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darkfr3ak

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Posts posted by darkfr3ak

  1. OMG... i forgot the newline :D

    as a linux-user i had to know this... damn xD

    but now i know it, and it won't happen again :)

    btw, did you saw the correction of PlayerbotAI.cpp in an older post? Theres the same mmaps-thing in the new-ai-branch.

  2. Thanks for this help, blueboy :)

    thats the result of the first test, Mangos with applied Playerbot from Portal/Master:

    error: patch failed: bot_readme.txt:27

    error: bot_readme.txt: patch does not apply

    error: patch failed: src/game/playerbot/PlayerbotAI.cpp:1006

    error: src/game/playerbot/PlayerbotAI.cpp: patch does not apply

    error: patch failed: src/game/playerbot/PlayerbotAI.h:1474

    error: src/game/playerbot/PlayerbotAI.h: patch does not apply

    and thats the result of a clean Mangos clone without Playerbot:

    error: bot_readme.txt: No such file or directory

    error: src/game/playerbot/PlayerbotAI.cpp: No such file or directory

    error: src/game/playerbot/PlayerbotAI.h: No such file or directory

    in both tests nothing was changed on any file.

    Maybe i'm too tired to get this solved :D

  3. Edit 2: It seems i got it to work. I just removed the last argument in this line:

    m_bot->GetMotionMaster()->MovePoint(wo->GetMapId(), x, y, z, false);

    so that it suits the definition of MovePoint:

    void MotionMaster::MovePoint(uint32 id, float x, float y, float z)

    and it compiled without error. Now it should work again.

    I have to correct myself... it only seems to compile, but mangosd.exe isn't generated. Oo

  4. P.S. Your error say 'reqlevel', it's spelt wrong. You obviously applied the changes manually and it's a typo. It should be 'reqLevel'

    Hey :)

    Thanks for the reply, but i didn't apply the canges manually... i've used the wiki you provided to apply the Bot to mangos.

    The only thing i had to correct was the revision_sql.h-error.

    Edit: Damn, yoou were faster with your Edit :D

    Edit 2: It seems i got it to work. I just removed the last argument in this line:

    m_bot->GetMotionMaster()->MovePoint(wo->GetMapId(), x, y, z, false);

    so that it suits the definition of MovePoint:

    void MotionMaster::MovePoint(uint32 id, float x, float y, float z)

    and it compiled without error. Now it should work again.

  5. Thanks

    But after testing I found a problem. I took a level 2 paladin to a trainer and was able to learn all spells upto 'Blessing of Kings', that requires level 22.

    https://github.com/blueboy/portal/commit/ae1d5be88f6b3bd6a8bffbbee6d244d81c37c17c

    I have pushed a revison to portal to test out. I checked my server and the paladin can now only learn 'Devotion of Aura' as expected.

    Hope this helps

    Now i've got new errors:

    10>..\\..\\src\\game\\playerbot\\PlayerbotAI.cpp(5134) : error C2660: 'MotionMaster::MovePoint': Function doesn't accept 5 Arguments

    10>..\\..\\src\\game\\playerbot\\PlayerbotAI.cpp(7606) : error C2065: 'reqlevel': undeclared identifier

    I'm using the latest Mangos-Rev with the portal-repo.

  6. With this help i got one of the errors solved, but now i forund another one:

    9>..\\..\\src\\game\\playerbot\\PlayerbotAI.cpp(7555) : error C2660: 'Player::GetTrainerSpellState': Function doesn't accept 1 arguments

    The error-message is freely translated, cause i'm german.

    I hope you can help on this one.

    I really love your work with the playerbot, and i really want it in my game :D

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