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b482518

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Everything posted by b482518

  1. I know I already thanked you through the button, but TortoiseGit works so friggin' great I just had to do it again personally. Thanks.
  2. EventAI behavior can be quite complex, so it should be more than sufficient for most of your needs. See http://forums.deathknell.cc/wiki/index.php/EventAI_Documentation for documentation on EventAI structure.
  3. Try setting one of the following emotes in creature_template_addon: 435 (oneshot_attackbow) 384 (state_hold_bow) 376 (state_readybow)
  4. b482518

    MMaps Redux

    How many instances are we talking about? If it's just a couple of them, disabling the maps doesn't seem such a bad idea. P.S. On the other hand, neither does defining off-mesh connections manually.
  5. Not if you use SELECT * FROM xxx WHERE types of updates and not if you want to reload a number of separate entry updates in one go. As for stability, if the function is properly implemented, it shouldn't matter whether you reload one creature or all of them. Not to mention that all other .reload commands reload entire tables...
  6. What's the point of finding and enumerating specific template IDs when reloading a table should only take a few seconds?
  7. sorry but I find that hard to believe edder, the vehicle system that Tasss has implemented and has been developing (as well as other great devs such as thyros and trap) has been available for mangos to incorporate into master for quite some time and they have made no attempt to put into master.. yes i realize it 'isnt finished yet' but just like mangos-prime it never will be finished... i do not know that this is the official reason but i suspect that its because a direct mangos dev has nothing to do with its development thus it will never be implemented.. or at least not until they rewrite it so they can call it their own.. thats not meant negatively upon mangos despite the way it looks, its just an observation is all just to further clarify my point.. ahbot is complete for the most part and has even been adopted by other major projects such as trinity but it has never made it to master mangos.. you could say that its because it isnt offy, and its true that it is not, but ALLOW.TWO.SIDED interaction/trading/chat is not blizzy either and yet it still exists in the master... so its not fully a matter of how complete the work is, the weight has to be on another level entirely.. Agree on all points. I love Mangos, but I wish the developers were more flexible with their acceptance policies. Aside from the fact that reapplying ten crucial patches on every downloaded revision is nothing but a time-wasting, often tedious procedure, merging such already functional features with the master branch would get them polished much more sooner.
  8. It certainly sounds great, but did you get it to work? I keep getting 200 OK when I try to checkout the master branch.
  9. It really should not be a problem if you use the Creature_template tab in Quice. If you want to preview and immediately apply equipment_id in-game, see the code for .npc setequipment in ticket 373. It still works with the latest revision but you'll probably have to apply the changes manually at this point.
  10. If you don't care about possible repercussions, you can simply comment out the continent check in SpellMgr.cpp. //comment out if ((spellInfo->AttributesEx4 & SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND) && !(player && player->isGameMaster())) { uint32 v_map = GetVirtualMapForMapAndZone(map_id, zone_id); MapEntry const* mapEntry = sMapStore.LookupEntry(v_map); if (!mapEntry || mapEntry->addon < 1 || !mapEntry->IsContinent()) return SPELL_FAILED_INCORRECT_AREA; }
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