ascent
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Posts posted by ascent
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rev9872 ytdb 546 sd2 win ser 2008
instance reset time is bug.
some instance(heroic) reset time 65432days.
how can fix?
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ascent, aplly my patch, truncate instance_reset, start server and be happy.
yeah i will try.
but dosen't work.
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rev 9541 not fix.
whenever fix?
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not fix rev 9515
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someone help! this bug is very serious
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Since I have found the solution, i don't have any issues with reset instance. last version
http://paste2.org/p/695026 For me all working.
not fix rev 9493 win 2008 64bit.
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so... just fix wait?
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win 2008 64bit not working
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sorry ^^ my mistake. fix this problem rev 9457.
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rev9457 ytdb535 sd2 win server 2008 64bit
can't load sd2. and crash.
Exception code: C0000005 ACCESS_VIOLATION Fault address: 0000000000173FD3 01:0000000000002FD3 C:\\mangos\\tbbmalloc.dll Registers: RAX:0000000000000000 RBX:000007FFEE5F4000 RCX:0000000000000010 RDX:000007FFEE5F7F01 RSI:000007FFEE5F7FE0 RDI:0000000000000000 R8: 0000000000000000 R9: 0000000000000000 R10:0000000000000286 R11:0000000000000000 R12:000000000269FD28 R13:000000000269F690 R14:0000000000000002 R15:000000000012F800 CS:RIP:0033:0000000000173FD3 SS:RSP:002B:000000000012FD98 RBP:EE5F4000 DS:002B ES:002B FS:0053 GS:002B Flags:00010246 Call stack: Address Frame Function SourceFile 0000000000173FD3 000000000012FD90 safer_scalable_msize+183 0000000000171F54 000000000012FDC0 0001:0000000000000F54 C:\\mangos\\tbbmalloc.dll 0000000000173822 000000000012FDF0 scalable_free+102 000000014003ECF3 000000000012FE20 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+21113 00000001403AE23D 000000000012FE80 ?UnSummon@TemporarySummon@@QEAAXXZ+AC2D 0000000140725E70 000000000012FEB0 ??4_Init_locks@std@@QEAAAEAV01@AEBV01@@Z+824AC 00000000741D1B0B 000000000012FF20 _get_pgmptr+1D7 000000014003F491 000000000012FF50 ?at_exit@MaNGOS@@YAXP6AXXZ@Z+6F1 00000000776C466D 000000000012FF80 BaseThreadInitThunk+D 00000000778C8791 000000000012FFD0 RtlUserThreadStart+21 Call stack: Address Frame Function SourceFile 00000000778E671A 000000000012D710 NtGetContextThread+A 00000000776A7B3A 000000000012D740 GetThreadContext+A 000000014003D349 000000000012DC80 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+1F769 000000014003D716 000000000012ECF0 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+1FB36 000000014003C9AA 000000000012EFA0 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+1EDCA 000000007775B30F 000000000012F080 UnhandledExceptionFilter+15F 000000007790EBF0 000000000012F0B0 RtlGetUserInfoHeap+1C0 00000000778DECAD 000000000012F120 __C_specific_handler+655 00000000778DE13D 000000000012F150 RtlSetCriticalSectionSpinCount+7D 00000000778DEA57 000000000012F7F0 __C_specific_handler+3FF 00000000778E59F8 000000000012FD88 KiUserExceptionDispatcher+2E 0000000000173FD3 000000000012FD90 safer_scalable_msize+183 0000000000171F54 000000000012FDC0 0001:0000000000000F54 C:\\mangos\\tbbmalloc.dll 0000000000173822 000000000012FDF0 scalable_free+102 000000014003ECF3 000000000012FE20 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+21113 00000001403AE23D 000000000012FE80 ?UnSummon@TemporarySummon@@QEAAXXZ+AC2D 0000000140725E70 000000000012FEB0 ??4_Init_locks@std@@QEAAAEAV01@AEBV01@@Z+824AC 00000000741D1B0B 000000000012FF20 _get_pgmptr+1D7 000000014003F491 000000000012FF50 ?at_exit@MaNGOS@@YAXP6AXXZ@Z+6F1 00000000776C466D 000000000012FF80 BaseThreadInitThunk+D 00000000778C8791 000000000012FFD0 RtlUserThreadStart+21 ======================== Local Variables And Parameters Call stack: Address Frame Function SourceFile 0000000000173FD3 000000000012FD90 safer_scalable_msize+183 0000000000171F54 000000000012FDC0 0001:0000000000000F54 C:\\mangos\\tbbmalloc.dll 0000000000173822 000000000012FDF0 scalable_free+102 000000014003ECF3 000000000012FE20 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+21113 00000001403AE23D 000000000012FE80 ?UnSummon@TemporarySummon@@QEAAXXZ+AC2D 0000000140725E70 000000000012FEB0 ??4_Init_locks@std@@QEAAAEAV01@AEBV01@@Z+824AC 00000000741D1B0B 000000000012FF20 _get_pgmptr+1D7 000000014003F491 000000000012FF50 ?at_exit@MaNGOS@@YAXP6AXXZ@Z+6F1 00000000776C466D 000000000012FF80 BaseThreadInitThunk+D 00000000778C8791 000000000012FFD0 RtlUserThreadStart+21 ======================== Global Variables <user defined> 'scalable_malloc' <user defined> 'scalable_free' <user defined> 'safer_scalable_free' <user defined> 'scalable_realloc' <user defined> 'safer_scalable_realloc' <user defined> 'scalable_calloc' <user defined> 'scalable_posix_memalign' <user defined> 'scalable_aligned_malloc' <user defined> 'scalable_aligned_realloc' <user defined> 'safer_scalable_aligned_realloc' <user defined> 'scalable_aligned_free' <user defined> 'scalable_msize' <user defined> 'safer_scalable_msize'
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bump up!!!
