apoptygma
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Source? I played Blizz for ~3 years and never noticed this
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Just wondering if anyone can tell me what prevents for example an undead hunter or night elf paladin? I can change the race of a character easily by changing the value in the character DB but when changed to a combination that won't work on 'live realms' the character won't load - Is this beign enforced by the client or the server core?
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Where does bot pull it's list of items from? I'm guessing it's tables with mob loot and chest loot? It seems to be missing anything which is player-crafted and not available as a drop... Is there a way to 'fix' this?
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Maybe I'm doing it wrong, what I was doing was pulling the ahbot branch, making the patch then each time there's a new version of mangos, pulling that and applying the patch. Are you saying I should just pull the ahbot branch each time instead? I didn't think it was updated automatically and that Naicisum needed to merge each time?
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I'm guessing this is a GM command too from the (.) period before it, is it possible to execute from the mangosd window/prompt at all or is it only available in-game on a GM account? The reason I ask all these questions is that for solo play it's nice to be able to complete the quests in the battlegrounds for a small experience boost, especially the AV ones.
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I just wondered if MaNGOS has some sort of 'autoexec' type functionality.
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Is there a way to make that happen on each and every startup of mangosd?
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Sorry to necro this old thread but given that this change was commited how does one enable the function in mangosd.conf? mangosd.conf.dist.in makes no mention of it.
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Firstly I'd like to say thankyou to Naicisum for their work on this amazing addition to MaNGOS, It really makes the game so much more playable and I love using it. There are a couple of points I'd like to make / questions I'd like to ask however. Firstly I notice that there's never any glyphs posted by the bot, I have the min/max items set to 10000/20000 per-faction and would think this should be enough to see at least one or two. I know this has been mentioned before but perhaps a way to 'up' the % of items which are glyphs would be helpful. Secondly the amount of epic items seems to be a *lot* higher than the 1% - 2% it is set to by default, not sure if there's a problem there. Not a big issue really just something to look at if there's time. and thirdly and finally I know this is a bit of a stretch but would it be impossible to post the .patch file(s) for each revision as a seperate download? I know it's nice to have the entire git branch but it's not the most user-friendly approach to distributing ~150kb of data. I've got my auctionhousebot.patch built and it works great but I'm cringing at the through of having to re-build it if changes to the bot-data are made in the future and simply applying the patch to newer mangos-revisions is pretty effortless Thanks again!
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Doesn't fix the issue for me, using mangos 9212 and SD2 1547 with UDB if that matters. Level 11 Undead Rogue with Stealth Rank1 still gets spotted a mile away from lower level mobs. I found a post a while ago saying that Undead Rogues had an issue whereas other Races did not, I haven't tested this yet.
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This was obvious to me too, throw only works when the target isn't facing you, and does not work while in combat at all. simple to reproduce, just create a new rogue and throw some daggers at the mobs around the start zone
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