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ascent

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Posts posted by ascent

  1. rev9457
    ytdb535
    sd2
    win server 2008 64bit

    can't load sd2. and crash.

    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  0000000000173FD3 01:0000000000002FD3 C:\\mangos\\tbbmalloc.dll
    
    Registers:
    RAX:0000000000000000
    RBX:000007FFEE5F4000
    RCX:0000000000000010
    RDX:000007FFEE5F7F01
    RSI:000007FFEE5F7FE0
    RDI:0000000000000000
    R8: 0000000000000000
    R9: 0000000000000000
    R10:0000000000000286
    R11:0000000000000000
    R12:000000000269FD28
    R13:000000000269F690
    R14:0000000000000002
    R15:000000000012F800
    CS:RIP:0033:0000000000173FD3
    SS:RSP:002B:000000000012FD98  RBP:EE5F4000
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010246
    
    Call stack:
    Address   Frame     Function      SourceFile
    0000000000173FD3  000000000012FD90  safer_scalable_msize+183
    0000000000171F54  000000000012FDC0  0001:0000000000000F54 C:\\mangos\\tbbmalloc.dll
    0000000000173822  000000000012FDF0  scalable_free+102
    000000014003ECF3  000000000012FE20  ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+21113
    00000001403AE23D  000000000012FE80  ?UnSummon@TemporarySummon@@QEAAXXZ+AC2D
    0000000140725E70  000000000012FEB0  ??4_Init_locks@std@@QEAAAEAV01@AEBV01@@Z+824AC
    00000000741D1B0B  000000000012FF20  _get_pgmptr+1D7
    000000014003F491  000000000012FF50  ?at_exit@MaNGOS@@YAXP6AXXZ@Z+6F1
    00000000776C466D  000000000012FF80  BaseThreadInitThunk+D
    00000000778C8791  000000000012FFD0  RtlUserThreadStart+21
    
    Call stack:
    Address   Frame     Function      SourceFile
    00000000778E671A  000000000012D710  NtGetContextThread+A
    00000000776A7B3A  000000000012D740  GetThreadContext+A
    000000014003D349  000000000012DC80  ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+1F769
    000000014003D716  000000000012ECF0  ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+1FB36
    000000014003C9AA  000000000012EFA0  ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+1EDCA
    000000007775B30F  000000000012F080  UnhandledExceptionFilter+15F
    000000007790EBF0  000000000012F0B0  RtlGetUserInfoHeap+1C0
    00000000778DECAD  000000000012F120  __C_specific_handler+655
    00000000778DE13D  000000000012F150  RtlSetCriticalSectionSpinCount+7D
    00000000778DEA57  000000000012F7F0  __C_specific_handler+3FF
    00000000778E59F8  000000000012FD88  KiUserExceptionDispatcher+2E
    0000000000173FD3  000000000012FD90  safer_scalable_msize+183
    0000000000171F54  000000000012FDC0  0001:0000000000000F54 C:\\mangos\\tbbmalloc.dll
    0000000000173822  000000000012FDF0  scalable_free+102
    000000014003ECF3  000000000012FE20  ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+21113
    00000001403AE23D  000000000012FE80  ?UnSummon@TemporarySummon@@QEAAXXZ+AC2D
    0000000140725E70  000000000012FEB0  ??4_Init_locks@std@@QEAAAEAV01@AEBV01@@Z+824AC
    00000000741D1B0B  000000000012FF20  _get_pgmptr+1D7
    000000014003F491  000000000012FF50  ?at_exit@MaNGOS@@YAXP6AXXZ@Z+6F1
    00000000776C466D  000000000012FF80  BaseThreadInitThunk+D
    00000000778C8791  000000000012FFD0  RtlUserThreadStart+21
    ========================
    Local Variables And Parameters
    
    Call stack:
    Address   Frame     Function      SourceFile
    0000000000173FD3  000000000012FD90  safer_scalable_msize+183
    
    0000000000171F54  000000000012FDC0  0001:0000000000000F54 C:\\mangos\\tbbmalloc.dll
    
