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herrtrigger

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Everything posted by herrtrigger

  1. Well I'll just mention it here then. Cloned from here: https://github.com/blueboy/portal Added sd2 2751 So: ©mangos 12246 sd2 2751 Ytdb 631 Acid 3.1.0 Running on win7 x64, compiled win32 release. Situation: 3 Players, each player having 2 bots. All ventured to gurubashi arena to test bot for pvp. When players started attacking eachother, bots kept passive and didn't go into combat. Player X killed player Y. Player Y gets the popup to release corpse. In the meantime one of the bots of player Y starts to try and revive his master (bot could since it didn't go into combat). Player Y clicked popup (i guess) at the exact same time as bot was finishing his revive. Server crashed. Revision: * * 12246 * Date 16:11:2012. Time 0:28 //===================================================== *** Hardware *** Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz Number Of Processors: 8 Physical Memory: 4194303 KB (Available: 4194303 KB) Commit Charge Limit: 4194303 KB *** Operation System *** Windows 7 Service Pack 1 (Version 6.1, Build 7601) //===================================================== Exception code: C0000005 ACCESS_VIOLATION Fault address: 007A739F 01:003A639F F:\\GAMES\\12246 + sd2 2751 + pb061112\\mangosd.exe Registers: EAX:FF2E549C EBX:F5E6ACA8 ECX:803FC0E1 EDX:0000004A ESI:00000002 EDI:00000000 CS:EIP:0023:007A739F SS:ESP:002B:0D339100 EBP:0D33910C DS:002B ES:002B FS:0053 GS:002B Flags:00010206 Call stack: Address Frame Function SourceFile 007A739F 00000000 ?UnSummon@TemporarySummon@@QAEXXZ+9FDF 007A4345 00000000 ?UnSummon@TemporarySummon@@QAEXXZ+6F85 007A1067 00000000 ?UnSummon@TemporarySummon@@QAEXXZ+3CA7 00560336 00000000 ?findNearbyCorpse@PlayerbotAI@@QAEXXZ+1A6 005548A4 00000000 ?UpdateAI@PlayerbotAI@@QAEXI@Z+12F4 00594B78 00000000 ?Update@Player@@UAEXII@Z+D48 0040D58F 00000000 ?Update@UpdateHelper@WorldObject@@QAEXI@Z+2F 005047DA 00000000 ?Update@Map@@UAEXABI@Z+43A 00755821 00000000 ?GetEmotesTextStore@@YAPBV?$DBCStorage@UEmotesTextEntry@@@@XZ+4D8F1 006C0AF2 00000000 ??0CreatureEventAI@@QAE@ABV0@@Z+5E52 0047B313 00000000 ??4BarGoLink@@QAEAAV0@ABV0@@Z+28273 00A94139 00000000 ?SetOutputState@BarGoLink@@SAX_N@Z+C29 70B92E34 00000000 ?invoke@ACE_OS_Thread_Adapter@@UAEKXZ+74 723F3433 00000000 _endthreadex+44 723F34C7 00000000 _endthreadex+D8 75EE33AA 00000000 BaseThreadInitThunk+12 77139EF2 00000000 RtlInitializeExceptionChain+63 77139EC5 00000000 RtlInitializeExceptionChain+36 ======================== Hope this is of any help.
  2. Well, can't agree more. I've only been using it for about a week, but omg, the wife and I are having a blast with the bots along now. It's awesome to witness the polish already there. So i'd like to give a huge thanks to Blueboy & Kennumen, and all that contributed to this wonderfull core mod! Cheers guys! (edit: Don't seem to recieve the verification email after registering on pbot forums. Would like te report a crash most likely related to pbot. Can login, but not start new topic atm.)
  3. OT note: I don't know if this has changed with addition of mmaps, but copying over the 'buildings' folder was not needed before.
  4. Confirmed. Oldtimer issue being long present. wowwiki: http://www.wowwiki.com/Heroic_mode
  5. Did you rename al config files from *.conf.dist.in -> *.conf ? And/or placed them in the right place?
  6. Seems to happen with relation to dots beyond min hp sometimes. (master) But as said, very random issue.
  7. A merry Christmas and a wonderfull 2012 guys! Cheers!
  8. Agree with lillecarl Thank you so much for everything! You have my deepest respect Vladimir. /Salute
  9. Well, if I understand you correctly, something should have gone wrong in server boot up? I always keep mangos going for +-14days 24/7 and then shutdown to backup databases. So the server ran 7 days (dungeons run, quests done, etcetc) just fine and then, with only 2 players on, crash all of a sudden, as described. This is the server.log from boot->crash, for the full 7 days. Server start looks fine imho, should something be wrong please mention: http://pastebin.com/ihwwkYyv Or maybe I misunderstood you, and you're actually meaning something went wrong during compile? (note: compiled with vs2008 on win7 64-bit in x86 release mode, to run on xp 32 bit (i still gotta ready a dual-boot, but since compiling this way always went fine, i don't see the need for a dualboot setup yet) Should any other info be required, i'm all ears.
