BANISH 2^16 1 MECHANIC_POLYMORPH 2^15 0 MECHANIC_BANDAGE 2^14 0 MECHANIC_BLEED 2^13 1 MECHANIC_KNOCKOUT 2^12 1 MECHANIC_FREEZE 2^11 1 MECHANIC_STUN 2^10 1 MECHANIC_SNARE 2^9 1 MECHANIC_SLEEP 2^8 1 MECHANIC_SILENCE 2^7 0 MECHANIC_PACIFY 2^6 1 MECHANIC_ROOT 2^5 0 MECHANIC_FUMBLE 2^4 1 MECHANIC_FEAR 2^3 1 MECHANIC_DISTRACT 2^2 0 MECHANIC_DISARM 2^1 1 MECHANIC_CONFUSED 2^0 1 MECHANIC_CHARM So if you want to make your mob immune to silence effects and so on you should change the Creature_template#mechanic_immune_mask.
-
Thx a lot that solved the problem.Geddon is now working as intended
-
Hi, I'm new to Mangos and wanted to fix Baron Geddon especially Inferno Effect. So far i fixed his Melee Attacks to Ignore Armor (cause his Melee Attacks are Magical->fire damage), made his Inferno Spell working (atleast in mangos-zero it isn't and haven't found a solution in mangos-master). The only thing missing is the damage Multiplier on each pulse/tick of his Inferno. Atm the damage is constant cause i don't know how to get the remaining duration of an Aura (atleast that is the solution i'm aiming for). What i found out so far: Inferno: 19695 -> triggers Inferno Dummy Effect: 18947 Inferno: 19698 <-the spell itself informations from spell.dbc: http://imageshack.us/photo/my-images/444/geddon.jpg/ spelleffects.cpp: void Spell::EffectDummy(SpellEffectIndex eff_idx) { . . . case 18947: //Baron Geddon Inferno Dummy Effect { SpellEntry const* spellInfo = sSpellStore.LookupEntry(19695); int32 dur=GetSpellDuration(spellInfo); //8 sec <-some nonsense damage=spellInfo->EffectBasePoints[0]*(dur/1000) //1000*dur_in_seconds (just for some testing purpose) m_caster->CastCustomSpell(m_caster, 19698, &damage, NULL, NULL, true); return; } . . . spell 19695 Auras: 23:Periodic Trigger (value:1000 interval: 1 sec) Inferno Dummy Effect (18947) 25:Root 26:Pacify My problem is the lack of knowledge how to get the remaining aura duration or remaining ticks of spell 19695.
Contact Us
To contact us
click here
You can also email us at [email protected]
Privacy Policy | Terms & Conditions
You can also email us at [email protected]
Privacy Policy | Terms & Conditions
Copyright © getMaNGOS. All rights Reserved.
This website is in no way associated with or endorsed by Blizzard Entertainment®
This website is in no way associated with or endorsed by Blizzard Entertainment®