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b482518

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  1. b482518

    MMaps Redux

    Not that it matters much, but I wholeheartedly agree. I see nothing wrong in striving to make this particular feature work a bit better than its original implementation.
  2. b482518

    MMaps Redux

    Heads up, ...\\VC90\\MoveMapGen.vcproj seems to be missing the closing tag for <Filter Name="pathfinding" >
  3. See also: http://udbforums.kicks-ass.net/index.php?topic=16056
  4. If you are using Firefox, get QuickPageZoom. If you aren't... Well, you really should be.
  5. b482518

    MMaps Redux

    How about a Scrabble addon for WoW, while you at it?
  6. b482518

    MMaps Redux

    I run a very quick test of the latest revision and it looked like it had some new problems with certain areas. Zul'Gurub (309), and at least parts of Stranglethorn (try Booty Bay) and Elwynn Forest returned numerous "Path Build failed: invalid start or end polygon". I'll try to rebuild 000 when I come back, but rebuilding 309 didn't help.
  7. I wasn't talking about 'lavafalls' but about pools of liquid lava in Molten Core that look nearly identical to ones in Blackrock Depths. BRD's lava streams (i.e., liquid pools with animated surface textures) hurt. Molten Core's lava didn't seem to do so. I thought that it might be useful, but if the issue is not related to vmaps, I really don't care about that particular map. The only time I ever touched that lava unintentionally was on during my first fight with Ragnaros on the official servers gods know how many years ago.
  8. Ah, ok. From the following quote I assumed...
  9. b482518

    MMaps Redux

    Try opening the solution and compiling g3dlite and zlib first.
  10. b482518

    MMaps Redux

    With non-updated vmaps, everything seems to work almost perfectly. Thanks again, Faramir. Oh, in the unlikely case some of you didn't think of it, if you have a multicore processor, you can shorten your total building time by half if you run two or more (depending on the number of cores) instances of the generator on separate processor affinities at the same time. Just run one for --skipContinents true, and then another four for maps 0, 1, 530, and 571.
  11. Molten Core's lava streams still don't seem to inflict any damage.
  12. b482518

    MMaps Redux

    Hmm, I get numerous "No vertices to build tile!" warnings with various maps. The fastest way to reproduce is to try to build maptiles for 409:
  13. Seriously though, how hard is it to get and compile SD2? Do it once, and with your approach, you won't even have to update it.
  14. b482518

    MMaps Redux

    Great news. Is it necessary to rebuild the previously generated maps? REPLY TO BELOW. If you won't specify the parameters, it'll build with: skipContinents = true, skipJunkMaps = true, skipBattlegrounds = true, hiResHeightmaps = false, shredHeightmaps = true, debugOutput = false.
  15. If this works, the same logic can be applied on Glyph of Blessing of Wisdom www.wowhead.com/spell=57979 www.wowhead.com/spell=19742#see-also-ability http://mangos.lighthouseapp.com/projects/18208/tickets/503 and Glyph of Blessing of Might www.wowhead.com/spell=57958 www.wowhead.com/spell=19740#see-also-ability http://mangos.lighthouseapp.com/projects/18208/tickets/504
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