  10. WinXp pro x86 Mangos 11836 SD2 2320 YTDB 610 Acid 3.0.9 Only 2 people online when it occured. (mage & druid) They were merely flying towards a quest in Dragonblight somewhere iirc. Very odd, dunno what caused it since barely any action was going on. (maybe related to phasing, cos that seemed acting weird in the area?) Last lines of server.log, after 7 days of uptime, looking fine: (MaxCoreStuckTime = 90 in cfg)
  11. Well I understand what you're refering to there, but imho, cut Schmoo some slack. Schmoozerd is marathon-ing from Mangos to UDB to SD2 and back, and I personally think he's doing a lot of good things. Also, this topic is very welcome: Giving followers some 'behind the scenes' info, and giving newcomers a brief overview aswell. Not offending anyone, just my personal view, from here way in the back rows.
  12. Thank you. Mangos-community <3
  13. Maybe Cyberium is refering to dungeonfinder? http://www.wowhead.com/spell=72221
  14. Since my tiny family and friends server is nearing it's fourth birthday, I decided to stick some clips together again. Awesome thanks to everyone here and at related projects for the fun gaming sessions we have experienced, for quite some time now. And since none of this would have been possible for us without Mangos, UDB, SD2, Acid, YTDB, I'd like to share it with you guys aswell. Cheers & thanks guys! http://vimeo.com/29736626 (Vimeo seems to have fuxed up sound on sec 2.38<->2.39 though) ReadMe.txt: -Software used: World of Warcraft Wotlk 3.3.5a (12340) Adobe Premiere Elements 3.0 Fraps 3.2.9 Virtualdub -Server revisions: Mangos 11304 SD2 2016 UDB 400 Acid 3.0.8 & Mangos 11777 SD2 2260 YTDB 605 ACID 3.0.8 Thanks to all people involved in Mangos & related projects! -Music: *OST - The Dark Knight (Special Edition); Hans Zimmer & James Newton Howard; A Watchful Guardian (Triggy re-cut^^) *Wolfgang Gartner; Illmerica -.avi info: 152mb (11.7gig uncompressed) Xvid codec, 4000kbps, 30fps 840*524 (1680*1050/2) mp3 192kbps ----------------------------------- I hoped to been able to spent a bit more time editing & polishing, but my failing pc-hardware has forced me to speed up the whole process. In the end, it started corrupting project-saves. Nonetheless, enjoy watching. =)
  15. That is the best way to verify indeed. Thank you! 2011-09-10 18:51:59 WORLD: World initialized Booted perfectly. Yet, with the 4gig ram limit (would like to mount 8gig ram) of 32bit OS, I think i'm gonna use this as best solution: A dualboot (why didn't i think of that earlier^^): -Win7 64bit as gaming environment & -XPpro 32bit as Mangos build&test environment Now, off to choosing parts. < Thanks again for intel guys!
  16. Thanks for replies guys. So best to opt for win7 32bit on the new machine. Or can a 64bit win7, compile it for xp 32-bit aswell?
  17. My pc is getting old (6 years), and i'm looking into buying a new one at last. But I always did the following: Compile Mangos on my pc (xp 32bit) and then, when all was fine, i copied the files over to my other pc wich is dedicated to mangos (family&friends-scale server), and also runs xp32-bit. I'd like to keep Xp on the mangos dedicated one, since i know Xp 'pretty well', whilst i have little knowledge of 'finetuning' win7 for running mangos 24/7. So: Can I compile Mangos on win7 32-bit and then copy it over to a winXP 32-bit machine, and see it run flawlessly like before?
  18. Well, i'm out of ideas. ^^ Did many tests, brought in a calculator, asked the wife etc etc; but i just can't seem to make any sense in the ahbot.cfg: I would like to get 300 items on alliance, 150 on neutral and 150 on horde, with the following preferences: (left out projectiles cos of the insane prices aked (&bought) by ahbot) This is my current ahbot.cfg: http://pastebin.com/CATYkmCn with this cfg i get: 126 on alliance 90 neutral 90 horde Now: "AuctionHouseBot.Class.* # Here you can set the class of items you prefer to be show on AH # These value is preference value, it's not percentage. So the maximum is 10. # The minimum is 0 (disabled). # Default 6,4,8,3,8,1,2,10,1,6,1,1,1,5,3" Changing these values should not influence total numbers visible if i understand correct, but changing these while leaving others setting same DOES influence total number. ('quivers' also never seem to appear) other example: http://pastebin.com/yfftL4pj You can see here: 158.AuctionHouseBot.Alliance.Items.Amount.Ratio = 100 159.AuctionHouseBot.Horde.Items.Amount.Ratio = 50 160.AuctionHouseBot.Neutral.Items.Amount.Ratio = 50 & 189.AuctionHouseBot.Items.Amount.Grey = 0 190.AuctionHouseBot.Items.Amount.White = 200 191.AuctionHouseBot.Items.Amount.Green = 250 192.AuctionHouseBot.Items.Amount.Blue = 150 193.AuctionHouseBot.Items.Amount.Purple = 100 194.AuctionHouseBot.Items.Amount.Orange = 0 195.AuctionHouseBot.Items.Amount.Yellow = 0 Now, 200 + 250 +150 +100 = 700 right? So you would expect 700 alliance, 350 nuetral, 350 horde? But the ingame result is: 420 alliance 169 horde 169 nuetral = 758 (?) why 169 also is 50% of 420, i have noooo idea^^ So any information on how the .cfg should be correctly interpretted would be very very welcome. I personnally cannot understand all the factors influencing total number.
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