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You can try this (I don't test it!!!):
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 81aca01..0b8eacd 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -499,10 +499,12 @@ void InstanceSaveManager::LoadResetTimes() // schedule the global reset/warning uint8 type = 1; static int tim[4] = {3600, 900, 300, 60}; - for(; type < 4; type++) + for(type; type < 4; type++) if(t - tim[type-1] > now) break; + ScheduleReset(true, t - tim[type-1], InstResetEvent(type, mapid, difficulty, -1)); + for(ResetTimeMapDiffInstances::const_iterator in_itr = mapDiffResetInstances.lower_bound(map_diff_pair); in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr) { @@ -607,7 +609,8 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b if (!mapEntry->Instanceable()) return; - uint64 now = (uint64)time(NULL); + time_t now = time(NULL); + time_t today = (now / DAY) * DAY; if (!warn) { @@ -636,10 +639,12 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b // calculate the next reset time uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; - uint32 period = mapDiff->resetTime * DAY; - uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff; + uint32 period = (mapDiff->resetTime / DAY * sWorld.getRate(RATE_INSTANCE_RESET_TIME)) * DAY; + time_t next_reset = today + period + diff; // update it in the DB - CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", next_reset, mapid, difficulty); + CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", (uint64)next_reset, mapid, difficulty); + SetResetTimeFor(mapid,difficulty,(uint64)next_reset); + ScheduleReset(true, next_reset-3600, InstResetEvent(1, mapid, difficulty, -1)); } // note: this isn't fast but it's meant to be executed very rarely
4> .. \\ .. \\ src \\ game \\ InstanceSaveMgr.cpp (644): error C2039: 'getRate': 'World' is not a member.
4> c: \\ users \\ administrator \\ documents \\ mangos \\ src \\ game \\ World.h (393): 'World', see the declaration.
4> .. \\ .. \\ src \\ game \\ InstanceSaveMgr.cpp (644): error C2065: 'RATE_INSTANCE_RESET_TIME': undeclared identifier.
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code fix
i'm not test
diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp index 81aca01..f408079 100644 --- a/src/game/InstanceSaveMgr.cpp +++ b/src/game/InstanceSaveMgr.cpp @@ -475,7 +475,9 @@ void InstanceSaveManager::LoadResetTimes() continue; // the reset_delay must be at least one day - uint32 period = (mapDiff->resetTime / DAY * sWorld.getRate(RATE_INSTANCE_RESET_TIME)) * DAY; + uint32 period = ((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY; + if (period < DAY) + period = DAY; time_t t = GetResetTimeFor(mapid,difficulty); if(!t) @@ -503,6 +505,8 @@ void InstanceSaveManager::LoadResetTimes() if(t - tim[type-1] > now) break; + ScheduleReset(true, t - tim[type-1], InstResetEvent(type, mapid, difficulty, -1)); + for(ResetTimeMapDiffInstances::const_iterator in_itr = mapDiffResetInstances.lower_bound(map_diff_pair); in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr) { @@ -636,8 +640,14 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b // calculate the next reset time uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR; - uint32 period = mapDiff->resetTime * DAY; + uint32 period = ((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY; + if (period < DAY) + period = DAY; uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff; + + SetResetTimeFor(mapid, difficulty, next_reset); + ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, -1)); + // update it in the DB CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", next_reset, mapid, difficulty); }
this fix old fix, but this bug is kill named(boss) bind bug.
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anyone know fix this problem?
