Hello everyone!
Browsing around the forums and the repository I have seen that the current "dummy" effect system for spells and auras is frowned upon by more than a few people. Though the forums feel a bit stagnant, I was hoping to get some discussion going on what the best alternative solution to the current system would be. Does the spell scripting need to be abstracted away from the core and into a separate scripting project (ie SD2)? Is there a way to modularize a decent amount of spell effects that are currently considered "unique" or "custom" effects?
I'm not the most experienced when it comes to C++ but I would be interested in trying to work something out if a general consensus could be made on the best way to revamp the scripted spell effects (seeing as its not as high priority as some things other devs may be focusing on).