    0000000000173822  000000000012FDF0  scalable_free+102
    
    000000014003ECF3  000000000012FE20  ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+21113
    
    00000001403AE23D  000000000012FE80  ?UnSummon@TemporarySummon@@QEAAXXZ+AC2D
    
    0000000140725E70  000000000012FEB0  ??4_Init_locks@std@@QEAAAEAV01@AEBV01@@Z+824AC
    
    00000000741D1B0B  000000000012FF20  _get_pgmptr+1D7
    
    000000014003F491  000000000012FF50  ?at_exit@MaNGOS@@YAXP6AXXZ@Z+6F1
    
    00000000776C466D  000000000012FF80  BaseThreadInitThunk+D
    
    00000000778C8791  000000000012FFD0  RtlUserThreadStart+21
    
    ========================
    Global Variables
        <user defined> 'scalable_malloc'
        <user defined> 'scalable_free'
        <user defined> 'safer_scalable_free'
        <user defined> 'scalable_realloc'
        <user defined> 'safer_scalable_realloc'
        <user defined> 'scalable_calloc'
        <user defined> 'scalable_posix_memalign'
        <user defined> 'scalable_aligned_malloc'
        <user defined> 'scalable_aligned_realloc'
        <user defined> 'safer_scalable_aligned_realloc'
        <user defined> 'scalable_aligned_free'
        <user defined> 'scalable_msize'
        <user defined> 'safer_scalable_msize'
    

  2. You can try this (I don't test it!!!):

    diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp
    index 81aca01..0b8eacd 100644
    --- a/src/game/InstanceSaveMgr.cpp
    +++ b/src/game/InstanceSaveMgr.cpp
    @@ -499,10 +499,12 @@ void InstanceSaveManager::LoadResetTimes()
            // schedule the global reset/warning
            uint8 type = 1;
            static int tim[4] = {3600, 900, 300, 60};
    -        for(; type < 4; type++)
    +        for(type; type < 4; type++)
                if(t - tim[type-1] > now)
                    break;
    
    +        ScheduleReset(true, t - tim[type-1], InstResetEvent(type, mapid, difficulty, -1));
    +
            for(ResetTimeMapDiffInstances::const_iterator in_itr = mapDiffResetInstances.lower_bound(map_diff_pair);
                in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr)
            {
    @@ -607,7 +609,8 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
        if (!mapEntry->Instanceable())
            return;
    
    -    uint64 now = (uint64)time(NULL);
    +    time_t now = time(NULL);
    +    time_t today = (now / DAY) * DAY;
    
        if (!warn)
        {
    @@ -636,10 +639,12 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
    
            // calculate the next reset time
            uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
    -        uint32 period = mapDiff->resetTime * DAY;
    -        uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff;
    +        uint32 period = (mapDiff->resetTime / DAY * sWorld.getRate(RATE_INSTANCE_RESET_TIME)) * DAY;
    +        time_t next_reset = today + period + diff;
            // update it in the DB
    -        CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", next_reset, mapid, difficulty);
    +        CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", (uint64)next_reset, mapid, difficulty);
    +        SetResetTimeFor(mapid,difficulty,(uint64)next_reset);
    +        ScheduleReset(true, next_reset-3600, InstResetEvent(1, mapid, difficulty, -1));
        }
    
        // note: this isn't fast but it's meant to be executed very rarely

    4> .. \\ .. \\ src \\ game \\ InstanceSaveMgr.cpp (644): error C2039: 'getRate': 'World' is not a member.

    4> c: \\ users \\ administrator \\ documents \\ mangos \\ src \\ game \\ World.h (393): 'World', see the declaration.

    4> .. \\ .. \\ src \\ game \\ InstanceSaveMgr.cpp (644): error C2065: 'RATE_INSTANCE_RESET_TIME': undeclared identifier.