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hm.. serious bug.
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rev 9417 ytdb 535 sd2 win server 2008 64bit
Instance reset time is something wrong.
can't reset. what's the matter? my source is clean source(no patch)
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make death knight and login -> server crash.
Exception code: C0000005 ACCESS_VIOLATION Fault address: 0000000140001659 01:0000000000000659 C:\\mangos\\mangosd.exe Registers: RAX:0000000000000000 RBX:0000000008D7D8B0 RCX:0000000000000041 RDX:0000000000000041 RSI:000007FFEAD17F10 RDI:00000001402DD3D0 R8: 0000000000000000 R9: 0000000140733E40 R10:000007FFE53B4000 R11:0000000000000000 R12:0000000000000000 R13:0000000000000000 R14:0000000000000000 R15:00000000098DDA80 CS:RIP:0033:0000000140001659 SS:RSP:002B:00000000098DE020 RBP:00000000 DS:002B ES:002B FS:0053 GS:002B Flags:00010206 Call stack: Address Frame Function SourceFile 0000000140001659 00000000098DF080 Object::GetFloatValue+39 c:\\users\\administrator\\documents\\mangos\\src\\game\\object.h line 182 0000000140095DB9 00000000098E1120 Unit::GetCombatDistance+29 c:\\users\\administrator\\documents\\mangos\\src\\game\\unit.cpp line 8919 000000014036D167 00000000098E41F0 CreatureAI::CanCastSpell+1F7 c:\\users\\administrator\\documents\\mangos\\src\\game\\creatureai.cpp line 62 000000014036D3B9 00000000098E5290 CreatureAI::DoCastSpellIfCan+159 c:\\users\\administrator\\documents\\mangos\\src\\game\\creatureai.cpp line 101 0000000009539C38 00000000098E52D0 ?GetVisibility@Unit@@QEBA?AW4UnitVisibility@@XZ+76F8 00000001400C5530 00000000098EB4F0 Creature::Update+720 c:\\users\\administrator\\documents\\mangos\\src\\game\\creature.cpp line 470 0000000140123355 00000000098EB580 MaNGOS::ObjectUpdater::Visit+F5 c:\\users\\administrator\\documents\\mangos\\src\\game\\gridnotifiersimpl.h line 48 000000014012324D 00000000098EB5F0 VisitorHelper<MaNGOS::ObjectUpdater,Creature>+1D c:\\users\\administrator\\documents\\mangos\\src\\framework\\gamesystem\\typecontainervisitor.h line 48 000000014012269D 00000000098EB620 VisitorHelper<MaNGOS::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+1D c:\\users\\administrator\\documents\\mangos\\src\\framework\\gamesystem\\typecontainervisitor.h line 54 0000000140122020 00000000098EB650 VisitorHelper<MaNGOS::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+30 c:\\users\\administrator\\documents\\mangos\\src\\framework\\gamesystem\\typecontainervisitor.h line 55 000000014012199D 00000000098EB680 VisitorHelper<MaNGOS::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+1D c:\\users\\administrator\\documents\\mangos\\src\\framework\\gamesystem\\typecontainervisitor.h line 61 000000014011DD83 00000000098EF730 Map::Visit<MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+113 c:\\users\\administrator\\documents\\mangos\\src\\game\\map.h line 614 000000014011718D 00000000098EF7C0 Cell::Visit<MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+7D c:\\users\\administrator\\documents\\mangos\\src\\game\\cellimpl.h line 47 00000001400FA393 00000000098EFB50 Map::Update+583 c:\\users\\administrator\\documents\\mangos\\src\\game\\map.cpp line 642 000000014033D27F 00000000098EFC40 MapManager::Update+19F c:\\users\\administrator\\documents\\mangos\\src\\game\\mapmanager.cpp line 266 00000001402B73F3 00000000098EFE00 World::Update+733 c:\\users\\administrator\\documents\\mangos\\src\\game\\world.cpp line 1463 000000014003EA25 00000000098EFE40 WorldRunnable::run+A5 c:\\users\\administrator\\documents\\mangos\\src\\mangosd\\worldrunnable.cpp line 61 00000001402DD3F3 00000000098EFEB0 ACE_Based::Thread::ThreadTask+23 c:\\users\\administrator\\documents\\mangos\\src\\shared\\threading.cpp line 186 000007FEF808170B 00000000098EFEF0 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B 00000000741D2FDF 00000000098EFF20 _endthreadex+47 00000000741D3080 00000000098EFF50 _endthreadex+E8 00000000776C466D 00000000098EFF80 BaseThreadInitThunk+D 00000000778C8791 00000000098EFFD0 RtlUserThreadStart+21
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confirm same crash. rev9407
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update? new patch?
