herrtrigger
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Posts posted by herrtrigger
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Feel free to post your bug report there, here, or (perhaps the best option) make an issue out of it.
Well I'll just mention it here then.
Cloned from here:
https://github.com/blueboy/portal
Added sd2 2751
So:
©mangos 12246
sd2 2751
Ytdb 631
Acid 3.1.0
Running on win7 x64, compiled win32 release.
Situation:
3 Players, each player having 2 bots.
All ventured to gurubashi arena to test bot for pvp.
When players started attacking eachother, bots kept passive and didn't go into combat.
Player X killed player Y.
Player Y gets the popup to release corpse. In the meantime one of the bots of player Y starts to try and revive his master (bot could since it didn't go into combat).
Player Y clicked popup (i guess) at the exact same time as bot was finishing his revive.
Server crashed.
Revision: * * 12246 * Date 16:11:2012. Time 0:28 //===================================================== *** Hardware *** Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz Number Of Processors: 8 Physical Memory: 4194303 KB (Available: 4194303 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows 7 Service Pack 1 (Version 6.1, Build 7601) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 007A739F 01:003A639F F:\\GAMES\\12246 + sd2 2751 + pb061112\\mangosd.exe Registers: EAX:FF2E549C EBX:F5E6ACA8 ECX:803FC0E1 EDX:0000004A ESI:00000002 EDI:00000000 CS:EIP:0023:007A739F SS:ESP:002B:0D339100 EBP:0D33910C DS:002B ES:002B FS:0053 GS:002B Flags:00010206 Call stack: Address Frame Function SourceFile 007A739F 00000000 ?UnSummon@TemporarySummon@@QAEXXZ+9FDF 007A4345 00000000 ?UnSummon@TemporarySummon@@QAEXXZ+6F85 007A1067 00000000 ?UnSummon@TemporarySummon@@QAEXXZ+3CA7 00560336 00000000 ?findNearbyCorpse@PlayerbotAI@@QAEXXZ+1A6 005548A4 00000000 ?UpdateAI@PlayerbotAI@@QAEXI@Z+12F4 00594B78 00000000 ?Update@Player@@UAEXII@Z+D48 0040D58F 00000000 ?Update@UpdateHelper@WorldObject@@QAEXI@Z+2F 005047DA 00000000 ?Update@Map@@UAEXABI@Z+43A 00755821 00000000 ?GetEmotesTextStore@@YAPBV?$DBCStorage@UEmotesTextEntry@@@@XZ+4D8F1 006C0AF2 00000000 ??0CreatureEventAI@@QAE@ABV0@@Z+5E52 0047B313 00000000 ??4BarGoLink@@QAEAAV0@ABV0@@Z+28273 00A94139 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+C29 70B92E34 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 723F3433 00000000 _endthreadex+44 723F34C7 00000000 _endthreadex+D8 75EE33AA 00000000 BaseThreadInitThunk+12 77139EF2 00000000 RtlInitializeExceptionChain+63 77139EC5 00000000 RtlInitializeExceptionChain+36 ========================
Hope this is of any help.
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It has grown into the one "must-have" core mod that any low-pop server admin would be crazy to pass up.
Well, can't agree more.
I've only been using it for about a week, but omg, the wife and I are having a blast with the bots along now.
It's awesome to witness the polish already there.
So i'd like to give a huge thanks to Blueboy & Kennumen, and all that contributed to this wonderfull core mod!
Cheers guys!
(edit: Don't seem to recieve the verification email after registering on pbot forums. Would like te report a crash most likely related to pbot.
Can login, but not start new topic atm.)
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OT note:
step 7:- When the extraction is done you will have 4 folders having the name: Maps, Vmaps, Buildings and DBC.
- Cut them and paste them in your Compiled folder.
I don't know if this has changed with addition of mmaps, but copying over the 'buildings' folder was not needed before.
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Confirmed.
Oldtimer issue being long present.
Btw can anyone confirm that wotlk heroics (on blizzard servers) can be entered when you are not level 80 (by being summoned with a warlock summon stone) but do meet the minimum requirement for normal?wowwiki:
Wrath of the Lich King
This section concerns content exclusive to Wrath of the Lich King.
With the second expansion, heroic mode was extended to raids. The key requirements were not included on instances, instead heroic mode is available to all players at 80. The token system used in TBC heroics was considered successful, new tokens were added for the various "tiers" of wrath heroics and raids. For example, the same tokens drop in heroic 5-players and the first-tier 10-player raids, while a different token drops in the first tier 25-player raids and second-tier 10-player raids. A third token drops in second-tier 25-player raids, and will presumably drop in the third-tier 10-player raids when implemented.