  3. code fix

    i'm not test

    diff --git a/src/game/InstanceSaveMgr.cpp b/src/game/InstanceSaveMgr.cpp
    index 81aca01..f408079 100644
    --- a/src/game/InstanceSaveMgr.cpp
    +++ b/src/game/InstanceSaveMgr.cpp
    @@ -475,7 +475,9 @@ void InstanceSaveManager::LoadResetTimes()
                continue;
    
            // the reset_delay must be at least one day
    -        uint32 period =  (mapDiff->resetTime / DAY * sWorld.getRate(RATE_INSTANCE_RESET_TIME)) * DAY;
    +        uint32 period = ((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY;
    +        if (period < DAY)
    +            period = DAY;
    
            time_t t = GetResetTimeFor(mapid,difficulty);
            if(!t)
    @@ -503,6 +505,8 @@ void InstanceSaveManager::LoadResetTimes()
                if(t - tim[type-1] > now)
                    break;
    
    +        ScheduleReset(true, t - tim[type-1], InstResetEvent(type, mapid, difficulty, -1));
    +
            for(ResetTimeMapDiffInstances::const_iterator in_itr = mapDiffResetInstances.lower_bound(map_diff_pair);
                in_itr != mapDiffResetInstances.upper_bound(map_diff_pair); ++in_itr)
            {
    @@ -636,8 +640,14 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
    
            // calculate the next reset time
            uint32 diff = sWorld.getConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;
    -        uint32 period = mapDiff->resetTime * DAY;
    +        uint32 period = ((mapDiff->resetTime * sWorld.getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY;
    +        if (period < DAY)
    +            period = DAY;
            uint64 next_reset = ((now + timeLeft + MINUTE) / DAY * DAY) + period + diff;
    +
    +        SetResetTimeFor(mapid, difficulty, next_reset);
    +        ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, -1));
    +
            // update it in the DB
            CharacterDatabase.PExecute("UPDATE instance_reset SET resettime = '"UI64FMTD"' WHERE mapid = '%d' AND difficulty = '%d'", next_reset, mapid, difficulty);
        }

    this fix old fix, but this bug is kill named(boss) bind bug.

  4. make death knight and login -> server crash.

    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  0000000140001659 01:0000000000000659 C:\\mangos\\mangosd.exe
    
    Registers:
    RAX:0000000000000000
    RBX:0000000008D7D8B0
    RCX:0000000000000041
    RDX:0000000000000041
    RSI:000007FFEAD17F10
    RDI:00000001402DD3D0
    R8: 0000000000000000
    R9: 0000000140733E40
    R10:000007FFE53B4000
    R11:0000000000000000
    R12:0000000000000000
    R13:0000000000000000
    R14:0000000000000000
    R15:00000000098DDA80
    CS:RIP:0033:0000000140001659
    SS:RSP:002B:00000000098DE020  RBP:00000000
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010206
    