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rev 9408 ytdb533 sd2 win server 2008 64bit
i don't know why crashing server.
i found one, ins ulduar kologan kill, and cross bridge and server crash.
and server restart and they raid user anyone login server crash.
Exception code: C0000005 ACCESS_VIOLATION Fault address: 0000000140001659 01:0000000000000659 C:\\mangos\\mangosd.exe Registers: RAX:0000000000000000 RBX:0000000008EA0CF0 RCX:0000000000000041 RDX:0000000000000041 RSI:000007FFEB06D170 RDI:00000001402E09D0 R8: 0000000000000000 R9: 0000000100000503 R10:000007FFEA304000 R11:0000000000000000 R12:0000000000000000 R13:0000000000000000 R14:0000000000000000 R15:0000000009A0E9A0 CS:RIP:0033:0000000140001659 SS:RSP:002B:0000000009A0EF40 RBP:00000000 DS:002B ES:002B FS:0053 GS:002B Flags:00010206 Call stack: Address Frame Function SourceFile 0000000140001659 0000000009A0FFA0 ?GetFloatValue@Object@@QEBAAEBMG@Z+39 00000001400958A9 0000000009A12040 ?GetCombatDistance@Unit@@QEBAMPEBV1@@Z+29 0000000140370747 0000000009A15110 ?CanCastSpell@CreatureAI@@UEAA?AW4CanCastResult@@PEAVUnit@@PEBUSpellEntry@@_N@Z+1F7 0000000140370999 0000000009A161B0 ?DoCastSpellIfCan@CreatureAI@@QEAA?AW4CanCastResult@@PEAVUnit@@II_K@Z+159 000000000971DFA1 0000000009A16250 ?GetContactPoint@WorldObject@@QEBAXPEBV1@AEAM11M@Z+6671 00000001400C4B00 0000000009A1B440 ?Update@Creature@@UEAAXI@Z+6D0 0000000140126935 0000000009A1B4D0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1B8E5 000000014012682D 0000000009A1B540 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1B7DD 000000014012590D 0000000009A1B570 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1A8BD 0000000140125210 0000000009A1B5A0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1A1C0 0000000140124B2D 0000000009A1B5D0 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+19ADD 00000001401204C3 0000000009A1F680 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+15473 000000014011913D 0000000009A1F710 ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+E0ED 00000001400F87D3 0000000009A1FAA0 ?Update@Map@@UEAAXAEBI@Z+583 00000001401016FD 0000000009A1FAD0 ?Update@InstanceMap@@UEAAXAEBI@Z+1D 00000001405B4BBD 0000000009A1FB50 ?Update@?$MovementGeneratorMedium@VCreature@@V?$RandomMovementGenerator@VCreature@@@@@@UEAA_NAEAVUnit@@AEBI@Z+1977D 000000014034087F 0000000009A1FC40 ?GetEmotesTextStore@@YAPEBV?$DBCStorage@UEmotesTextEntry@@@@XZ+5692F 00000001402BA9F3 0000000009A1FE00 ??0CreatureEventAI@@QEAA@AEBV0@@Z+6A53 000000014003EA95 0000000009A1FE40 ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+20ED5 00000001402E09F3 0000000009A1FEB0 ?GetFloatDefault@Config@@QEAAMPEBDM@Z+24C3 000007FEF808170B 0000000009A1FEF0 ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B 00000000741D2FDF 0000000009A1FF20 _endthreadex+47 00000000741D3080 0000000009A1FF50 _endthreadex+E8 00000000776C466D 0000000009A1FF80 BaseThreadInitThunk+D 00000000778C8791 0000000009A1FFD0 RtlUserThreadStart+21
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hm.. detailed explain please.
DoCastSpellIfCan(m_creature, SPELL_ENRAGE); this type ok? or DoCastSpellIfCan(m_creature->getVictim(), SPELL_SLIMEBOLT);
or DoCastSpellIfCan(pTarget, m_bIsRegularMode ? SPELL_HATEFULSTRIKE : SPELL_HATEFULSTRIKE_H); this type?
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4> .. \\ .. \\ src \\ game \\ Unit.cpp (13883): error C2664: 'Unit:: SendMonsterMove': the four parameters (a) 'int' from 'SplineType' (Return) to convert no.
4 "enumerated in the form of an explicit cast to convert (static_cast, C-style cast or function-style cast) is required.
error compile rev 9403
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what's the problem? where error? you know this problem? i want fix this problem. answer me. how can fix?
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can't fixed still crash. rev 9400
[Bug]Instance Reset Time
in OldBug reports
Posted
move up! not fix 9832