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ariko

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  1. thank you daveem ! I ll check out scriptdev2.com Can you link me some interesting patches about correcting spells ? Will that be a problem if I send you some private message if I need help ? So I can learn better things hard to made. My project : - script like a mad guy (boss, teleport are The objective, but there is so much more ) - repare spells...I have watch some patches from here but... I understood them but I don't think I am capable to fix Dk invocations for example. I think it is here I need some good and full patches well explained.. - EventAI !!! (hard ) So may I some times send you private message when I need help ? May I have some good patches for spells ? Thanks a lot men !
  2. Hey ! I think that nobody understood what i said before... I know git, get sources files and etc. What i want to learn for example : - create a teleport guy - put different spells on worldboss I made (SD2 right?) - fix bugs - create events AI Meaning: Understand how mangos works. Example, for database there is UDB wiki which describes every tables of mangos DB. Is there something similar for the core (and scriptdev2 which is very very very important) ? I've learned functions, syntax, pointers...already. If not...how did you guys learned how to debug and make scripts? Are you some kind of geniuses ?? Sorry bad English again hope you understand this time.
  3. mangos project ? Where can i find that ? Thank you very much pelle
  4. It won't help me to do a teleport guy for example...i need to know mangos structure to create patch that would have an effect on the core. So i just need to read my book ? And read every single cpp file ?
  5. Hey guys ! So i am learning C++ with a french book : "C++ pour les nuls" it is very good and i really understand every functiuns etc. I would appreciate if somebody could tell me what should i do to understand mangos well ? To fix bugs and make SD2 script. With what should i start ? After that ? Thank you a lot ! Sorry for bad english, i am french
  6. Thank you very much i'll try it! but if I delete every graveyard of the zone, will players stay on their corpse or will they be teleported to another zone? For example, in a instance (in french that is how we said it: it's where there is a lot of elit mobs, boss with loots like Deadmines^^), if they die, will they stay to their corpse ? Thank you, till then i try it wright now! Oh another question, if I delete every VALUES in the table game_graveyard_zone, will players always respawn to their corpse ?
  7. Thank you i will look at it. but i really don't speek c++ could you help me please ? Oh sorry for the section, where am i suppose to post it?
  8. Hi guys! (fisrt post I made and I precise that my english isn't the best, I'm french !! ^^lol) So, I would like to know how to make players respawn to their corpse with like maybe 30 sec to wait to revive. Meaning, when players usually dies, they are transport to a graveyard! I wan't them to stay on their corpse so they won't have to run to their corpse. Another thing, i don't want them to wait for 2 minutes, but for 30 sec every single time they die. For example, on many private servers, when we die in Gurubashi, we are waiting on ower corpse. I hope you understand what I say! I heard it is a c++ code, so please be very precise with it and where should I enter the code. Thank you very much. PS: I know SQL, php (for the site web) and a tiny bit c++ (time's missing^^)
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