    Call stack:
    Address   Frame     Function      SourceFile
    0000000140001659  00000000098DF080  Object::GetFloatValue+39  c:\\users\\administrator\\documents\\mangos\\src\\game\\object.h line 182
    0000000140095DB9  00000000098E1120  Unit::GetCombatDistance+29  c:\\users\\administrator\\documents\\mangos\\src\\game\\unit.cpp line 8919
    000000014036D167  00000000098E41F0  CreatureAI::CanCastSpell+1F7  c:\\users\\administrator\\documents\\mangos\\src\\game\\creatureai.cpp line 62
    000000014036D3B9  00000000098E5290  CreatureAI::DoCastSpellIfCan+159  c:\\users\\administrator\\documents\\mangos\\src\\game\\creatureai.cpp line 101
    0000000009539C38  00000000098E52D0  ?GetVisibility@Unit@@QEBA?AW4UnitVisibility@@XZ+76F8
    00000001400C5530  00000000098EB4F0  Creature::Update+720  c:\\users\\administrator\\documents\\mangos\\src\\game\\creature.cpp line 470
    0000000140123355  00000000098EB580  MaNGOS::ObjectUpdater::Visit+F5  c:\\users\\administrator\\documents\\mangos\\src\\game\\gridnotifiersimpl.h line 48
    000000014012324D  00000000098EB5F0  VisitorHelper<MaNGOS::ObjectUpdater,Creature>+1D  c:\\users\\administrator\\documents\\mangos\\src\\framework\\gamesystem\\typecontainervisitor.h line 48
    000000014012269D  00000000098EB620  VisitorHelper<MaNGOS::ObjectUpdater,Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > >+1D  c:\\users\\administrator\\documents\\mangos\\src\\framework\\gamesystem\\typecontainervisitor.h line 54
    0000000140122020  00000000098EB650  VisitorHelper<MaNGOS::ObjectUpdater,GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > >+30  c:\\users\\administrator\\documents\\mangos\\src\\framework\\gamesystem\\typecontainervisitor.h line 55
    000000014012199D  00000000098EB680  VisitorHelper<MaNGOS::ObjectUpdater,TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > >+1D  c:\\users\\administrator\\documents\\mangos\\src\\framework\\gamesystem\\typecontainervisitor.h line 61
    000000014011DD83  00000000098EF730  Map::Visit<MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+113  c:\\users\\administrator\\documents\\mangos\\src\\game\\map.h line 614
    000000014011718D  00000000098EF7C0  Cell::Visit<MaNGOS::ObjectUpdater,TypeMapContainer<TypeList<GameObject,TypeList<Creature,TypeList<DynamicObject,TypeList<Corpse,TypeNull> > > > > >+7D  c:\\users\\administrator\\documents\\mangos\\src\\game\\cellimpl.h line 47
    00000001400FA393  00000000098EFB50  Map::Update+583  c:\\users\\administrator\\documents\\mangos\\src\\game\\map.cpp line 642
    000000014033D27F  00000000098EFC40  MapManager::Update+19F  c:\\users\\administrator\\documents\\mangos\\src\\game\\mapmanager.cpp line 266
    00000001402B73F3  00000000098EFE00  World::Update+733  c:\\users\\administrator\\documents\\mangos\\src\\game\\world.cpp line 1463
    000000014003EA25  00000000098EFE40  WorldRunnable::run+A5  c:\\users\\administrator\\documents\\mangos\\src\\mangosd\\worldrunnable.cpp line 61
    00000001402DD3F3  00000000098EFEB0  ACE_Based::Thread::ThreadTask+23  c:\\users\\administrator\\documents\\mangos\\src\\shared\\threading.cpp line 186
    000007FEF808170B  00000000098EFEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
    00000000741D2FDF  00000000098EFF20  _endthreadex+47
    00000000741D3080  00000000098EFF50  _endthreadex+E8
    00000000776C466D  00000000098EFF80  BaseThreadInitThunk+D
    00000000778C8791  00000000098EFFD0  RtlUserThreadStart+21
    

  5. rev 9408
    ytdb533
    sd2
    win server 2008 64bit

    i don't know why crashing server.

    i found one, ins ulduar kologan kill, and cross bridge and server crash.

    and server restart and they raid user anyone login server crash.

    Exception code: C0000005 ACCESS_VIOLATION
    Fault address:  0000000140001659 01:0000000000000659 C:\\mangos\\mangosd.exe
    
    Registers:
    RAX:0000000000000000
    RBX:0000000008EA0CF0
    RCX:0000000000000041
    RDX:0000000000000041
    RSI:000007FFEB06D170
    RDI:00000001402E09D0
    R8: 0000000000000000
    R9: 0000000100000503
    R10:000007FFEA304000
    R11:0000000000000000
    R12:0000000000000000
    R13:0000000000000000
    R14:0000000000000000
    R15:0000000009A0E9A0
    CS:RIP:0033:0000000140001659
    SS:RSP:002B:0000000009A0EF40  RBP:00000000
    DS:002B  ES:002B  FS:0053  GS:002B
    Flags:00010206
    