Before Patch 3.2.0, Heroic mode raids, unlike their instance counterparts, did not dictate difficulty. Instead 10-player raids were considered "normal" mode, and 25-player raids to be "heroic". Heroic raids are not intended to be "harder" than the 10-player version of the same raid, instead simply tuned for the larger number of players. Heroic raids do still drop higher quality equipment than the normal-mode counterparts, by the logic that it is more difficult to form a good 25-player group. The currency tokens dropped in each mode can be used to buy items of similar quality to the boss-dropped items.
Patch 3.2.0 did away with this setting, other than showing up in achievements, in favor of the following:
Dungeon difficulty:
5-player heroic mode for the Heroic mode instances.
Raid difficulty:
10-player heroic mode for the Heroic mode (10-player raid).
25-player heroic mode for the Heroic mode (25-player raid).
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Magic it is
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Did you rename al config files from *.conf.dist.in -> *.conf ?
And/or placed them in the right place?
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So am I, but could someone please tell me why there is a client-mod necessary?Simple, replace the RSA public certificate in client by a one for which we have the private part.
Raison: The redirect packet (sent by realm containing the world server address) is RSA signed and the client does not accept the packet if the signing is not done with Offy private certificate.
Last words: RSA is not breakable at this point of time.
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Best wishes guys!
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Seems to happen with relation to dots beyond min hp sometimes. (master)
But as said, very random issue.
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A merry Christmas and a wonderfull 2012 guys!
Cheers!
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Can't comment any real code because I left active development.
Agree with lillecarl
Thank you so much for everything!
You have my deepest respect Vladimir.
/Salute
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this crusdump - from crush in server loading procedure, not from game process.
Well, if I understand you correctly, something should have gone wrong in server boot up?
I always keep mangos going for +-14days 24/7 and then shutdown to backup databases.
So the server ran 7 days (dungeons run, quests done, etcetc) just fine and then, with only 2 players on,
crash all of a sudden, as described.
This is the server.log from boot->crash, for the full 7 days.
Server start looks fine imho, should something be wrong please mention:
Or maybe I misunderstood you, and you're actually meaning something went wrong during compile?
(note: compiled with vs2008 on win7 64-bit in x86 release mode, to run on xp 32 bit (i still gotta ready a dual-boot, but since compiling this way always went fine, i don't see the need for a dualboot setup yet)
Should any other info be required, i'm all ears.
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WinXp pro x86
Mangos 11836
SD2 2320
YTDB 610
Acid 3.0.9
Revision: * * 11836 *
Date 11:11:2011. Time 23:32
//=====================================================
*** Hardware ***
Processor: Genuine Intel® CPU T2050 @ 1.60GHz
Number Of Processors: 2
Physical Memory: 1047916 KB (Available: 402496 KB)
Commit Charge Limit: 2517116 KB
*** Operation System ***
Microsoft Windows XP Professional Service Pack 3 (Version 5.1, Build 2600)
//=====================================================
Exception code: C0000005 ACCESS_VIOLATION
Fault address: 00441ED9 01:00040ED9 C:\\GAMING\\11836+2320\\mangosd.exe
Registers:
EAX:00000000
EBX:75E77A00
ECX:7854FCF0
EDX:785BBB78
ESI:00000000
EDI:009DF580
CS:EIP:001B:00441ED9
SS:ESP:0023:09EBFF04 EBP:09EBFF24
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010212
Call stack:
Address Frame Function SourceFile
00441ED9 00000000 ??4BarGoLink@@QAEAAV0@ABV0@@Z+2089
009DF599 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+C29
00292E34 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74
78543433 00000000 _endthreadex+44
785434C7 00000000 _endthreadex+D8
7C7DB729 00000000 GetModuleFileNameA+1BA
Call stack:
Address Frame Function SourceFile
7C90E514 00000000 KiFastSystemCallRet+0
7C7D2542 00000000 WaitForSingleObject+12
Call stack:
Address Frame Function SourceFile
7C90E514 00000000 KiFastSystemCallRet+0
7C7D2455 00000000 Sleep+F
009DF7B0 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+E40
009E506C 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+66FC
009DF599 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+C29
00292E34 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74
78543433 00000000 _endthreadex+44
785434C7 00000000 _endthreadex+D8
7C7DB729 00000000 GetModuleFileNameA+1BA
Call stack:
Address Frame Function SourceFile
7C90E514 00000000 KiFastSystemCallRet+0
7C7D2455 00000000 Sleep+F
009DF7B0 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+E40
009E506C 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+66FC
009DF599 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+C29
00292E34 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74
78543433 00000000 _endthreadex+44
785434C7 00000000 _endthreadex+D8
7C7DB729 00000000 GetModuleFileNameA+1BA
Call stack:
Address Frame Function SourceFile
7C90E514 00000000 KiFastSystemCallRet+0
7C7D2455 00000000 Sleep+F
009DF7B0 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+E40
009E506C 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+66FC
009DF599 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+C29
00292E34 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74
78543433 00000000 _endthreadex+44
785434C7 00000000 _endthreadex+D8
7C7DB729 00000000 GetModuleFileNameA+1BA
Only 2 people online when it occured. (mage & druid)
They were merely flying towards a quest in Dragonblight somewhere iirc.