    Call stack:
    Address   Frame     Function      SourceFile
    0000000140001659  0000000009A0FFA0  ?GetFloatValue@Object@@QEBAAEBMG@Z+39
    00000001400958A9  0000000009A12040  ?GetCombatDistance@Unit@@QEBAMPEBV1@@Z+29
    0000000140370747  0000000009A15110  ?CanCastSpell@CreatureAI@@UEAA?AW4CanCastResult@@PEAVUnit@@PEBUSpellEntry@@_N@Z+1F7
    0000000140370999  0000000009A161B0  ?DoCastSpellIfCan@CreatureAI@@QEAA?AW4CanCastResult@@PEAVUnit@@II_K@Z+159
    000000000971DFA1  0000000009A16250  ?GetContactPoint@WorldObject@@QEBAXPEBV1@AEAM11M@Z+6671
    00000001400C4B00  0000000009A1B440  ?Update@Creature@@UEAAXI@Z+6D0
    0000000140126935  0000000009A1B4D0  ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1B8E5
    000000014012682D  0000000009A1B540  ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1B7DD
    000000014012590D  0000000009A1B570  ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1A8BD
    0000000140125210  0000000009A1B5A0  ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+1A1C0
    0000000140124B2D  0000000009A1B5D0  ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+19ADD
    00000001401204C3  0000000009A1F680  ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+15473
    000000014011913D  0000000009A1F710  ?next@?$GridReference@V?$NGrid@$07VPlayer@@U?$TypeList@VPlayer@@U?$TypeList@VCreature@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@U?$TypeList@VGameObject@@U?$TypeList@VCreature@@U?$TypeList@VDynamicObject@@U?$TypeList@VCorpse@@VTypeNull@@@@@@@@@@V?$SingleThreaded@VPlayer@@@MaNGOS@@@@@@QEAAPEAV1@XZ+E0ED
    00000001400F87D3  0000000009A1FAA0  ?Update@Map@@UEAAXAEBI@Z+583
    00000001401016FD  0000000009A1FAD0  ?Update@InstanceMap@@UEAAXAEBI@Z+1D
    00000001405B4BBD  0000000009A1FB50  ?Update@?$MovementGeneratorMedium@VCreature@@V?$RandomMovementGenerator@VCreature@@@@@@UEAA_NAEAVUnit@@AEBI@Z+1977D
    000000014034087F  0000000009A1FC40  ?GetEmotesTextStore@@YAPEBV?$DBCStorage@UEmotesTextEntry@@@@XZ+5692F
    00000001402BA9F3  0000000009A1FE00  ??0CreatureEventAI@@QEAA@AEBV0@@Z+6A53
    000000014003EA95  0000000009A1FE40  ?getSource@?$Reference@V?$GridRefManager@VCorpse@@@@VCorpse@@@@QEBAPEAVCorpse@@XZ+20ED5
    00000001402E09F3  0000000009A1FEB0  ?GetFloatDefault@Config@@QEAAMPEBDM@Z+24C3
    000007FEF808170B  0000000009A1FEF0  ?invoke@ACE_OS_Thread_Adapter@@UEAAKXZ+5B
    00000000741D2FDF  0000000009A1FF20  _endthreadex+47
    00000000741D3080  0000000009A1FF50  _endthreadex+E8
    00000000776C466D  0000000009A1FF80  BaseThreadInitThunk+D
    00000000778C8791  0000000009A1FFD0  RtlUserThreadStart+21

  6. hm.. detailed explain please.

    DoCastSpellIfCan(m_creature, SPELL_ENRAGE); this type ok? or DoCastSpellIfCan(m_creature->getVictim(), SPELL_SLIMEBOLT);

    or DoCastSpellIfCan(pTarget, m_bIsRegularMode ? SPELL_HATEFULSTRIKE : SPELL_HATEFULSTRIKE_H); this type?

  7. 4> .. \\ .. \\ src \\ game \\ Unit.cpp (13883): error C2664: 'Unit:: SendMonsterMove': the four parameters (a) 'int' from 'SplineType' (Return) to convert no.

    4 "enumerated in the form of an explicit cast to convert (static_cast, C-style cast or function-style cast) is required.

    error compile rev 9403

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