Very odd, dunno what caused it since barely any action was going on.
(maybe related to phasing, cos that seemed acting weird in the area?)
Last lines of server.log, after 7 days of uptime, looking fine:
(MaxCoreStuckTime = 90 in cfg)
2011-11-11 23:15:01 GameEvent 43 "Hammerfall Under Attack" started.
2011-11-11 23:20:01 GameEvent 27 "Leader of Jin'Alai, Kutube'sa" removed.
2011-11-11 23:20:01 GameEvent 33 "Leader of Jin'Alai, Gawanil" started.
2011-11-11 23:20:01 GameEvent 43 "Hammerfall Under Attack" removed.
2011-11-11 23:28:01 GameEvent 72 "Stormwind City - Stockades Jail Break" started.
2011-11-11 23:30:01 GameEvent 33 "Leader of Jin'Alai, Gawanil" removed.
2011-11-11 23:30:01 GameEvent 39 "Leader of Jin'Alai, Chulo" started.
2011-11-11 23:32:27 ERROR:World Thread hangs, kicking out server!
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Joke. Your must true define problems, before stiky his. No "NPC on transport problem" exists, we has "Transport map" problem. "Better pet support" - may be semantic bad, need full rewrite pet support. "Hooks for Scripting Library for spells" has much more more negative aspects than positive ones.
Forget multithreading, calendar, etc...
Well I understand what you're refering to there, but imho, cut Schmoo some slack.
Schmoozerd is marathon-ing from Mangos to UDB to SD2 and back, and I personally think he's doing a lot of good things.
Also, this topic is very welcome: Giving followers some 'behind the scenes' info, and giving newcomers a brief overview aswell.
Not offending anyone, just my personal view, from here way in the back rows.
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Thank you.
Mangos-community <3
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Maybe Cyberium is refering to dungeonfinder?
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Well, thing is I've heard player can (with really small change) lose character inbetween DELETE and INSERT query. and REPLACE prevents such case.in mysql in fact REPLACE is just macro for DELETE+INSERT, so exactly same time expected
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Since my tiny family and friends server is nearing it's fourth birthday,
I decided to stick some clips together again.
Awesome thanks to everyone here and at related projects for the fun gaming sessions
we have experienced, for quite some time now.
And since none of this would have been possible for us without Mangos, UDB,
SD2, Acid, YTDB, I'd like to share it with you guys aswell.
Cheers & thanks guys!
(Vimeo seems to have fuxed up sound on sec 2.38<->2.39 though)
ReadMe.txt: -Software used: World of Warcraft Wotlk 3.3.5a (12340) Adobe Premiere Elements 3.0 Fraps 3.2.9 Virtualdub -Server revisions: Mangos 11304 SD2 2016 UDB 400 Acid 3.0.8 & Mangos 11777 SD2 2260 YTDB 605 ACID 3.0.8 Thanks to all people involved in Mangos & related projects! -Music: *OST - The Dark Knight (Special Edition); Hans Zimmer & James Newton Howard; A Watchful Guardian (Triggy re-cut^^) *Wolfgang Gartner; Illmerica -.avi info: 152mb (11.7gig uncompressed) Xvid codec, 4000kbps, 30fps 840*524 (1680*1050/2) mp3 192kbps ----------------------------------- I hoped to been able to spent a bit more time editing & polishing, but my failing pc-hardware has forced me to speed up the whole process. In the end, it started corrupting project-saves. Nonetheless, enjoy watching. =)
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"dual boot" typically refers to having both installed and choosing which one to boot from a boot loader.
And as i understood, mangos will not run on his new 64bit PC but another dedicated machine with 32bit Windows.
That sums it up pretty nicely indeed.
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http://filebeam.com/d15793fd574a000047498cb7162a748e
They were built on Win7 64bit with VC100 in 32bit Release mode
That is the best way to verify indeed. Thank you!
2011-09-10 18:51:59 WORLD: World initialized
Booted perfectly.
Yet, with the 4gig ram limit (would like to mount 8gig ram) of 32bit OS, I think i'm gonna use this as best solution:
A dualboot (why didn't i think of that earlier^^):
-Win7 64bit as gaming environment
&
-XPpro 32bit as Mangos build&test environment
Now, off to choosing parts. <
Thanks again for intel guys!
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Thanks for replies guys.
So best to opt for win7 32bit on the new machine.
Or can a 64bit win7, compile it for xp 32-bit aswell?
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My pc is getting old (6 years), and i'm looking into buying a new one at last.
But I always did the following:
Compile Mangos on my pc (xp 32bit) and then, when all was fine,
i copied the files over to my other pc wich is dedicated to mangos (family&friends-scale server), and also runs xp32-bit.
I'd like to keep Xp on the mangos dedicated one, since i know Xp 'pretty well',
whilst i have little knowledge of 'finetuning' win7 for running mangos 24/7.
So:
Can I compile Mangos on win7 32-bit and then copy it over to a winXP 32-bit machine, and see it run flawlessly like before?
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Well, i'm out of ideas. ^^
Did many tests, brought in a calculator, asked the wife etc etc; but i just can't seem to make any sense in the ahbot.cfg:
I would like to get 300 items on alliance, 150 on neutral and 150 on horde, with the following preferences:
AuctionHouseBot.Class.Consumable = 6
AuctionHouseBot.Class.Container = 4
AuctionHouseBot.Class.Weapon = 6
AuctionHouseBot.Class.Gem = 3
AuctionHouseBot.Class.Armor = 6
AuctionHouseBot.Class.Reagent = 2
AuctionHouseBot.Class.Projectile = 0
AuctionHouseBot.Class.TradeGood = 10
AuctionHouseBot.Class.Generic = 1
AuctionHouseBot.Class.Recipe = 6
AuctionHouseBot.Class.Quiver = 1
AuctionHouseBot.Class.Quest = 1
AuctionHouseBot.Class.Key = 1
AuctionHouseBot.Class.Misc = 4
AuctionHouseBot.Class.Glyph = 3
(left out projectiles cos of the insane prices aked (&bought) by ahbot)
This is my current ahbot.cfg:
with this cfg i get:
126 on alliance
90 neutral
90 horde
Now:
"AuctionHouseBot.Class.*
# Here you can set the class of items you prefer to be show on AH
# These value is preference value, it's not percentage. So the maximum is 10.
# The minimum is 0 (disabled).
# Default 6,4,8,3,8,1,2,10,1,6,1,1,1,5,3"
Changing these values should not influence total numbers visible if i understand correct, but changing these while leaving others setting same DOES influence total number. ('quivers' also never seem to appear)
other example:
You can see here:
158.AuctionHouseBot.Alliance.Items.Amount.Ratio = 100
159.AuctionHouseBot.Horde.Items.Amount.Ratio = 50
160.AuctionHouseBot.Neutral.Items.Amount.Ratio = 50
&
189.AuctionHouseBot.Items.Amount.Grey = 0
190.AuctionHouseBot.Items.Amount.White = 200
191.AuctionHouseBot.Items.Amount.Green = 250
192.AuctionHouseBot.Items.Amount.Blue = 150
193.AuctionHouseBot.Items.Amount.Purple = 100
194.AuctionHouseBot.Items.Amount.Orange = 0
195.AuctionHouseBot.Items.Amount.Yellow = 0
Now, 200 + 250 +150 +100 = 700 right?
So you would expect 700 alliance, 350 nuetral, 350 horde?
But the ingame result is:
420 alliance
169 horde
169 nuetral
= 758 (?)
why 169 also is 50% of 420, i have noooo idea^^
So any information on how the .cfg should be correctly interpretted would be very very welcome.
I personnally cannot understand all the factors influencing total number.
[Two] Playerbot (WotLK)
in Community Projects
Posted
Thanks a bunch!